Depends entirely on the hitscan in question. But Ashe scoped is arguably harder than most, look at how many people complain she has hit reg issues.
She doesn’t, but the perception is that way because it’s very unforgiving, you have to be dead on accurate and can not be off at all. You have be good at flicks and lining up your shots.
Projectile is hard, that I will give you. But again, the rates of fire and projectile speed make it pretty forgiving.
Compare Pharah’s Launcher from that of TF2
Soldier’s Rocket Launcher
0.8 ms rof
112-48 damage
21 meters projectile speed
reloads one at a time, max of 4
Pharah’s Rocket Launcher
0.75 ms rof
120 damage on direct hit, no fall off
31 meters projectile speed
reloads all at once, max of 6
There’s a very big difference in risk and punishment here, to me, Ashe would have been perfect for TF2. Hence why I think I like her so much by comparison, but here she feels like she’s outclassed.
But back more to the point, single shot hitscan is actually harder in most cases because you have to flick and line up the shot exactly when it needs to happen. You have splash with projectiles usually, and tracking has such a high rof you won’t lose much in terms of damage for misses.
They really are not that fast, they have Dashes which provide a momentary increase in speed. Without it they are glass cannons, not to mention their method of dealing damage is very unreliable and inconsistent. Tracer’s pistols have a lot of spread, which cause a lot of shots to miss unless your gun is literally in their body. And Genji same thing, you have to be very close to ensure all shurikens hit, and if not you’re just going to get outclassed and countered.
I come from a Quake and TF2 background, so to me, they are stupidly easy. Here’s a comparison of the speeds
Most heroes in OW: 5.5 meters per second
100% speed in TF2: 5.71 meters per second
Tracer/Genji: 6 meters per second
Medic/Spy: 6.09 meters per second
Scout: 7.61 meters per second
The heroes in this game do not move that fast, and even when they do, Dashes are ALWAYS the same distance, so it’s really easy to predict where they will be. Once you understand that dealing with Genji and Tracer is a breeze unless you’re dealing with the top 20% of players, which would be hard regardless of who they play. Most of the problem stems from how much you have to actually handle at a time, that’s where easy fights become more difficult because you are juggling multiple threats.
But, if you wanna get an idea of how easy tracking is, here’s a workshop: 7DC6Y
If it’s hard to track, here is a simple secret to master it. Go into the training range, find the Tracer immediately on your left, strafe and follow her head with your crosshair.
If it’s too hard, lower your sens until it isn’t…there, you know how to track.