Tracking and shooting at fast moving targets is hard

It is hard. It’s why Tracer and Genji dominated high ranks for so long.

It being hard is why it’s a huge advantage to have. Very very few people can play at that pace.

We need to accept that. Even those who exploit it to its maximum, which I get, is also hard, but not as hard as flicking around to follow it.

This is why CC, beams and so on exist. To make it not unacceptable in its entirely to play against.

It is what it is. No amount of damage mitigation, armour or healing can compare to not being hit in the first place.

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what is the point of this thread tho

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I agree. This game isn’t a purist FPS so it’s completely acceptable IMO to have stuns (in moderation of course) to counteract picks like tracer and genji.

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That uncontested mobility would be even less acceptable than the means to deal with it.

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No, it’s really not. Tracking is actually the easiest of the 3 styles of aim, and typically it has the lowest TTK for that reason.

Fighting Genji and Tracer as Symmetra or Zarya is a breeze compared to Junk/Pharah or Ashe/McCree

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Tracking isn’t that hard tbh, having consistent good flicks is harder.

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Um, no. Single-shot hitscan is the easiest because they just need their crosshair to be on their target when they click while tracking hitscan needs to keep their crosshair on their target constantly. Single-shot projectile has different issues that make it hard to directly compare to tracking hitscan but it’s definitely harder than single-shot hitscan. Tracking projectile is the worst of both worlds.

I’m not referring to tracking as a style of aim.

I’m referring to it in the context of keeping track of and following fast moving heroes, who can move over, through and around you in dimensions and at speeds most heroes are incapable of.

You want to blink/dash over or through me, nobody is following that 180, plus whatever you do the other side.

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Depends entirely on the hitscan in question. But Ashe scoped is arguably harder than most, look at how many people complain she has hit reg issues.

She doesn’t, but the perception is that way because it’s very unforgiving, you have to be dead on accurate and can not be off at all. You have be good at flicks and lining up your shots.

Projectile is hard, that I will give you. But again, the rates of fire and projectile speed make it pretty forgiving.

Compare Pharah’s Launcher from that of TF2

Soldier’s Rocket Launcher
0.8 ms rof
112-48 damage
21 meters projectile speed
reloads one at a time, max of 4

Pharah’s Rocket Launcher
0.75 ms rof
120 damage on direct hit, no fall off
31 meters projectile speed
reloads all at once, max of 6

There’s a very big difference in risk and punishment here, to me, Ashe would have been perfect for TF2. Hence why I think I like her so much by comparison, but here she feels like she’s outclassed.

But back more to the point, single shot hitscan is actually harder in most cases because you have to flick and line up the shot exactly when it needs to happen. You have splash with projectiles usually, and tracking has such a high rof you won’t lose much in terms of damage for misses.

They really are not that fast, they have Dashes which provide a momentary increase in speed. Without it they are glass cannons, not to mention their method of dealing damage is very unreliable and inconsistent. Tracer’s pistols have a lot of spread, which cause a lot of shots to miss unless your gun is literally in their body. And Genji same thing, you have to be very close to ensure all shurikens hit, and if not you’re just going to get outclassed and countered.

I come from a Quake and TF2 background, so to me, they are stupidly easy. Here’s a comparison of the speeds

Most heroes in OW: 5.5 meters per second
100% speed in TF2: 5.71 meters per second
Tracer/Genji: 6 meters per second
Medic/Spy: 6.09 meters per second
Scout: 7.61 meters per second

The heroes in this game do not move that fast, and even when they do, Dashes are ALWAYS the same distance, so it’s really easy to predict where they will be. Once you understand that dealing with Genji and Tracer is a breeze unless you’re dealing with the top 20% of players, which would be hard regardless of who they play. Most of the problem stems from how much you have to actually handle at a time, that’s where easy fights become more difficult because you are juggling multiple threats.

But, if you wanna get an idea of how easy tracking is, here’s a workshop: 7DC6Y

If it’s hard to track, here is a simple secret to master it. Go into the training range, find the Tracer immediately on your left, strafe and follow her head with your crosshair.

If it’s too hard, lower your sens until it isn’t…there, you know how to track.

I can’t keep my crosshairs over a target that’s teleported through me, or jumping on my head.

Then that’s a personal issue you need to practice and account for, because it IS doable.

Just because you don’t think so doesn’t make it so, you have to give yourself more credit and be willing to work on it. I know you can do it.

I think as skill of evasion goes up, so does aiming skill.

With Tracer she requires more game sense. Because you have to count her jumps and remember where she’s been, for her recall point. If you always keep these in mind. When she recalls. You’ll be aiming next to her recall point. Just two taps from you, will make her critical.

I find it the other way. Flicking is easier to me because it’s pinpoint, where as tracking sort of tricks me into thinking they are going to go the same direction more often than they do. Flicking is more instant, for me and usually results in more critical hits than it does missed spray

Playing on 60hz screen, screen tearing, pixel skipping, lack of movement acceleration, disjointed hitboxes and fov limitations that these characters can abuse to great effect is what makes their mobility so annoying. Just genji alone not only spams doublejump that makes his head hitbox disappear but he can also jump from right atop your head and aim down with right clicks with zero downsides, while on the enemy screen genji just disappears somewhere.

It’s not fun being disadvantaged in a game because you’re not some rich person with amazing gaming setup and amazing reflexes. Too bad it’s just far far too late to do anything to stuff like genji doublejump spam that works even against the better players like dafran, as much as kaplan regrets adding doublejump to the game.

I am so tired of Genji jumping up and down on my head. He is not Mario, I am not a Koopa.

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It would be nice if he could not just doublejump from enemy players head and goombastomp shuriken them to death while they struggle with lack of fov and mouse movement not allowing them to pivot up and behind them properly.

Tracking very mobile characters and even just characters that bump other people around such as Hammond, Doomfist I feel is more of an issue with sensitivity.

Yes, there is a calibration moment to adjust to when someone just zipped through you, but at the same time the other character has to calibrate as well. There are many times where I dash through someone and stuff and find out I missed where they went.

Otherwise, the faster a person can 180 generally the better off they are. However, most people play with low sens I have seen.

We know where it tops out for both, and evasion wins.

That is HOW we got Moira / Brig, because evasion wins.

But is that actually a problem?

Or was high mobility dominance just blown out of proportion by lower ranks QQing about smurfs, when it was fine for high tier?