Toxic community hiding evidence of fixed competitive matches

ZR9RK6 Here is some fine evidence of why the competitive match maker is fixed.

  1. Why are there a team of individual 1 exp players (matchmaked independently) against a genuine low bronze team?

  2. Why do high ranking players intentionally try to become low bronze in protest of match making system?

  3. Why would a human being spend real hard cash on a new account just to run a bot or avoid inactivity kicking?

  4. Why would the community report a post that has genuine evidence of fixed matchmaking and why would an anonymous member of staff agree to remove this post as if it was trolling?

What we have here is explicit control. And insiders who protect the interest of a select batch of high paying rank monopolising “sportsman” who are protected in dignity by the sports designer themselves. akin to an authority negotiating with terrorists in exchange for money.

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you got qued against someone that uses 6 bots to derank down to bronze. nothing you can do except report them. thanks for sharing the replay ill do my fair share of reporting too.

(you can report replay codes for more evidence) sucks but nothing u can do against that

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So he must of spent like 200 bucks on these accounts that will inevitably become unplayable ultimately because low bronze is a better more free and more fun place to be If you are regular plat, master or grandmaster.

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no he didnt spend 200bucks on 6 accounts thats a huge exaggeration. there are accounts for sale starting at a low price of below 12stones already. also there were a ton of free accounts giveaways from OWL teams too. In korean net caffees you can even get free unlimited accounts aswell so spoofin a korean PC might also be how they got the accounts

dont ask me why people would waste their time to derank to bronze. they most likely all need to feed their egos and spawncamp you guys down there to make themselves feel better

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I guess they don’t want to be in their own rank because they don’t agree with it. I guess there is some value in making comedy videos of spawn camping using zen and mercy. Or spawn camping using brig and Lucia. And basically turning a support role into a primary dps. I guess there is a comedy factor. But the commonality of what people describe as “smurfing” that occurs apparently at all ranks is most prominent in low bronze. Making low bronze required skills set extremely high. Making the difference between sr gaps harder to overcome than the original game designers intention.

The only SR that’s extremely painful to escape from is 900-1100. I, personally, encountered the most smurfs in that range.

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That’s where I’m at. Well I get to 900 and then it’s bad game after bad game. They aim to get below 500 that’s for sure. But problem is there are so many of them that they meet each other in combat. So they 500-700 you get some really good really intense games. But above 700-1000 starts to get throwy or extremely one sided.

The SR that’s hard to escape from is the one where you can no longer solo carry, and cannot adjust to the different play style than what you’re used to. For many players it’s somewhere around a rank (500 SR) below where they eventually settle.

A plat player isn’t going to have any issue hard carrying 80%+ of their games at 1000 SR. They may at 2200 SR, and might not be able to adjust to the constant staggering and lack of teamwork of gold players though.

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1000sr is where a majority of actual smurfs stagnate at when trying to drop to <500, they start playing with themselves. It’s mostly gold players and some plats that will either just dominate or chastise those that are actually at that rank. I would commonly play against several stacks of throwers that would turn into death machines at the drop of a hat.

This is not speculation or hearsay - I know it for a fact.

At 500 sr a plat player will be up against another smurf plat-masters the only difference is there is now a 1 in 6 chance guaranteeing that their opponent or themselves have a complete utter noob on their team.

Low bronze have to work harder than higher ranks for much less because low bronze isn’t low unskilled players at all. It is >60% filled with highly skilled players who refuse to play in the rank they are told is their true rank.

The system is broken because everybody loses SR and SR is based on whether your team wins or loses. If you are an actual pro, and you lose a game because you didn’t have the support of your low skilled noob team, but you got 60+ Elims and 4 gold medals you still lose SR. You lose less SR but you still lose SR the wheat is never separate from the chaff when the judgement of ones skill and the placement of that individual is not based on their actual skill, but is based on their ability to rally their teammates. Who in the case of low bronze; are noobs who may not even completely know the game.

For as long as +SR = win and -SR = lose, an actual pro can hide in the lower ranks owning noobs and restricting progression of those genuine low ranking bronze who are trying to get placed into a position with team mates who are willing to experience the game with team based role suited gameplay. If players aren’t judged individually on performance up to a certain rank (let’s say plat) then every bodies true skill placement can be ruined by high skilled players who are intentionally trying to flaw or break the system.

You can say it all you want. I don’t get caught or struggle in any way at 1000 SR, and I’m only slightly above average.

Congratulations, you dodged the bullet.

No. The fact is you struggle at 1000 SR because you are around a 1500 SR player. If you were around a 2000 SR player, you’d struggle around 1500. This isn’t complex. While there may be more smurfs, you realize they need to throw (lose) almost as many games as they win, so you’re going to get about as many free wins from them as guaranteed losses. You don’t always face them on their way up. That’s conspiracy nonsense, like the OP wants to spread.

If you actually understood who I was you wouldn’t be spouting so much nonsense. My profile is open btw. Have fun with that.

Bronze- Gold players need to be judged individually.

For example; if a bronze player wins a game on the basis of 2 elims and lands a lucky ult that causes an enemy smurf to throw, they gains SR. And rank up.

If a bronze player loses a game but has 60 elims and 4 gold medals but loses the game because they can’t get a vital heal off a low ranking teammate but they were out of all 12 players clearly the most effective player in the match; they should still gain SR while their poor team player team mates should lose SR.

Out of all 12 players judge them individually until they hit a rank where you should judge the entire team as a unit.

And your average rank is around 1500. As I said. And you said you can struggle around 1000 SR. As I said. Thank you for supporting my claims.

The point of the game is to win. Eliminations and every stat for that matter are only a means to an end in a game that is ultimately objective based, not stat based. If you’re not winning, you’re not succeeding. You will lose less SR if you have good stats in a loss, so when you go 50/50, you are climbing. There’s no need to gain SR when you lose to climb if you are outperforming your peers but still stagnating in your win percentage.

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If a smurf is judged individually, if they play a single match at low bronze where they are 3x - 5x out performing the entire enemy team, they should gain x3-x5 the SR value for winning or losing that game. Simply for being the best player in the game.

Congrats! You just made smurfing a bigger problem. They now throw 3-5 games for every game they carry. Got any other bright ideas?

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They throw 3-5 games but everybody is being judged individually. So their team mates who play on and receive medals and spend objective time and struggle to win; still have opportunity to gain SR and become separate from that smurf.

At low ranks you shouldn’t judge everyone for the actions of the smurfs

If I stand in spawn and wait while two Smurf’s win me the game. I don’t deserve sr.