Sounds like a big leaper like Winston wont be affected, but a regular leaper like Soldier might be affected
why did you (plural) choose to not adjust the size of Torb’s hit and crit boxes when your stated aim was to adjust folks perceptions of Torb and a large part of said negative perception is these boxes are overally large for this smaller character, resulting in easy(ier) kills on this character?
Seeming Hanzo’s ult deals 300dps at it centre (150dps per dragon) and both ults seem to be zoning ults and easily avoidable, it seems pretty weak honestly and I always thought Hanzo’s ult was weak.
Dont know about that, Seems to me torbs ult will be very easy for a group to dodge and avoid… pretty much like hanzo dragons, people will just walk away from the hazardous area but well see.
The projectiles are blocked/bounce off barriers, but once it creates a pool on the ground the area damage ignore barriers for purposes of LOS checks. The pools themselves still deal damage to barriers, they just can’t be blocked by them.
what happens if he hasnt hit someone? does it default to how it works now? what if the target that the turret had is no longer in los? does it go back to the person once they are? does it switch to another target using some other targetting mechanic?
i could actually use a bit more explanation on this one part…
It also sounds like placement matters. For example, if they are near each other like in the video, you get fried but if spread around like your DPI is wrong you may be able to jump them and have them affect you less.
This is actually kinda nice.
I shudder to think the trolling of throwing the turret entails and I feel like you can just one-shot Mercy and have the turret kill her but it looks like it’s a good rework.
Mei is a very utility heavy hero and while she’s not on top of the meta, she’s in a very good place at the moment. With high levels of communication, Sombra can also be very strong.
I believe they could have come up with some utility that works for torb instead of the armor packs that doesn’t either fizzle or snowball, while still having him be sufficiently impactful by himself.
This probably won’t be answered, but i’ll ask it anyway:
Torbjorn’s big head hitbox was a bit of a problem to him. Did the team experiment a bit with it?
if a player walks through the molten core with both armor and shields is it going to deal 190 until there is no armor or will it deal 130 to the shield and switch to 190 for armor them back to 130 for the rest (brig armor on shield heroes like zenyatta zarya and sym)