Oh but barriers are not fine.
The perfect way to nerf barriers effectiveness, and they will always be effective no matter the number of the shield because of this.
BURST DAMAGE IS TOO GOOD. BURST DAMAGE FORCES TANKS TO USE A SHIELD SO 4 OF 6 ON THE TEAM DON’T INSTANTLY EVAPORATE, THE SOONER PEOPLE CLICK TO THAT FACT THE SOONER YOU’LL STOP HAVING BARRIERS IN YOUR GAMES. Non burst is non comparable to burst because they are so far apart in terms of effectiveness, and even risk factor, burst and CC have defined the tank meta towards being infinitely more survivable because the other option is bye healers guess I’ll just die.
The shield metas are a SYMPTOM, and not one you can fix by trying to hide the SYMPTOM. The games non burst heroes are effectively cut content because of this, and simply moving shields further out of the way isn’t going to help.
I’ll not tell you it’s unhealthy to nerf shields - I will say however, you’re still going to have them or whatever can best emulate that effect. If you wanna fix the game, find all the crap that made us over reliant on burst because anything else is useless. Burst gets the same overall dps more rapid reposition abilities does not have to fight the rate of incoming healing - yet non burst gets the same overall dps, most of these heroes are very static in movement with exceptions of tracer or genji who instead fall on the sword of their effective range and the fact armor makes them do piss poor damage while it will only take 5 off of any burst heroes shots, they also have to fight the fact armor pisses on their damage numbers WHILE HEALING IS INCOMING TO HEAL IT, and for alot of these non burst heroes, the damage against armor is reduced by FIFTY PERCENT, NOT A FLAT RATE OF 5, and you wonder why burst is extremely so more prevalent, and why the tanks who block their bs are the only viable tanks to most people.
The metas are literally formed around STOPPING BURST DAMAGE.
Learn it. And then you can get on the right path to fixing the crap that is your problem with barriers.
If the barriers get nerfed before the other directions are taken, you’re just going to be able to see more of the actual problem, and it’s going to be worse overall - and could even bottleneck dps and heal queues even more as tanks are just not about to deal with that as it will feel like aids.
In this respect though : as a closing note.
At this point, either R-E-M-O-V-E S-H-E-I-L-D-I-N-G, and make the game completely skill reliant so that peeking corners and map geometry is how shielding works, or fix burst damage and stick with the system you’ve half built.
Either one of those are fine by me, at least the game will have a balance direction for bloody once that can be fixed, not capitulating to people with no clue about how the game works and creating worse problems that are now even harder to fix.
Blizzards biggest mistake was NOT NERFING TRACER as the EXCEPTION THAT SHE WAS, and instead they crept the whole game up to her level with rather aimless tweaking on numbers as far as I can tell. There is no real direction for this games balance right now and people are whinging about the symptoms being present, my only question is will blizzard stay on the track of doing the wrong thing because “That’s what the community wants” or will they actually uproot the problem and make the game actually have 20+ heroes for the first time since year 1.