To all the hanzo haters

I am not a turd, it’s simple geometry you insolent cur.

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I dont know how hanzo mains play this hero, but i cant aim so i pick him only in ffa and hit only with a lot of luck.

If you can aim with this hero then congratulations, i simply cant imagine how to do this…

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Slightly lead your shots ahead of where you think their going and at distance add a slight amount of drop based on how charged your shot is for distance.

Honestly I loved the Huntsman in TF2 and I miss the fact bodies don’t get stuck to walls by arrows.

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Hanzo was awful before they gave him three unnecessary buffs in the same patch. The only thing worse than a ‘Hanzo main’ is a ‘Brigitte main’.

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TFW you find the perfect example of the “salty Tracer Main” that even with a game revolving around their main having no hard counters still complains.

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the drop on hanzos arrow is broken. you can aim a heads height above the head and the ‘drop’ will make it a headshot. but if you shoot straight at the head from the same distance you get…a headshot. so if you aim above the head the arrow drops, if you aim straight at the head the arrow doesnt drop. so basically he shoots head seeking arrows.

TFW you find the perfect example of the “hamzo spamzo main” who can’t take even the tiniest bit of criticism against their broken OP hero. Spamzo was a legitimate criticism before they made him even more spammy and less skillful than before.

Maybe without the log arrows he’d actually require skill though? (Oh wait… Silver players gonna Silver)

If you had done some diggin’ instead of spouting nonesense you’d have seen that I think that 1 second more CD on either Storm Arrow or the double jump might be good since I find them to be “too available”.

Also Geoff already said that hanzo arrows are in the smaller projectile size class.

But hey, guess who is the Tracer main :smiley:

Sorry, but projectiles in this game are the size of SUVs as it is. I get how as a silver rank player you might think Hanzo is balanced and fair, but for people who can actually aim, it becomes apparent just how stupidly oversized his arrows are.

Ahahahaha.

I get that Rank Shaming is all you have to your side but even then you are making yourself a fool (also it seems you have no rank).

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I found the trick with hanzo is leading , you can sometimes predict where the enemy is going and position your arrows to follow them and shoot where they will be in a half second or two. Takes practice but do’able, I am not hanzo main I play him very rarely but Mei has the same sort of luck too with her ice pellet.

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you have to track quickly then adjust to your prediction with a flick… and simple geometry

I loved hanzo before the rework, scatter was broken but he had no escape and had to rely on hitting shots only. Made him slow paced and chill and focusing on hitting those heads, which was very chill while highly skilled. Watching wraxu I think he still kept this very slow pace playstyle that I find cool to watch. There is beauty in simplicity.

Hanzo got hate before because he was trash, now because he is strong…

You have made an error in judgement.

Just so.

I like the attitude in this video …for us competitive players we would like tighter hitboxes… oh really? I am sure he is sitting on the pro scene somewhere just racking up the damage and elims… much tighter and it would so difficult the damage numbers would have to be through the roof to keep games from going on a lot longer. What this poster missed entirely is OW’s focus is on team play first, meaning positioning, game sense, etc. over raw mechanical aim as well. One thing that people who play a lot of FPS games often don’t give OW credit for is the sheer amount of things going on at once coupled with the radically different target sizes and speeds compared to most other FPS games, all contributors to why the hitboxes are sized as they are. It’s not as simple as the conceited video maker thinks that it’s so the dirty casual players can hit something. Of course, all Youtube content is about selling to an audience, this is no different.

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In tf2 i was also huntsman player
But in overwatch bow is way differend for me, or its just because of so many flankers who are no longer run into my arrows like scout do.

It doesn’t change the fact that hanzo’s arrow will headshot you even if he misses.

I’m pretty aware that OW isn’t just about having good aim, but for a character that was supposed to be a “sniper”, having that disgusting hitbox or whatever that makes it easier to land a headshot is not good.

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I recall Geoff basically saying if they reduced the size of the arrows by much more people just can’t hit anything. Not saying they don’t need tweaking back, but I think the overall flow of play is what they were (no pun intended) shooting for. He does function too much as a guy without a scope. I would like it to where when he does aim perhaps it zooms in, which would mean he is at a disadvantage to what’s around him, and this could mean a tighter shot. Perhaps like Ashe, a primary non-scope view shot, and an alt fire that is zoomed in with his “hawkeye”… no reticle of course :wink:

Wow, having to actually aim to hit a shot on a FPS videogame?! It’s not about the size of the arrow, that thing just follow what’s on its range ( which is pretty large since people say that hanzo’s arrow is the smallest and blah blah blah ). He doesn’t need “scope” or whatever, they could just make it so you have to actually hit the projectile on your target to deal damage.

Yes, as all men know, it’s not the size of the arrow that matters, but the skill of the archer :wink:

To be serious, they settled on the size after a lot of playtesting. Not saying I think it necessarily right, just they have a reasoning whether we like it or not.

The video you provided proves that the character hitbox is the problem, then you blame the projectile…