This is my beef with Sym

I cant say I’ve played a lot of Symm recently, I more into the bomb squad recently (pharah/junk)

but her dueling potential is actually decent. You wouldn’t expect Reaper to win a duel with a sniper who has a 40M range advantage on him. Symm is kinda like Reaper in this manor.

You want to have your tool available to you. Recently out dueled a Tracer by using my teleporter and secondary fire with a turret finishing blow.

You got to be creative with her and that what makes her so fun.

Also, I love her beam but I feel like people really underuse her massive alternate fire. Ever try bunny hop/crouch spamming then dropping a huge freak projectile on them? It’s damn near impossible to miss with that thing at like under 10M.

It’s like spamming Samus blue ball thingy in Smash. Cheesy but effective.

you as sym will be in playing in 1 area and holding 1 area and staying there until danger comes and then you use tp (what you’re originally talking about)…

if that were truly the case, throwable turrets + a small hp buff would have been enough and the 60s cd for a full set wouldn’t have mattered seeing, as you say, “she’s supposed to bunker down” i.e. not move them. if she really is supposed to bunker down, her ults would not have changed as they were literally meant for bunkering down.

but that didn’t happen. they traded area coverage in turrets for lower setup time along with allowing them to be thrown. why? to setup quicker and in more areas? why? to move around more and not be so devoted/committed to 1 area i.e. not bunker down so much.

they took away shield gen. they put tp as a base ability. why? to move around more. to be able to move tp around more so sym can adapt to the situation more, i.e. not to bunker down so much.

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My beef is they lowered her skill floor. Primarily with infinite long range TP rather than being a reactive ability. They removed her mobility and instead added value by existing (Like lucio 1.0).

Also with M1 now being crap again its just M2 choke spam = value.

Allows her to dominate bronze and fail > Plat.

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tp doesnt block the beam. if you aim upwards it’ll still lock on symmetra.
and we dont always have tp available.
good god i dont wanna know how terrible you need to be at moira to lose against symmetra, maybe the ones you know are just boosted or throw

not even tbh @ value by existing tbh
because a tp up somewhere where it’s likely only going to be used for a few seconds for most of match time isn’t actually not providing value for most of the match. same with M2 spam since it’s inconsistent to land outside of about <15m range.

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Yes and you dance around it. It makes the Moira require to “headshot” you and I think we both know people don’t play Moira to click on heads. Even if she latches at some points, this can drag out the duel far out of Moiras favor.

I honestly think Symmetra would be better off as a healer.

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but even so, why waste a whole tp on her? that already puts it against syms favor.
before the change? absolutely valid. good counterplay
…now? it feels so clunky. you wasted a tp against moira, now you are dead meat for the next 12 seconds.

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Okay, let’s say she approaches you while you were in the open. Her range is 21m. Yours is 12m. Are you going to run to cover, where she’ll just throw an orb and kill you anyway?

the orb alone is enough to debilitate sym and make her an easy pick for another member of moiras team so yea, not really a chance
other dps (any) can work around it with much less clunkier ways

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The orb is only threatening if you’re trying to run from Moira, who will have likely thrown it at you or your escape route. TP also does this thing where it, yknow, teleports you away from things. Like Moira if necessary. But I’m telling you all you need is it in front of you and she is harmless.

if I’m not alone: literally hide behind my teammates because with tp having a guaranteed 12s down time, I’m guaranteed a cost of being essentially out of the fight for 12s after taking care of moira regardless which is not something I want to freely toss away when I don’t have to. old tp didn’t have this issue since cd ticked away from activation.

if I’m alone: well then, there’s nothing else left to do other than try a play like

because might as well die trying. either suffer death which is a longer time wasted in walking back, or suffer a highlight long 12s of waiting. so pick the latter which is the lesser of 2 poisons (again, not an issue with old 3.0 tp for reasons specified above).

individual uses of tp (and consequently pretty much any individual plays sym can do) have become a last resort due to tp down time nerf. and that’s a big issue.

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Ugh i’ve been so salty ever since this change. It only promoted a more static gameplay… which is ironic because the notes said they tried to make her more ““flexible””… it feels the EXACT opposite

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Sorry, I was listing all the people who counter pharah. I was tired when I wrote it.

People say Pharah has more counters but at least Pharah can play around them, Sym doesn’t have that much of a good kit to do that.

Everything in her kit is supportive she can’t do anything on her own, the only thing she used to do alone was TP bomb but it got nerfed a lot.

At least Sombra can self sustain and do stuff herself with her high mobility.

Sym’s gun is way too bad at mid range / long range to allow Sym players to express their skill, she’s bad at mid long range and other close range heroes are better.

She’s really really niche.

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She did a damage once though, so it’s only fair she’s kept in dumpster tier for another year, after Symm 2.0 was deleted so she could be lifted out of dumpster tier.

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