✔️ This game has enough maps for map select/vote to work with

For real.
Im also getting kinda tired of having 2cp maps more than 5x a row. Just let us play the maps we want pretty pls :slight_smile:

And in games like csgo map select/vote system has been working for the past 4+ years you know. Its done more than good for the game with a proper scoreboard too krhm (not that scoreboard has to do with any of this)

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Just want to drop few ideas of how map select in ow would look like.

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53 Likes

Ooooooh, i support this!!

And those graphics are pretty cool, too.

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This feature has been requested practically since day one.
If I recall correctly, the reply was that this feature would require a considerable amount of work (the current game-servers would have to be re-designed).

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Here’s how it would go -

Dust2 = lijiang tower
Mirage = oasis

All other maps = trash tier with long wait times

Also, 2cp = cobblestone

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It sure is.

(I get that it can take time to do this if they decided to do it. Just like they said with 222, that its gonna take its own time to rewrite the mm & such)

What do you mean, this never happens, I totally haven’t had this happen and just started leaving QP matches over and over until it starts putting me back in the matches I have left since I hate this mode.

(Not usually that many but often 2-3 times in a row. It’s like they think after 3 years of hating the maps, I will suddenly like them if they give it to me more often.)

(This was sarcasm)

Lol it sure does.

But I still would love this kind of system in this game just like plenty of others & few pros, etc does. (Cause what i’ve heard even pros doesnt like 2cp maps at all.)

Its been requested plenty before they response was basically some maps would almost never be picked (horizon moon base) and that wouldn’t be fair to the people that made the maps… skipping over the fact that if they are good maps they would get picked but whatever.

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I don’t think it’s fair that I won’t get to play my favourite 2cp maps just cuz you hate them

Overwatch is not csgo. Stop comparing it to pure shooters

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It happens to me all the damned time and I hate it, I was just being a sarcastic jerk with only 1/2 coffee in me :slight_smile:

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I for one am opposed to map voting for the following reasons, and I don’t care if some games do it, or some pros think this way, they don’t call the shots on everything…

  1. Its based on a professional team game - teams don’t get to pick which stadiums they like and dislike, and believe me, it makes a difference to them. Be prepared to play them all.

  2. If you are good at a character like say Widow, then of course you downvote maps that don’t favor your play. All this does is create a situation where some players benefit by maps and others don’t.

All that this ultimately does is lessen the challenges some players don’t like “waahh 2cp is hard” and make the game more generic as people will end up playing like 4-5 maps that are basically either payload or KOTH maps… screw that noise. You 2cp whiners need to deal a bit more frankly like we all do.

Now, I am all for feedback on maps to make positive changes, but not just throwing out modes cause “I’z don’tz likez itz”…

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Some heroes are more viable on certain maps than others. Popular heroes like hitscan and snipers are popular on escort maps because of wide areas and long sightlines meanwhile characters that are carry heroes on 2cp maps like mei and sym are unpopular. If this system was implemented 2cp maps would be rare and people who main them would suffer

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And this is why Blizzard is pretty opposed to it as well, I doubt we will ever see this outside of custom games. You want no 2CP maps, play custom games.

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uhm, no. They should never add this. Imaging the queue time just because you want favoured maps for your main

there is literally zero reason to why qp should not have a game mode filter.

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For QP I wouldn’t mind, but for Comp, no. The problem is you better be prepared to wait long in queue, that’s the price you would pay for matches.

Nice visuals.

The challenge with map restrictions in addition to the changes to coding is the influence it will have on queue times and map selection.

Team Fortress 2 uses it and as a website exists that scrapes TF2’s servers you can see the stats for it in action.

Team Fortress 2 has more maps than Overwatch does by a long shot.

Yet, you’ll notice that in a fair number of the categories one or two maps are dominant.

Team Fortress has 6 official CTF maps.

  • 2Fort averages 2,104 players
  • Turbine averages 738
  • Double Cross averages 145 players
  • Landfall averages 64 players
  • Well averages 42 players
  • Sawmill averages 33 players.

If you like 2Fort the system may work great for you. If you like Turbine it might be okay. For every other map in the category it means you’ll be waiting.

It’s the same way for some of the other categories.

After 2Fort and Turbine the next most popular map is cp_dustbowl with an average of 541 players. TF2 has 10+ other Attack Defend Control point maps but, none of the others break 200 players on average.

Payload is one of the few categories where the maps are somewhat close to being even.

If you queue in TF2 without restrictions you will be going to 2Fort, Turbine, or Dustbowl.

One of the interesting things about this is that most of those maps are actually disliked or hated by a portion of the TF2 community. You can find surveys on the TF2 subreddit where 52% of the respondents hate 2Fort the most out of any map. ex: https://old.reddit.com/r/tf2/comments/7c50f6/hey_rtf2_im_a_university_student_studying_level/

Overwatch appears to have similar levels of disparity between some of the maps. King’s Row in basically every survey wins the most popular map by a land slide (It’s generally at 30% +)and Eichenwalde hits #2 a fair amount of the time.

If Overwatch actually put in map selection you’d probably be end up getting tossed into Hybrid mostly and specifically King’s Row and Eichenwalde if you did not filter them out.

For some people like myself, that’d actually probably be an update over the current. The thing is, you’d run the risk of finding that some of the maps that are popular with some groups really annoy players that TF2 rammed into and prevent them from getting to the maps they like in a timely manner.

Something also to keep in mind is that unlike Overwatch TF2 takes up to 24 players in a match on stock servers and that TF2 will regularly run matches with uneven player numbers which makes it easier to put people in matches. TF2 also does not in it’s regular modes have any real skill based matchmaking last I knew. With that said, Overwatch has probably somewhere between 5x and 100x TF2’s population most of the time. As a result, Overwatch might hit different results.

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Map select isn’t going to work, because it can result in permanent division of community, based on preferred heroes and maps. Open maps will have all Widow/Hanzo mains in existence, making it hell for everyone else. Small maps will have Junkrat, Reaper and other close-range heroes. This means that sniper mains almost never will encounter close-range heroes and vice versa.

For more specialized heroes, it will be even worse, as they will pick only one or two maps, where their favorite hero is strongest. Example from TF2, in form of a song:

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It’s map selection, it has nothing to do with shooter or not.

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I’ve always wanted this feature, but it would certainly have drawbacks. Because to those of us that do enjoy playing assault maps sometimes (me included), would have a hard time playing on them ever again.

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