Nice visuals.
The challenge with map restrictions in addition to the changes to coding is the influence it will have on queue times and map selection.
Team Fortress 2 uses it and as a website exists that scrapes TF2’s servers you can see the stats for it in action.
Team Fortress 2 has more maps than Overwatch does by a long shot.
Yet, you’ll notice that in a fair number of the categories one or two maps are dominant.
Team Fortress has 6 official CTF maps.
- 2Fort averages 2,104 players
- Turbine averages 738
- Double Cross averages 145 players
- Landfall averages 64 players
- Well averages 42 players
- Sawmill averages 33 players.
If you like 2Fort the system may work great for you. If you like Turbine it might be okay. For every other map in the category it means you’ll be waiting.
It’s the same way for some of the other categories.
After 2Fort and Turbine the next most popular map is cp_dustbowl with an average of 541 players. TF2 has 10+ other Attack Defend Control point maps but, none of the others break 200 players on average.
Payload is one of the few categories where the maps are somewhat close to being even.
If you queue in TF2 without restrictions you will be going to 2Fort, Turbine, or Dustbowl.
One of the interesting things about this is that most of those maps are actually disliked or hated by a portion of the TF2 community. You can find surveys on the TF2 subreddit where 52% of the respondents hate 2Fort the most out of any map. ex: https://old.reddit.com/r/tf2/comments/7c50f6/hey_rtf2_im_a_university_student_studying_level/
Overwatch appears to have similar levels of disparity between some of the maps. King’s Row in basically every survey wins the most popular map by a land slide (It’s generally at 30% +)and Eichenwalde hits #2 a fair amount of the time.
If Overwatch actually put in map selection you’d probably be end up getting tossed into Hybrid mostly and specifically King’s Row and Eichenwalde if you did not filter them out.
For some people like myself, that’d actually probably be an update over the current. The thing is, you’d run the risk of finding that some of the maps that are popular with some groups really annoy players that TF2 rammed into and prevent them from getting to the maps they like in a timely manner.
Something also to keep in mind is that unlike Overwatch TF2 takes up to 24 players in a match on stock servers and that TF2 will regularly run matches with uneven player numbers which makes it easier to put people in matches. TF2 also does not in it’s regular modes have any real skill based matchmaking last I knew. With that said, Overwatch has probably somewhere between 5x and 100x TF2’s population most of the time. As a result, Overwatch might hit different results.