I actually think I have figured out the purpose for all the changes. Simply put, Cassidy.
I start looking at how these changes interact with him.
Let’s start with Junkrat. What do the changes practically do. Massive nerf to any range capacity. This strengthens all range vs him. But additionally the increase in damage at close range wont really effect Cassidy. Even if Junkrat manages to close the distance he is not a threat because at that range he is wide open to flash. But what about the damage increase? Who does that effect? Primarily it is Rein and Winston. Coincidently Rein and Winston are arguably the best tanks to stop a Deadeye and reduce his damage in general. So, reduction of threat to Cassidy and increase threat to those that might limit him. That is a cowboy buff.
What about Torb? Well, similar to Junkrat we have to ask who is most negatively impacted? Arguably Rein and Winston. Again, those best able to limit the cowboy are negatively impacted. Funny that. And Torb himself is a minimal threat to Cassidy.
Moira seemed odd until something occurred to me. The slow down wont really help her get that many kills. Most of the time if someone is in a small room they get tore up by it anyway. Out in the open it might even help people get away from it. Sure, the control is probably a net small gain. But pretty unimpressive. Then the heal part comes into play. In the chaos of moving fights will it really have much impact? Probably not much, a few situations here or there. The biggest buff is when a team member is not moving or cannot move fast. Coincidently there is one hero with an ult that makes him move slowly and will probably face attacks. The situation arguably impacted the most will likely be healing Cassidy while a High Noon is charging.
And of course the Cassidy changes are just a straight buff to him.
So, at the end of the day there is one hero to benefits from every single experimental change. I honestly don’t think that is actually a coincidence. And the fact that it is following the name change where Blizzard likely wants to get a lot of new Cassidy PotGs and clips to showcase that name just gives a good motive for making changes designed to benefit him. With Cassidy already the strongest hero adding changes that all benefit him is only going to result in more dominance. I don’t think that is an accident.
And with the whole ‘we are monitoring feedback’ line it reiterates to me that it was intentional. They have said that every time they have made clearly broken changes and the community was warning them about it. Every time they went live regardless of overwhelming negative feedback. These are going to as well. And Cassidy will be overwhelmingly dominant until Blizzard has decided the new name has gotten enough attention.
It is net a pretty significant nerf. It is a 25% increase in damage when he is most vulnerable and a 35% nerf everywhere else. Inside the 15m range most of the heroes that will operate there will still be able to avoid/block his damage. Really the only heroes this really notably impacts are Rein and Winston. But the lose of power relative to so many other heroes will far outweigh the gain.