This doesn't do anything for counterswapping

Their not highly coordinated or anything. But no a lot of people would pick up the then popular meta tank or were rolling out with rien/zarya and or d.va.

With the occasional hog or ball to throw a wrench into that.

Heck my last game of 6v6 was Hog/ball meta in QP. doing the whole hook combo without issue.

Again… outliers. Also rein zarya wasn’t meta. People playing simple tank combos in qp is not an indication of a problem. There are plenty of tank combos.

It’s literally the same thing now. Do you think there’s variety right now? The only “variety” is people counterswapping and even then they just counterswap til both tanks inevitably land on the flavor of the month meta tank hero lmao.

They were the defualt duo, that basically every tank player knew how to play. And were the most commonly played tanks next to d.va.

it was pretty common to have a functional tank duo even in QP games. Which in turn usually just covered up most of the teams counter picks.

Can’t exactly freeze a d.va that has a winston bubble, or let your turret hit attack a flanker when it gets stuck on riens barrier.

I wouldn’t say it’s “objectively wrong” or “arbitrary”
I’m guessing when you swap, you’ll show up as a blank hero portrait like it does at the start of a match. It won’t lie about who you are, it just won’t show who you are.

Eventually the devs will accept that the only way to fix rock paper scissors ruining the tank role is to limit the ability to swap entirely. Unless they want to bring back 6v6 that is.

But that will make the people who crutch on pressing H cry so they’re trying everything else first.

It does, however, make sure that no further viral funny clips appear where two tanks are counterswapping in spawn for an entire minute.

No clips, no problem.

Yes… that’s the point. That’s why it was better.

It was more about HOW you played and less about WHAT you played. That’s the entire purpose of wanting 6v6 back.

It wasn’t because like 2/3 the heroes couldn’t do their job, as exampled with the mei scenario.

And just became a about the team build and nothing else. Like so many heroes just out modded because they couldn’t interact with their designated counters. Or set-up the scenarios they played well in.

It’s almost as if that same thing happens even now, and your idea of “oh well I can still play mei” existed all the same in 6v6.

No, despite your statements on a few conversations. Their is nothing wrong with mei, or most heroes in the game. (give or take a discussion on sym team dependence) (and the new sombra not functioning as a flanker)

You can play torb/mei/bastion and really successful. And your not going to get hit with a hard wall (litterialyl in some cases) that keeps from engaging at all.

Even with counters I still have a whole rest of the team of neutral interactions to play around.

You could do the same thing in 6v6…

Nope in 6v6 their were some the easiest heroes to shut down.

And were basically unplayable outside of afew small points, or in the odd scenario were mei got super buff in the GOATS era and kept such going into the 2-2-2.

Mei’s whole freeze beam is hard denied by a barrier or if you get the freeze reset by zarya bubble as just one example. While her right click rarely had a chance to actually hit anything that wasnt a rien barrier.

That’s not a 6v6 problem. That’s a hero design problem.

Compare bastion now to bastion in ow1. It’s a hilarious difference and improvement for the hero.

Torb was also good in ow1???

Mei was good in ow1??? What are you talking about?

Now that is the enemy by defualt will be rolling out with two of the best tools that can shut them down from their primary function.

Rework torb yes, original torb was junk to hit or miss once they gave him resources at the start of the round to use on armor packs. But was usually reserved to a few points were he was good at.

For only a short period post the goat era, then got nerfed back into the ground.

but the only use post that point was like locking people into their spawn on havana first point with help from sym.


So yes and no, throw a d.va and winston pair onto him. And he will blow up all the same.

DM eats all the damage, barrier keeps people from healing and interupting. And gives space for genji or like a sniper to just shoot at the same time.

heck the winston can be off doing something different while just the d.va/widow engage them.

Yes… but that’s why he got reworked. That’s why bastion got reworked… they sucked lmfao.

Yes because he’s made to be weaker because his hero design is something no one wants to be good… that’s again. Nothing to do with the format.

Nope old torb had a lot of great 1v1 interactions with his turrets, and him self was really good at bursting tanks like winston or zarya.

issue being… he would get peeled by d.va or rien. and his turret wouldn’t lock on to the smaller heroes like the tracer, or the mercy, or the pharah.


New torb is kind of bland, and honestly would could take a half step back to the older torb.

I’m mean that’s the thing he still can’t doing anything to the dive pair. regardless of the rework.

being able to shoot a grenade into a d.va DM and move around a bit doesn’t change much when his healing resources are split between the him and the whatever the winston is attacking off the side.

Were as now with 1 tank, you can keep the bastion up long enough to live through a solo d.va push.

Dawg you’re not gaslighting this. Old torb was god awful and limited to only defense. new torb gave him a better ult, a better turret, and just flat out better offensive capabilities so now you can pick him on attack and it doesn’t look like a flat out throw pick.

Torb after his rework is leagues better. This isn’t even a conversation.

You contradicted yourself. You literally said that you only need one tank and a dps to engage him lmfao while the monkey goes off doing whatever. It’s the same thing in ow2. Bastion sucks here too, but he’s at least better designed to (just like torb) be able to function on attack, and to not be a literal stand still target.

Torb pirate ship was a thing on attack payload. And his guns are basically untouched mechanically minus some damage tweaks on the shot gun. And armor packs stuck to you till shot off.

And could be reset as long as you had the resource to do so. Major issue was lack of control over turret and that it had long set-up time.

In 6v6 yes, because he doesn’t have to fight a tank stack anymore. And doesn’t really need the overdive button to melt one. like he did.

No I did not, the winston also is taking aggro and requires attention from team including your supports if their not being shot at by monkey himself.

Keep in mind that in 5v5 both supports can easily target the thing the tank is jumping. They cannot when their is a second tank attacking and another large body to heal.

Not a good thing I can tell you that.

6v6, 5v5, 4v4, 7v9… reworked torb is better.

The monkey going off doing whatever can just be contested by one of the enemy tanks… so that’s still a 5v5.

Honestly we’ve gone so far off the rails I genuinely don’t even remember the point being made anymore.

actually the meaty turret was actually good at dealing with various heroes a lot better then his current kit allows.

And the level 3 was effectively what bob is now.

And 5v5 in generally lets him have room to actually engage with the squishies more so then the barrier stack.

no, because he jumps the squishies. His kit is built for that interaction. he wants to jump on those supports/dps pile. And split peoples attention.

TLDR tank stacking made a lot heroes obsolete. because they covered eachothers weakness and or their team from having to engage with thigns like mei’s beam, turrets, and just most things from hitting their team as a whole.