This doesn't do anything for counterswapping

Tbh they either need 6v6 or weak tanks.

Giga-buff boss battle tanks make counter swapping insanely bad.
I just don’t have any want to play tank at all (Played tank from OW1 to OW2 until recently)
The stronger the tank, the more counter swapping happens. It’s encouraged more and more because a really strong tank can roll the enemy team more… So people counter swap more religiously…

It isn’t meant to stop counterswapping.

It’s meant to discourage people from sitting in spawn, waiting for an opponent to swap heroes in order to immediately counterswap them.

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So this a game about swapping heroes, beleive it or not. that’s why it is an option and is something they want you to do.

In other news this does stop the I’m sitting in spawn repeatedly swapping to each others counters.

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And believe it or not this constantly reiterated point is still just as stupid as the first time it got said.

No one says counterswapping needs to not exist entirely, the problem is it’s over effectiveness in 5v5 and how nothing has been done to address it because nothing CAN be done to address it, and yet here we are with the same game and the same problems, if not MORE problems 2 years into it.

Ya the game was always meant to function like this.

6v6 was borked because certain comp set-ups basically made you immune to such. if ye old mirror match meta’s were an example to go by.


What they should have done was remove the ultimate charge carry over as well.Never understood why you keep some ultimate charge for swapping. Should always start at zero.

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Except no it wasn’t and evidently no one enjoys the game being designed like this. Counterswapping was meant to be an option, not a necessity. You shouldn’t be getting free value with lower effort because you know how to click H in spawn for massive inherent advantage.

No one likes the game being determined more by what you play and less of how.

No people did, every guide and how to at the start was pointing out these interactions and who to play into what.

But alot of that got thrown out the window the moment tank duo’s kind of became standard. Doubly so when meta’s began to form and become standard in most ranks.

I mean that’s how it works now, even then you can still play through your counters.

Like I’m good enough with mei’s right click to keep pharah off me or my team. And with rien I can save barrier for fortify to wait it out and point blank charge her the moment it’s over to destroy her armor.


it’s not black and white as making it out to be.

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Wow! The game at the very beginning before people understood what they wanted, how to play the game, what worked, what didn’t???

No shot you’re bringing up vastly outdated concepts as proof that, that’s how the game used to function.

Tank duo’s and meta’s were ALWAYS going to happen, the game being a counterswap fest was never going to be the standard. Again, counterswapping should be an option, not a necessity due to how much free value it provides. It is currently the latter.

That doesn’t change the overeffectiveness of counterswapping in 5v5. You are trying to argue against an objective truth.

This isn’t something for you to attempt to argue against. It’s just how it is right now and it needs fixing because evidently, no one likes it.

They saw flats making fuzz about it and then others made fuzz about it and then blizzard is like yes, we should make this change that will levolutions swapping.

/me claps :man_facepalming:

PFFt you know the thing that got millions of people to play it, and was the glory days of the game. Before meta’s started to form, and a lot of people left.

Ya good times. I wonder what changed… would be a shame if like 2/3 the cast stopped being playable for some reason.

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You do know a majority of said playerbase literally wouldn’t have to deal with the things you are complaining about because metas don’t exist in quick play and they don’t exist in lower elos where the majority casual playerbase is?

The problems you are speaking on, are exclusive to higher elos, which doesn’t = millions of players.

It’s solely a response to the video of the two tanks in spawn swapping back and forth for 40 seconds.

Yea and in turn the change only made counterswapping better to solve a situation that happens maybe 1% of the time.

What happened to them saying they were going to fix certain tanks weaknesses to their hard counters that they announced last season?

ahahah

Ya no people played meta in QP, you would see a lot double barrier, dive tank duo, or just good old rein zarya. pop all the time, if you didn’t load in with the DPS players that were que dodging.

it’s easy to stack and cycle barriers/dm/bubbles, and that bit was good enough to get around the counters. in most cases.

I wonder if the full patch notes includes more hero changes and thus changes how matchups work, I mean atleast in a general sense the matchmaking will hopefully match people against actual similar skill and thus makes the counter matchup a little nicer than having someone completely better than you and a counter.

so the ui is going to show objectively wrong information and arbitrarily

don’t mess with the foundation of things you usurp 101 but new age blizz devs cant keep their hands away from editing every little thing

Swapping is just like the invisibility Sombra has, it never should’ve been added to the game because no matter what you do you can’t balance it.

The reason you can’t balance these two things is because they’re designed as safety nets for bad players, or at least players playing poorly in any given match. And you can’t balance hand-holding safety nets, by their very nature they need to be extremely simple to assist the struggling player.

My view is that if you switch characters your win is now invalidated if you do happen to win. Switching characters is giving up, nobody can convince me otherwise.

For the opposing team (especially people like me that refuse to swap), if I beat a team with players that swapped I should get multiple wins instead of just one. Why? Because I had to beat multiple teams. Why should I only get one win for beating numerous variations of a team in one match?

I’m entirely against swapping being a thing, as everyone should be. It’s one of the worst aspects of the game and that will never change. It can’t be balanced, it’s always unfair and now with this change it’s even more unfair. It shows you that Blizzard’s goal is to always dumb things down even more, this philosophy of theirs is never going to change.

Outliers are not the standard. Most people aren’t playing meta in qp because most players in qp are casual or low elo ranked players… which again. No meta.