They significantly nerfed the amount of Comp Points you earn

overwatch became more scummy, who would have guessed it?

You still dont get it.

its comp. its about winning. you get rewarded for winning. otherwise, we will see farming bots in there.

That is NOT fair for those who are in there for the true reason its supposed to be for.

This isnt an MMO. Its compettitive mode.

I don’t know why this is so hard for you to understand.

From the patch notes: “Every match grants progress toward your Competitive Progression meter, and after earning 30 you will receive an additional 100 Competitive Points. Wins award 3 progress toward your Competitive Progression meter. Draws and Losses award 1 progress.”

The 10 points for a win, 5 for a draw, 0 for a loss is direct competitive points earned for each match you play, NOT for progressing the competitive progress meter. The 30 points required to complete the meter isn’t referring to competitive points. It doesn’t complete by earning 30 competitive points (like after 3 wins for example). It progresses by earning what you could call progress points if you want. The meter that awards 100 bonus competitive points requires 30 progress points, and you gain 3 progress points for a win and 1 progress point for a loss. 30 divided by 3 is 10, 30 divided by 1 is 30. That means that you need 10 wins, 30 losses, or a mix to get the 100 bonus competitive points. I can’t explain it any simpler than this.

No, I get it, I just don’t believe it’ll compromise “competitive integrity” nearly as much as you’re assuming, and I rather think keeping players feeling like their time spent is rewarded is much more important, because it will have big impact on how many players are willing to grind through it, which obviously improves queue times, particularly around middle ranks where most players will be.

The weapon skins are literally just a reward for grinding, not for climbing ranks, not for achieving some skill threshold.

And if wins are worth several times a loss, but losses aren’t worth nothing, that will be enough motivation to keep people trying, without making losses feel nearly as bad.

The pure-win reward rates are too low to be attractive right now, which exacerbates the problem.

I was confused at first but I now understand the system after playing.

I’m glad. So that’s my point. The rewards are unfortunately much less than we earned before.

lmao it’s not even close to not looking like a cash grab bruh