Tempo rezzes aren’t a fixed number lmfao.
Tempo rez is rezzing to keep momentum.
I dont think you know what tempo means.
But you also have to remember that before tempo res’s were not only earned instead of given (so being able to constantly tempo Res was actually a sign of skill), but there was also a strategy risk to each and every one. “Do I risk Resing this one or wait for the enemy ults to pop?”
Now it’s just “alright, someone died, make room for me to Res them”.
The problem isn’t the mere action of Resing one person. It’s how it’s done that’s poorly done now compared to before.
How exactly does that mean that a one man res allows for a more superior tempo Res? Clearly, you’ve just agreed with me that it isn’t a fixed number…
Honestly, I just want rez as an ultimate back, and I want Mercy to have a Purge ability on her E as a skillshot. She fires out a blast of biotic energy, and it causes an ‘explosion’ on impact, purging all negative status effects like antiheal, discord, sleep and Stunned, while giving immunity to these effects for two to three seconds. Boom. Mercy’s a good, interactive healer.
old mercy was way more tactical due to her ult alone compared to what she now is.
Put aside the typical “hurr durr hide n ress hurr durr” and think about the old ress as ultimate which was EARNED by doing stuff instead of waiting 30 seconds. Back then you had to decide, are you going to tempo ress 1/2 people or are you trying to keep going and not to die and support the rest of your team and save up your ult for another situation.
The time her ress was something people bragged about was the time when she gained her invulnerability frames during it which let her regain some of her HP and enabled her to just panic ress when low hp to get back to full HP when not invulnerable anymore + the way her ress just worked (no LoS checks, no cast time)
Everything would have been way easier and less of a struggle and ~100 nerfs and adjusts after her rework when they simply added a LoS check on her ress from the start so she couldn’t ress people behind corners and maybe at a cast time (maybe half the time of her cast time now) before ressing so people would have been able to stop the ress before she turns invulnerable.
Y’know, I’m seeing a lot of you Mercy Mains write “glorified spectator mode as an ultimate” to spite Valkyrie, but if that’s honestly all you’re doing with it instead of getting into the fight, quickly resurrecting someone, or providing essential space for the team by pressing onwards, then the problem isn’t Valk.
It’s you.
3 issues:
-
Any competent DPS can kill a Mercy in the air who is stationary for 1.75 seconds
-
50 HP/s is garbage as an ultimate.
- With what? 50HP/s? I’ll just pick Zenyatta then. 30% DmgBoost? I’ll just go Orisa.
Also, this:
Seems like ignorance to me…
I’m actually not even gonna interact with you. On nearly every mercy thread you’re there front and center trying to be superior to everyone. I have no time for people like you. Bye.
You’ve already failed…
Bye…
But one side is a lot more vocal sadly…
I just want the revert Mercy brigade to disappear, I don’t care how. Then we can finally have a proper conversation about Mercy without being drowned out by stupidity.
No pistol? No wonder why everyone thinks Mercy takes no mechanical skill.
I’m not sure if it was that her kit was always boring. She had immediate gradification when ulting. Once it was done, you could see the impact. She could never stop moving if you wanted. Also resurrect resetting GA was a lot of fun.
The reason Mercy 2.0 feels worse is because how E Resurrect feels to use compared to how it used to flow (which obviously was OP with her initial rework). It turns her into a statue that is a free kill if you’re not careful, and that just doesn’t feel good and feels more like a chore to use than an actual ability. Also, her healing still felt nice, but with the nerf, even that feels bad too.
Valkyrie brought A LOT that was removed and I think that is a large part of the bore factor. Players were introduced with so many things that slowly kept getting removed until almost nothing of the original Valkyrie existed. That is understandable as it was OP and all. But it was a taste of power we shouldn’t have felt before it was working as intended.
Mercy was all about constant movement and great consistent healing, which she still has. But not nearly to the same extent outside of Valkyrie. Valkyrie also has the potential to bring a lot of power, but due to how long it lasts, it doesn’t feel that way. If it had like an 8s timer and much stronger beams, I’m sure it would feel a lot more fun as it is more immediately gratifying.
That is the difference between Mercy 1.0 and 2.0. 1.0 has immediate gratification through her stronger single-target heals and ultimate.
Mercy 2.0 has a lot of drawn out power that doesn’t feel strong anywhere. Even if it really is strong everywhere.
Edit: random thought. Heroes need to have a sense of urgency or immediate reaction that is noticeable. Mercy is currently the only hero in the game that doesn’t not have any form of immediate urgency outside of survival.
Rein has earth shatter, Zarya has grav, Tracer has her blinks, Genji has his blade, McCree has flash bang, Brig has shield bash and whip, Lucio has his boops, crossfade, and his ult, etc. EVERY hero has a form of immediate gratification and/or urgency or power play. Mercy doesn’t. Everything she has is slow and doesn’t appear to show impact. EVERY SINGLE HERO in this game has a visual and obvious impact. Mercy is the only hero that doesn’t. Granted, some heroes like Sombra have drawbacks to their urgency just like Mercy, but not to the same extreme. Sombra’s ultimate also visually shows impact when you shut down an entire team and you get a kill on that Zen and your team wipes the enemy. It’s all about immediate gratification. That is what makes heroes fun, which Mercy doesn’t have.
Yes, 50 hp/s, and your second healer, and the tanks, and the DPS. That’s the point of Valk, it’s an initiation ult, instead of a reaction ult like mass rez. When Mercy goes Valk and her team moves in, then the enemy team has to either engage these multiple boosted/healed targets, or back up and give them space. And with Mercy moving around to prioritize healing, that becomes much harder for the enemy team.
See, the point of the ult isn’t to get you POTG poggers front page of reddit 5 rez #yoloswag, it’s to benefit the team before they die, so that the plan can work, instead of just gambling on a dumb, cheap mechanic to fix everything for you. Valkyrie requires skill, and it speaks volumes that there’s now a segment of the forums devoted to avoid having to use it.
I’m glad you agree of her being reworked, in some way, unlike people who don’t want her to be changed because they like her being toned down like this lol, and I’ll be really honest with you. I think the most fun I can have with Mercy nowadays is using Guardian Angel. Is just so incredible to juke a DPS that is chasing you constantly (I mean, I guess Mercy 2.0 showed them they should focus her…). Because every single part of her kit was toned down.
Sure, 1.0 base kit was really basic. But it was cool to know who to prioritize your heals and stuff. But if Mercy’s kit was limited on healing and flying, honestly, she definetely would be a really non-content hero. What gives her personality is her core, her ability to Ressurect allies. Because it shows she is more than an ordinary doctor, she’s Mercy. And when it was an ultimate, it felt impactful. From a solo man tempo Res to a 5 men Res.
5 men because the feeling of saving your team made you feel like a real hero. And tempo Resses because you would waste your entire ultimate on 1 or 2 allies to continue the fight, but that Res could flip the fight. I remember solo rezzing a Reaper in the end of the first point of Dorado. Sounds dumb, but I saw he had his ult. So I thought, it can work. Turns out he killed like 3-4 enemies and we hold the point, consequently we won the match. I felt awesome as well, because my Res, even small, was used wisely (at my eyes at least lol) and it actually changed the game.
But right now, as it is, you don’t obtain Res. It’s just given… Is not something special anymore. Is something regular, on a constant cooldown. You don’t think too much when using it because, oh well, you’ll have another one in 30 seconds anyway. The risk of using it like old Res had is gone. You gotta just see if enemies are around you, see who is more worth to Res, but that’s it. Nothing so special, nothing that feels impactful.
And Valkyrie, it was impactful once. But right now, it feels horrible, you feel like a spectator even when you try to heal your teammates.
What I suggested in another post to make Mercy feel more impactful and fun, if we do keep Valkyrie’s concept, was this:
Mercy
Caduceus Staff
- Healing stream is 60HPS again.
Ressurect
- Removed from Mercy’s regular kit (not a cooldown ability anymore).
Valkyrie
Gives the ability to fly.
Offers 2 or 3 (not sure yet) instant charges of Ressurect.
No chained beams; instead, Mercy’s beam is potentialized during Valkyrie and can heal a single target 10HPS more faster (70HPS). Damage boost is also potentialized and Mercy can boost the ally’s damage in 40% instead of the regular 30%.
No OP self-regen. Self-regen is the same as it is outside of Valkyrie.
Guardian Angel speed flight increases 20% (the old 50% was really fast, but taking it off entirely was really bad imo. I think 20% is a fair buff since it’s her ult).
Valkyrie duration is 12 seconds.
I think removing Res from Mercy’s E would end her must pick status. Making her able to Res only while in Valkyrie would make the ultimate more powerful and feel impactful. Instead of AoE healing and boost, potentializing a bit more Mercy’s staff would end the contradiction that her AoE has with her design, which is a ‘‘single-target healer’’. Taking of the benefits she receives while in Valkyrie to compensate Res and the potentialized beams would also make her more easier to kill, but a Guardian Angel speed increasement would help her to fly a bit faster in the battlefield and be able to survive.
Res should be part of her ult somehow, because of how powerful it is.
Yes, 50 hp/s, and your second healer, and the tanks, and the DPS.
Replace with Moira
80HP/s (AoE) and your second healer and the tanks, and the DPS. There’s really no reason to pick Mercy if you have someone else who does 30HP more…
Only reason I can think to pick Mercy is because of the utility provided by Resurrect.
That’s the point of Valk, it’s an initiation ult, instead of a reaction ult like mass rez.
It’s also pretty trash.
When Mercy goes Valk and her team moves in, then the enemy team has to either engage these multiple boosted/healed targets, or back up and give them space
Or use common sense and expend an ultimate because let’s be real, 30% dmg boost ain’t going be making a difference if I can already do that without the ultimate. Valk is just ez mode.
And with Mercy moving around to prioritize healing, that becomes much harder for the enemy team.
I could literally do all of this without Valkyrie…
See, the point of the ult isn’t to get you POTG poggers front page of reddit 5 rez #yoloswag,
Well done Sherlock. Point being, her ultimate can’t make plays.
it’s to benefit the team before they die
Which I could do fine without the ultimate…
so that the plan can work, instead of just gambling on a dumb, cheap mechanic to fix everything for you.
Here, hold this:
Valkyrie:
- Removed.
Resurrect:
- Removed as a basic ability and placed as Mercy’s ultimate ability.
- 15 meter range.
- Line of sight requirement. Does not apply to destructibles, payloads, or non-fundamental map obstacles that are too small to actually obscure a player. In other words, none of that BS where a player can move behind a lamp post to evade a nuclear explosion.
- 1 second cast time. Basic movement is unrestricted while casting, but all attacks and abilities are disabled for Mercy during this time.
- If Mercy is stunned or killed while casting, Resurrect does not activate and Mercy loses all ultimate charge.
- All living allies within range and LoS of Mercy once the cast time ends receive a burst heal of 150 HP. Mercy also receives this burst heal.
- All dead allies within range and LoS of Mercy once the cast time ends are revived at full health and receive 2.25 seconds of invulnerability (same as current Resurrect and Resurrect pre-rework).
- Mercy does not receive invulnerability upon Resurrect’s activation.
- Resurrect does not require dead allies to be activated.
- 1625 ultimate charge requirement (the same as Mercy 1.x’s Resurrect).
Most importantly, this takes Resurrect off one of Mercy’s basic abilities and places it into a position that matches its ultimate-like behavior. On top of this, various trade-offs were made to the ability to allow for the healing burst and the introduction of a second basic ability.
The healing burst, post-rez vulnerability, cast time, and LoS requirements all incentivise using Resurrect to revive 0-3 players rather than 4+ players. Attempting to use it on four or more players runs a greater risk a failed resurrect attempt due to the cast time. If Mercy manages to use Resurrect, there is a greater chance that she missed some allies due to the LoS requirement. If those two drawbacks do not drag her team down enough, there is also the fact that Mercy is vulnerable post-rez while her teammates are still reviving.
The healing burst and fire-at-will mechanics on Resurrect make the ability more flexible and open up some unique uses for it. For example, Mercy could use Resurrect to grant her team a burst of healing in the middle of the teamfight to keep their momentum going rather than waiting for an ally to rejoin the fight after being killed and revived.
New Basic Ability - Pacify:
- After a .5 second wind-up, Mercy launches a single hitscan attack from her left hand.
- The projectile’s hitbox size resembles that of Symmetra’s secondary fire.
- The projectile deals no damage upon impact with an enemy. Instead, it applies a debuff that reduces the base damage dealt by the target by 33%. 100 damage is reduced to 67 damage before other damage amplifiers/reductions are factored in.
- This debuff lasts for 4 seconds.
- The projectile does not persist once it hits an enemy. It is only able to affect one enemy for each use.
- The projectile is blocked by barriers, Defense Matrix, and Particle Barriers. It can be deflected by Genji’s Deflect ability.
- 10 second cooldown. The cooldown begins after the ability is cast.
- There is a .25 second wind-down time after Pacify is launched.
- During the wind-up and wind-down times, Mercy is not able to use her staff, her pistol, or Resurrect. She may use Guardian Angel, however.
- Does not affect non-player entities and constructs (turrets, Rip-Tire, Supercharger, etc).
Valkyrie requires skill,
No it does not lmfao. Anyone can fly up to the skybox.
I’m not sure if it was that her kit was always boring. She had immediate gradification when ulting. Once it was done, you could see the impact.
If may can ask you to re-read my post?
I openly acknowledge that it appears to me that most people seemed to get most of their enjoyment largely from her ult- and if that’s was the case it strongly signifies that her core kit has largely always been boring
Now I want to say- I understand why people enjoyed it. Completely.
I do however strongly feel that most of a characters enjoyment should from from the bulk of their kit- and not simply looking for those moments they can hit Q.
Of course this is just me, and how I would do it.
But all said and done at the end of the day it’s also ok to have different heroes for different players. Just because I’d do it this way, doesn’t mean I’d concern others wanting a hero who does what they find fun.
But I will stand by the statement that an observation on such like does indicate that her core kit has always been lack luster for enjoyment.
Yeah because pre-rework we asked for an E and instead we get an E in our ultimates place and an ultimate in our E’s place.
Pre-rework Mercy was worthless in high ranks and overpowered in the opposite end. She needed the rework.
I wouldn’t say worthless but she definitely was worse.
And now it’s happening all over again.