Nerf her matrix, nerf her mobility. Small adjustment on boosters is nice, but cmon man. That’s not why she is strong.
Its the smallest adjustment ever, its not even where it is strong at all, in its cooldown or speed or something, no,
10
LESS
DAMAGE
They really gotta hit her where it hurts imo to get her more in line with tanks like Rein, i’d say either scrape 1 full second outa her D.M back or take away 1-2 pellet(s) from her cannons + convert 100-200 armor to health, since she has so much HP, its really difficult to punish her.
Plus she just does too much dmg in general, not just into squishies, wich is what changing her spread does.
Yeah, she needs meaningful nerfs somewhere. Her burst was always good, dps as well. But she wouldn’t be nearly as annoying to play against if she wasn’t mobile and undying as well. Like most other tanks can burst you from 100% to 0, even mobile ones like Ball. But D.Va simply refuses to die unless you play high charge Zarya.
I really don’t like long lasting matrix, it kills the pace of game HEAVILY. Most heroes have no answers to that, it’s “haha i press right click, so you don’t do anything. Not only to me, but at all”. Other tanks have mostly self protection, D.Va can cuck either direction of attack or specific attacker or protect specific teammate.
If you think that Queen is balanced then I have to question every balance opinion you hold. She’s obviously underpowered.
And there it is. You’re one of the people who is delusional thinking tanks in general are overpowered. This is nowhere near the truth. People who think this should be immediately disregarded.
My thoughts exactly, if it was me i would ALWAYS scrape off Defence Matrix by 1s and see where that leaves her, i think probbablly STILL good when her mobility is applicable and u wan close ranged dmg instead of Winston’s range.
In my opinion Defence Matrix needs a rework if they want it to be that strong, its just so unfun of an ability when apllicable characters just have no answer to it alot of the time.
But if for some reason they think that the game needs that awful ability being good, then hit her somewherelse.
The keyword here is “somewhat” balanced, i think shes actually not that far off from Rein , neither is Doom btw, they are just harder to play in general, i would just buff her Axe’s speed and resshufle her ults damage so its not so easy to counter with a Kiriko.
If ur tank for some reason picks a Hog or Doom or something that aint the 4 OP ones and/or is not better/as good as/than your opponents the game is basically over in hero selection, thats is super dumb game design.
Tanks in general are kinda dumb in the sense they will always be the best piece in the team on OW (always have been, thats how OW works) but rn its way too much.
What are u talking about, you think tanks are not dictating like 40% of ur teams success? have u been playing OW2?
No, and if you do then I have to assume you have no idea what you are talking about. Tanks, as a role, are actually less important than in OW1. Individually they are stronger, but as a role they’re weaker. Support, while being the hardest role to play, is the carry role. If you have bad supports and the other team has good ones, you lose.
I’d love to know how a hero that needed about 4(?) buffs to be meta with 3 seconds of DM is somehow going to be strong/meta with only 2 seconds.
Hold up what you bringing Sigma up for
“You can’t be serious”
Apart from his firestrike he has to get in your face though
Thats because in OW1 they dictated around 50% of ur teams success at high lvl play, it was even worse.
If u had a good tank duo and ur opponent didnt it was basically over there too.
Supports only exist because tanks allow them to, they directly correlated to one another.
Thats just the data they were using just being straight up wrong i believe, since Queen was ridiculously over powered , Zarya was even better and D.va is harder to play than those two, and she would be strong still, about as much as Rein, wich is where tanks should be imo (and hopefully everyone that plays the game).
They are both overpowered the same way, they do too much of everything, Sigma is just better at damage/dmg mitigation/survivability but has no mobility.
What do u mean?
Edit : Oh it was edited?
Yeah, I actually double-taked there.
Anyway OP, nerfs to D.Va’s spread has historically been massive because of how reliant she is on close range tracking to land shots. Add in her booster damage, and her burst potential just got hit decently hard.
As for why she’s picked, it’s because she can dive and do it fast. One tank now means DPS have to peel for supports, and how is a DPS going to stop a D.Va tunneling their Mercy in the backline? They don’t.
This guy legitimately believes that all tanks need gigantic nerfs because he can’t play reaper into them and win 100% of the time.
It’s comical really.
I was referring to Beta 1, which was Pre-JQ (Sojourn was the newest hero)
She was bad in Beta 1 (no JQ)
Got her 4 buffs for Beta 2 (has JQ) and was still bad (though there you might be right when you say that’s more about JQ’s strength than D.Va’s weakness)
They are both overpowered the same way, they do too much of everything, Sigma is just better at damage/dmg mitigation/survivability but has no mobility.
And because of that last part, Sigma should remain untouched. Zarya melts him, JQ rush him down, Rein beats him like usual, Winston zaps him or goes for squishies, Ball ignores. Hog can Hook him out of position and he is toast, same with Ball. I don’t see how Sigma is op, he is decent and playable, but hardly too strong. Rush beats him hard.
Anyway OP, nerfs to D.Va’s spread has historically been massive because of how reliant she is on close range tracking to land shots. Add in her booster damage, and her burst potential just got hit decently hard.
Not this one though, this barely scrapes like 5% of her dmg potential, that does barely anything.
As for why she’s picked, it’s because she can dive and do it fast. One tank now means DPS have to peel for supports, and how is a DPS going to stop a D.Va tunneling their Mercy in the backline? They don’t.
D.va is picked not because she dives well, thats Winston, she is picked because she dives reasonably well, does way more dmg than Winston, has better peeling in general than him, and is much more harder to kill with a more adaptable mobility but less offensive oriented.
This guy legitimately believes that all tanks need gigantic nerfs because he can’t play reaper into them and win 100% of the time.
It’s comical really.
This guy thinks i’m a biased forum dweller that for some reason picks teams between the roles when i’m actually a flex player that plays mostly Supp and Tank.
Its sad really, stop assumin’ stuff, its not good.
I was referring to Beta 1, which was Pre-JQ (Sojourn was the newest hero):
Beta 1: D.Va was bad
They buffed her
Beta 2: D.Va was still bad (but this might admittedly have been because of JQ)
That appearently is not the case, ive looked it up i was confused on the timeline as well, she got 1 extra second in DM before beta 1, on closed beta right?
Then yes, she was pretty balanced there, she would still keep more dmg in general and better boosters+ better missiles mind you, she just woulndt have an opressive Defence Matrix on top of it all.
And because of that last part, Sigma should remain untouched. Zarya melts him, JQ rush him down, Rein beats him like usual, Winston zaps him or goes for squishies, Ball ignores. Hog can Hook him out of position and he is toast, same with Ball. I don’t see how Sigma is op, he is decent and playable, but hardly too strong. Rush beats him hard.
Sigma is weird and definetly the least opressive of the 4, but still very opressive on longer ranged maps. and i’d hit him with a smaller nerf there.
I think you need to completely reconsider your whole view of tank balance in general.
It’s out of line compared to what the game is now designed for with 5v5. Like wildly so.
Sigma is weird and definetly the least opressive of the 4, but still very opressive on longer ranged maps. and i’d hit him with a smaller nerf there.
Meh, it’s more of the inherent map issues than hero itself. He is one of the only tanks that has decent range and can shield sightlines from snipers. Poke tank is useful to have in roster, alone Sigma is nowhere as oppresive as he used to be in OW1, where combined with Orisa they ditched enormous long range spam with a lot of survability. He is healthy now, strong but not op at all.
Tanks bully him if they get close to him and many dps heroes have mobility to close the gap or avoid primary fire. Landing consistently rocks is what keeps some distance from rushing team and it isn’t that easy either, because of long wind up animation. Spear from Orisa has lower cooldown and is quickly thrown, does the job done a lot better from my experience and can be as deadly as rock, if your target happens to hit the wall.
How do you explain her dominant pickrate right next to Zarya then?
She works well with dive which is one of the two dominant strats right now. Pick rate for tanks in general go in an RPS format. Unless your team starts as dive you usually go Sigma for poke comps. On some maps you take Zarya first. The you take Winston to counter one of those two. Then you take Dva to blow up winston. Dva happens to do okay against Sigma as well.
It’s amazing how 25 damage boosters constantly ping-pongs between being literally unnoticeable when it’s being nerfed and a massive increase whenever it’s reverted.
Something Dva could get away with before this nerf was bouncing herself in between enemies to boost her Ult meter up pretty easily.
I think you need to completely reconsider your whole view of tank balance in general.
It’s out of line compared to what the game is now designed for with 5v5. Like wildly so.
I know, theres one less tank, its huge difference, still they are doing too much, they were just overtuned when trying to compesate and has too much on their hands, nerfing the opressive ones will do wonders there.
Meh, it’s more of the inherent map issues than hero itself. He is one of the only tanks that has decent range and can shield sightlines from snipers. Poke tank is useful to have in roster, alone Sigma is nowhere as oppresive as he used to be in OW1, where combined with Orisa they ditched enormous long range spam with a lot of survability. He is healthy now, strong but not op at all.
Hmmm, thats a good point but its not like map design doesnt go hand in hand with character balance, another good example is Reaper or Widow that need close and long range respectively but still have to be balanced in general to not be too good on their maps or bleed out into others.
Tanks bully him if they get close to him and many dps heroes have mobility to close the gap or avoid primary fire. Landing consistently rocks is what keeps some distance from rushing team and it isn’t that easy either, because of long wind up animation. Spear from Orisa has lower cooldown and is quickly thrown, does the job done a lot better from my experience and can be as deadly as rock, if your target happens to hit the wall.
Oh i know thats his biggest weakness but there are ways to counter the rush specially when theres too long a range for that and with Zarya nerfed maybe rush wouldnt really be a issue now would it.
She works well with dive which is one of the two dominant strats right now. Pick rate for tanks in general go in an RPS format. Unless your team starts as dive you usually go Sigma for poke comps. On some maps you take Zarya first. The you take Winston to counter one of those two. Then you take Dva to blow up winston. Dva happens to do okay against Sigma as well.
Correct and we gotta nerf all of these tanks on the RPS play i think.