You actually fell for that one it’s not even close to being the Ultimate guide, it’s just moosh, a normal clearly not furry player giving out some ideas to discourage leaving and maybe “fix” when someone leaves
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Leaving is a problem
Leaves the team at a disadvantage, in games like tf2 is not that big of a deal because it’s big team sizes, in overwatch however, it’s very noticeable, and it will be even more on overwatch 2, specially if the tank player leaves (unless tanks keep being punch bags omegalul) -
How to discourage it?
I don’t think the player would ever need a perma ban (except for comp) because that’s way too ridiculous, here’s my idea
-For every mode (except comp)
1st leave does nothing
The player must complete 3 games to “clean” their name, meaning if they leave again it will count again as a 1st leave,
2nd leave will be a 5m suspension
3rs leave a 15m one
4th leave the xp penalty and 20m suspension
5th leave will add more matches with less xp penalty, 30m suspension and a “low priority queue”, low priority queue is… Well that, the player would wait longer, also priority passes can’t be used while on a low priority queue, and low priority queue can only be lowered while queueing for a game, meaning you can’t just close the game, take a break and come back with normal queues
We’ll also for reference call the 2nd leave lvl 2, 3rd leave lvl 3 and so on, the player must complete 3 matches to go down 1 penalty level until it’s name is fully cleared
If you have a bad internet you should not play often because of the penalties, it should discourage leaving while also not punishing the players who might need to leave to do something, since they don’t leave often
Also the 3 games to clear the name is adjustable, could be 1-5 or whatever you want, maybe vary between levels so the higher the “guilty” level the more games it takes to clear the name
-For competitive mode exclusively
I think the current suspension system is alright in terms of how the timers work, with eventual season and competitive ban if the leaving is too often, however I’d like to add and remove punishment
For the first leave I believe they should only lose 30SR rather than 50, since the first leave isn’t usually their fault
The second one should actually be 60 so it takes around 3 games rather than 2 to get the SR back (considering an average of 25 Sr per win)
The third one and onward should remove 100SR
To clear the name, same rules apply, of 3 (debatable) games finished
-The disadvantaged team
Despite all efforts to not make everyone leave, someone will leave, either by accident or on purpose, however, I think the disadvantage team shouldn’t suffer because of this
For all other modes, backfill is allowed, and I think it’s good as it is (backfilling at the defeat screen isn’t fun but this is about leaving not reworking backfill)
For competitive however, it’s just a free -25SR, here’s my idea
When someone leaves, a 1:30 (I think) timer appears, after the timer has passed, the player that left gets its -50SR penalty (currently) and the team can leave without a penalty, my idea is based on this
Increase the timer to 2 minutes, this gives the player a bit more time to go back, specially considering that most internet routers take about a minute to turn back on
After the 2 minutes have passed, the disadvantage team will lose 10% less SR, this will prevent the “leave because we’re gonna lose so we lose less SR” since it has to be 2m prior, and if this were to happen is only 10% less, meaning that if they were to lose 25 SR whey would end up losing 23, so it’s not worth asking and the one asked to leave won’t do it since he would lose 30-100SR by doing so, on top of harsher penalties, again not worth it
After 3m have passed, the team will lose -25% less SR
5m -40%
10m -60%
20m (if they manage this) will negate the SR loss
That last one is very niche but means that if the 5 players were actually holding up very well, they wouldn’t lose anything
- Exclusive extra that should’ve been at the beginning
Yes this should’ve been at the beginning, anyway, to lower the low priority queue of quickplay and competitive exclusively, you must play the exact roles you played, meaning that you can’t leave as a DPS and then queue up as tank to lower your low priority queue, you’ll have to queue as DPS specifically
I think that’s it, have fun ;3