Yes but they have things to help them like smite has items apex has guns while overwat h dont have any of that your hero is the hero you cant change anything about your hero
And yes they have variety but not the diversity of play style that ow has
yeah, since you’re not relying on items like League or gun drop RNG and being first to grab the better gun and attatchments like Apex, there is less RNG aspect and the game is more consistant
because you can be bad with certain guns, you can build wrong/weak items and someone can just have better gun or have more $ and have stronger items and despite skill some people can lose due to that
or in OW there’s maybe one option, playing Sojourn well, but that’s about it…
Yes i 100% agree with this but its a double edge sword for smite/lol because you can buy items to counter what your enemy is using while in ow you have to switch heros and have to play a completely diffrent play style
True but same for kiriko and hog they are op and thats a diffrent problem from how diverse the game play styles in this game are
At the start yes but in later round you sell things to help deal with your counter and they have other items to help like a anti cc item everyone gets for free.
Its usaly less around health and damage and more so around life steal cc and movement speed.
Yes and sojourn is not op because you can do the same hog is op because he one shots tec 80% of the game and has an insane heal that gives damage resistance with mid and close range damage
My point is their are in game ways to still play the god you want but not get completely bodied by building a little but to counter soem of the enemy kit while ow you have to switch heros
Yes with a mercy poket and thats why shes op just like hog
"Contrary to what your DPS Moira may tell you, Overwatch is a role-based game. As such, queue times are a very real, very consistent focus area for the team.
With the move to 5v5, we’re seeing longer queue times than we’d like for both tank and damage players, and while there’s no silver bullet for this issue, the team has a LOT of ideas that we want to experiment with in the upcoming seasons.
Many of these ideas are focused on the support role and how we can make it more fun and more rewarding to play. We’re discussing targeted support hero reworks, game system updates, and even some role-wide changes to improve support quality of life.
As we settle on specific changes, we’ll make sure you know about them. In the short term, we’ve made queue-time estimates more accurate in the UI (support queues are less than one minute, in most cases) and we’re going to experiment with our Battle Pass XP rewards for those who queue as support/all roles."
h ttps://overwatch.blizzard.com/en-us/news/23875435/
and OW is a game where building an item doesn’t devalue others by increasing the strength of a character due to economic reasons, but all is accomplished mainly because of skill
Sojourn doesn’t need a mercy poket, she never did, they only recieve pockets because it’s easier, because why not pocket the op character?
it’s like saying, that snow plough car is good only because they installed turbo into the engine, no it did it’s job regardless of having turbo in the engine because the car has a snow plough and already strong enough engine to push the snow out and aside…
I would disagree i think shes good but i wont say op both her and hog are being made op with kirkio and mercy are they annoying and strong yes but my stance of op is like release bring and sigma