The State of Hanzo in Overwatch 2 (TL;DR at the end)

I haven’t seen too much about Hanzo, but they’ve always been a pretty quiet bunch. I will endeavor to help you get into the head of a Hanzo player with over 7000 hours on the hero and tell you what the Hanzo experience has been like this season.

With the advent of season 9 we were hit with a bunch of changes, including HP and HP Regen changes, as well as projectile size increases.

I don’t know if all players are aware of how much damage Hanzo did and does, so I’ll just clarify that he does 120 damage (240 damage with a 2x multiplier on crits). He also does 75 damage with Storm Arrows (150 with 2x). All heroes, other than Tracer and Widowmaker and demeched D.Va, have 250 HP or more. This means that Hanzo has lost his ability to one-shot all but 2 of the cast (and one tank gimmick).

What does this mean for Hanzo in practice? Why does he feel so bad to play? That’s what I’ll cover today.

Hanzo was not a long-range character, he was a mid-range sniper with solid close range and very poor long range capabilities. For this to mean anything, I’ll really have to let you into how we play this character and how he operates, and how the changes have affected him.

Hanzo was characterized by a slow draw speed and inconsistent but high damage. He made up for his lack of consistency with potential and versatility, with his one-shot and his limited, but serviceable mobility. This is also what kept him in line with Widowmaker who, as a hitscan, is a way more consistent hero.

Strengths (pre-S9):

One-shots, high potential, decent mobility, neutral matchups against some DPS.

Weaknesses (Pre-S9):

Lack of consistency, very diveable (high rank experience), rage-inducing (prone to getting hard focused if performing too well). Anything with good mobility, flying targets.

What the season 9 projectile size increases did was to make him a little bit more consistent, with the trade-off being his loss of one-shots. They also buffed his Storm Arrow damage and cooldown to help make up for his loss of one-shots. This seems like it could be a good change for him, but in practice, simply is not.

How does this play in practical application? What changes have high-rank Hanzo players had to make to their play styles?

Having a one-shot and decent mobility gave Hanzo players a lot of flexibility in being able to take flanks and play an assassin style of gameplay. He also could fall back into the classic back-line poke hero, usually to help burst down a tank. Most commonly, he was played on wide off angles. With the loss of one-shot, his flexibility has been all but eliminated. Since he can’t OHK and because his mobility is limited, it is way too risky to be taking flanks, or even many off-angles, on the hero. Many have defaulted back to being a spammer from the back-line because it’s the most effective way to find any real value, while other heroes such as Ashe, Soldier, Sojourn do it much better. It’s either that, or they find themselves a Mercy pocket.

Solo Hanzo (No Pocket):

You might say, “he has 240 damage with a headshot, leaving an enemy with only 10 HP! Chances are, they’ll have taken 10 damage already anyway!”

The problem with this is, hitting headshots and getting rewarded with a kill is almost completely down to luck based on your team or a massive positional mistake from the target.

Now, why do so many shots from Hanzo not get kills? The answer to this question: target priority.
This is based almost completely on his lack of consistency because of projectile travel time.
It is difficult to land shots, let alone headshots, on targets that know you are aiming at them, so you will miss a majority of shots. This means target priority for high rank Hanzo players has been, for a long time, unaware targets, i.e. targets that feel safe. These targets will move much less, so they are easier targets to hit. Why is this bad for Hanzo? Typically to get an LOS on said targets, this means taking a flank, an off-angle, or natural high ground cover to hide yourself. You are the only one that can hit those targets. This means no follow-up from your team. Either you miss or they will take a hit, then they wriggle toward cover or get healed. This makes them difficult if not impossible to kill, even with Storm Arrows. This will usually net some free ult charge for enemy supports, and leave Hanzo in an exposed position. This gives Hanzo ult charge as well, but Dragon is one of the weakest ultimates in the game. It’s not worth the trade-off.

Many Hanzo players may have found they have been hitting consistent higher damage games before yet still feeling like they are not getting anywhere near as much value as before. That’s simply because higher damage does not equal more value, at least in the case of Hanzo. Not having one-shots means the targets he crits will have a good chance to get into cover before they take any follow-up damage, due to his slower rate of fire. Your damage may have gone up, while your eliminations and final blows have either stayed the same or gone down. This is an indication of poorer damage efficiency, i.e. more damage dealt per elimination. There is a lot of damage dealt that does not net an elimination.

He can’t effectively follow up on his own damage without an ability — an issue other DPS don’t have, as their primary fire has a rate of fire much faster than Hanzo’s. To be equal to another DPS’ primary fire, he needs Storm Arrow, and it will still be way less consistent. You are always waiting on Storm Arrow to be off cooldown to be effective. Otherwise, he has the slowest DPS TTK in the game. What this means in duels: 99% of the time, don’t take them. Cass can 2-tap you before you’ve even finished charging an arrow, Soldier can laser you down before you can kill him. That’s just 2 heroes, but most of them, not just in the DPS role, have an advantage over him. Just spam from range and wait to run from the inevitable dive or flank coming your way.

Has Hanzo gained any new strengths from these changes? Tank Spam. Not because of damage increases to Storm Arrow, but because of larger projectiles, making them easier to hit.

How about weaknesses? Absolutely. He has maintained all of the same weaknesses, and some have become much worse.

Pharah/Echo: These already countered him, as they were already difficult to hit with a projectile, but if you were good enough, you could OHK them. Now he needs 2-4 shots to kill them. Forget it if they have a Mercy pocket.
Soldier/Cass/Ashe/Sojourn: much better consistency, faster TTK. These also happen to be the heroes he was in direct competition with in their range category. He completely loses to them now.
Sombra: Hanzo does not counter her, even with Sonic. She knows when she’s spotted and can easily avoid it. She can wait out Storm Arrow and get a free kill with Virus with minimal effort.
Genji: Has always countered Hanzo. It’s even worse since Hanzo can’t one-shot him. Storm won’t always help him either as Genji has deflect. A good Genji can typically kill a Hanzo pretty easily.

There is very little reason to play Hanzo over DPS like Cass, Ashe, Soldier, or Sojourn, as they do the same job better and faster. He can one-shot Widow, but why play Hanzo into Widow when you can just mirror and be effective against the other enemy teammates as well?

Mercy pocketed Hanzo:

Mercy completes Hanzo, or rather, breaks him. Hanzo gets his one-shot back, but is scarier since he has a shorter cooldown on Storm and he has larger projectiles. However, most players do not recognize the trade-offs to a Hanzo taking a Support slot all to himself.
This will leave a single support for the rest of the team. Oftentimes, this amount of pressure is unwanted.
Having a Mercy pocket necessitates the Hanzo+Mercy duo to hard carry the game to an incredible degree. If you get a 24/7 Mercy pocket, it had better be worth it. It’s also very boring for the Mercy lol
This also makes you a beacon for everyone to look at and hard focus. You will get dived several times a fight. If you are playing with a less selfish Mercy main, or your team needs the extra help, you can never take wide angles as your Mercy needs to be within range of your teammates. This pair will not win you every game, and is pretty overrated unless you’re at least soft smurfing.

The fix:

Let’s face it — Hanzo (along with Junkrat) has fallen behind the rest of the DPS role. There are only two ways that Hanzo can be fixed. Either a rework or a rebalancing.

  1. Give him his one-shot back, and revert the Storm Arrow cooldown. They would also have to further decrease his projectile size, maybe even to pre-S9 sizes. This would eliminate his need for a Mercy pocket.

  2. Rework him into a duelist. Faster ROF, more mobility, replaced Storm Arrow. Sonic may need to be replaced as well, since it may not suit this archetype.

The first option is easier to implement, and would be my pick for a fix. Honestly, Hanzo was never a problem at higher ranks. Most complaints about him were from low rank players who can neither aim, nor move or position properly, or even path correctly through or around a choke. I can understand that they want a hero to be more fun to play against at lower ranks, but dumpstering a hero at high ranks to achieve that is criminal. Let us, the skilled players, educate the less-skilled players on how to play. Stop dumbing the game down for them.

TL;DR

Hanzo has become a Storm Arrow Spammer. He relies too much on luck and massive player mistakes to get kills. He has no strengths other than bursting tanks (terrible strategy which plenty of heroes can do better), and no niche. He has zero favorable matchups other than against Bastion, and only if he has Storm Arrow. He has the weaknesses (slow fire rate, reduced movement speed with arrow drawn) of a sniper with none of the strength.
Overall, He feels awful to play in S9 and needs help.

19 Likes

Knowing the forum, your post will fall on deaf ears.

The majority here hate Hanzo and are happy that Hanzo feels like garbage to play atm. I appreciate you made the post though.

12 Likes

Probably, but more because it’s really long and few will take the time to read it. At least it’s formatted well and has a TLDR. It’s got that going for it

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Yeah, I’m aware of how the forums view Hanzo. But someone has to say something, I guess. There are not enough high rank Hanzo players sharing their experience, though they should. I did my best to give reasons as to why this Hanzo is not sustainable.

2 Likes

So im all for wanting hanzo to feel fun to play, but thank god he lost his 1 shot.

Due to being a projectile that can be spammed with the potential to one shot, that casued so much frustation.

Its kinda like why sym lost noodle beam, not because it was OP, but because it was unfun.

Hanzo never needed 1 shots imo, it held him back. You can do so many cool things with the archer theme, but one shot forced him into a certain “theme”

Im all for reworking him, just no 1 shot

14 Likes

Same here. It’s not that I don’t want him to be good. I just don’t want any one-shots.

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I used to play hanzo during the scatter arrow era. Used to be accurate too until the speed changes and never hit anything since.

I haven’t actively played him since, but it’s nice to get him in mystery heroes and have a go (junkenstein’s revenge is always a good excuse to get some aim practice in)

I never understood why people wanted to be rid of his oneshot. That was a big part of his gameplay.

I feel really sad hearing that his high rank potential got shredded. He’s a difficult character to land shots with, you have to be really aware of the arrow fly time and how fast the enemies move to hit those shots. Getting reliable headshots is a skill, even harder than with widow who just points and clicks without having to think of travel times.

Good headshots should be rewarded.

I’m all for returning oneshots to hanzo.

6 Likes

I appreciate your input. Honestly, he just needs something to make him more viable at this point. I never personally had issues playing against Hanzo even when I was low rank, since I come from from FPS games and he happens to be one of the heroes I play, so better understanding of his weaknesses. His is one of the easiest shots for me to dodge. Even the best Hanzo players only hit maybe 1 headshot for every 20 shots fired. Many tend to remember the worst experiences much more clearly.

Everything they made so far to compensate hanzo’s lack of 1-shot has served to bottle him further into waiting for storm arrows cd.

Honestly at this point I think not even a 30% draw time/recovery time reduction alone will make him good. Ironically the best way to play him rn is to shoot tanks with normal arrows and use storm arrows on squishies, the opposite of what he is supposed to do with these 2 tools.

3 Likes

I also never had issues against him, but 1 shots should not be able to be spammed IMO.

Excluding widow, every 1 shot in the game is linked to a ult or ability or needs a combo to do.

It was only widow and hanzo who 1 shot were linked to primary fire. Widow got away with it as being hitscan you coudlt really spam, and her shooting and missing revealed her position way more noticeably then hanzos arrow. She also had a obvious weakness, low health and weak when dived.

Hanzo could spam more easily, plus he did not have that big of a weakness to being dove, his dash and storm arrow gave him tools to being dove.

He didnt have the weakness widow had but had many of the strengths.

Personally I would like to see a more “support” hanzo. Support as in utility not healing.

Like he has sonar arrow to give vision, give him other arrows, like maybe a fire arrow for DOT, or a smoke bomb arrow, a homing arrow, a hinder arrow, ect.

I feel like that is how he should of been, not a 1 shot sniper. IMO

2 Likes

He ironically probably is weaker against being dove than widow considering how far grappling hook gets you. He’s stronger against flankers, on other hand, with his lack of tunnel vision commitment.

Every time I manage to pop off as hanzo, it’s almost always mainly enemies allowing me to instead of me doing more work than I should.

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It’s because of a perceived lack of counterplay. But it’s not that there was no counterplay, they just have no idea what it is. Awareness is one. Knowing where a Hanzo is positioned is usually enough to avoid dying to him. However, unlike with Widow, there is counterplay to Hanzo’s particular one-shot. If you see him you can just change up your movement and he won’t be able to hit a shot. There is also counterplay after the shot is fired: you can simply side-step arrows. They move slowly enough that you can wait for his shots to be fired before moving. This works even at close range. It is a simple dueling technique that high rank and even mid-rank players will use against Hanzo, to bait his shots. It can still be used, just way less risky since he won’t be able to kill you with that first shot anyway.

1 Like

Needs one shot and his identity back, nerf storm arrows and even arrow size to back like before.

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Not just deaf ears , every non cover user will come and complain about how it’s fair for hanzo to lose his identity.

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Ya you should see my posts when they get two parahs long, I myself would want to delete it.

Gj fellow shimmada much needed post

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It’s why I stopped playing him nearly as much. Nothing about him feels rewarding.

Storm Arrow bot? Boring
Land a good headshot on a res’ing Mercy? Nope, she gets it off anyway when she should’ve died.
Increased hit boxes? SNORE

Landing consistent headshots doesn’t even feel good anymore, I just feel like he just spams and that’s it now.

Ironically, it’s what people cried about the most “Spamzo” now he’s a that more than ever.

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My gawd no disrespect to sym mains, but this why none of the forum complaints about hanzo should be taken with any kind of consideration.

You literally compared a autolock beam to one of the most difficult to hit precise archer.

I mean fine you hate him don’t want his one shot back but atleast don’t disrespect a hero who has been killed due to uneducated whining like this and bad players.

Ya i absolutely believe you :triumph:

4 Likes

That’s why i don’t understand it XD

The counterplay was obvious and intuitive to me, it was rare for me to die to a hanzo and duelling up in his face was almost fun.

High risk high reward. The repeated crouch, jump and strafe technique worked on all gold hanzos.

But seeing that people don’t even notice the sonic arrow pings makes me wonder if my awareness is wired differently to others since even the old visual was pretty darn obvious

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Nowadays I go entire sessions without ever dying to a Hanzo lol

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Honestly the current iteration of storm arrow feels way more oppressive than his primary fire ever did