The reason why people are angry about Overwatch playing like a MOBA

Thank you. You actually showed me.
I never saw that. This person was just saying stuff.

Youre completely right, too bad this community if full of idiots. Take my advice and play the likes of Tekken 7, that requires actual skill and you get what you buy

And that is what it is.

Also why does it matter if they can do stuff with abilities or not? Are you really that afraid of sombra? It is hero shooter after all. The abilities are what defines the heroes.

If you take away the abilities of most old heroes you will see they can’t do much without them either.

1 Like

It still an FPS game. The same people who would argue OW is an FPS game are people who would argue Mario kart isn’t a racing game. Nothing was promised to you when you bought this game. If a game promises it’s a realistic racing game, that’s fine, but that has nothing to do with Overwatch, which never promised anything like that. If there are problems with it, then vague notions like “it’s too MOBA like” don’t get the point across. Try again.

1 Like

The only thing who make me angry is poor game balance over these last year + hitbox still bad af after many year.

I’m sorry but what? Do you realize how many Rein counters there are on top of the fact that people (short of Bastion) don’t even stand behind a shield?

No, but its been pulling away from that for years. Like I said earlier its become a MOBA inban FPS perspective which isnt what its meant to be

that’s just your opinion. I personally hate the independence allowed to DPS
I find a widow much more threatening than a rein

Most DPS are no real threat if you play around your tanks. But your tanks can’t protect you from their tanks.

isn’t that… the job of a tank?

Similarly… a tank isn’t all that scary by themselves either with zaryas baby beam, reins limited reach, hog’s slow movement, winstons baby canon… like…

1 Like

Sure, I’m not complaining that tanks can protect you. But tanks are a lot more scary than you see to think.

I’ve been paying attention to who kills me in the last few days playing, and I’d estimate 2/3 of my deaths were due to enemy tanks.

yeah… and I almost never die to anything beyond stray fire. Tank or otherwise. It doesn’t mean only solo kills should count

OW is like playing a moba with 30 sec ult cooldowns, one lane and none of the strategic objectives. Only teamfights… At least you can carry in mobas.

yes it is

That is a huge assumption - “if you are playing bad and then you play good you are fine” lol. Yea…nice logic. Not to mention Mercy can shoot HER way out almost as well (check DM stats on Mercy if you dont believe me). Either way, its hyperbole. Let us move on.

McCree, if he screws up positioning, dies, for SURE. Your point is?

And every dps has to reposition constantly to maintain LOS on targets as well as not get shot…in fact I am pretty sure every hero IN THE GAME has to do this.

But that is a blatant falsehood. Overbuff is easy to read. Why do you lie? Brig winrate has been top tier since her release, and a potato can play brig at 90% effectiveness. Look at Reinhardt…you saying Rein has to make a lot harder decisions than Hammond or Orisa because he has a hammer instead of a gun?

Sorry, this is just laughable, here I am going to help you since you are not helping your case at all.

Healers take more situational awareness because they are looking out for the welfare of the entire team, as well as having to maintain awareness of the enemy like a dps does as to not die. This is 100% true.

But that has nothing to do with MOBA/fps. Ana and Zen have this the same as Brig. So no, easy to play characters are NOT “more complex game-sense wise”. Mechanical skill required and game sense skill required are independent variables. But healers (regardless of fps skill needed) are more complex.

Let’s take that mercy repositioning thing again.

When I Zen, I KNOW my rotates in advance.

When they push through various areas, I know where I’m going to move to.

As mercy I don’t, I have to work out my positioning on the fly, moving to maintain LOS is trivial compared to GAing to a target, and needing to work out where the best place to be, with escapes, which is safe and I can get work done from there every couple of seconds.

Zen and Mercy have VERY different skill sets, and you MOST certainly learn WAY harder on positioning on the fly with Mercy.

Anything you can have pre worked out in advanced is easier by it’s very nature.

I’m not going to argue that brig ISN’T a potato hero. She obviously is.

Winston’s positioning is also pretty tricky, he played a LOT more like Mercy than Zen. Working out in advance where your positioning is going to be when you have engaged is tricky, but, you do have your positions before and after pretty well sorted.

Ana’s positioning also isn’t hard, you can have it worked out in advance, IF your team isn’t going to be potato like. Hell you can use the positioning Zen normally would have, and it works out ok.

The difference between heroes which have to make long distant jumps, and can’t have preplanned rotates vs the ones who can is pretty Stark.

Overwatch is a MOBA because DPS roles are second class citizens to CC, Mitigation, Healing, and burst damage and tanking.

TF2 is more a team-based shooter. There’s a lot of different roles but only 1 is non-damage based, the others are based around doing different types of damage, and working together to overcome that difference. Aiming and Skill is very much a part of that.

Overwatch takes a different kind of skill. You have to know the meta, know who has ults, who has CC, if they’re on cooldown, if someone is flanking, or if someone is baiting you into an unfavorable situation.

Source? Not asking that to be a jerk, but that was the quote they said for introducing Doomfist “A love letter to the fighting game genre”

Quoted From: New Hero Preview: Doomfist | Overwatch - YouTube

You could have sent the exact same message in fewer words if all you said was “I’m too dumb to realize people play other characters than just their main.”

Look, we could spend all day insulting each other, but you have to admit that if a role that has over half the game’s heroes in it is not used in pro at all (except Sombra, a little bit), something is horribly wrong. I don’t hate tanks, however I sometimes speak, and if we had a meta where no tanks were being used at all I’d be up in arms about that too. And having DPS out of the meta is worse because that’s even more variety stripped out of the game, and it’s the role enjoyed by the most people too.

Stop thinking of DPS as the enemy.

I feel like your response was meant for something entirely different than what little we had actually talked about. There’s a lot of projecting going on, on your end, here, and almost none of of seems to have anything to do with me.