Sigma should do a lot of spam damage, and deal with flankers. He should be an offtank, thats what they do.
The nerf was not justified
It reinforces the need to play double barrier if your team is using Sigma or Orisa. Does that sound like the correct way to nerf the character?
Hasn’t the gosl been to get rid of double barrier? This change doesn’t do that
I think people just wanted Sigma scaled back a little so he didn’t dominate, not to have him completely ruined.
i just played against doubleshield. it was orisa winston. the winston sat on payload and used his bubble as a bigger orisa shield alternating with hers. we lost. nerfing sig was never gonna be enough.
It would be a lot more impactful meta-wise and a lot less frustrating to play with, that’s for sure.
That’s shallow thinking. Don’t be surprised if Sigma is back in the meta in a couple of patches without direct changes.
People are tired of the devs balancing shenanigans. I don’t even have a horse in this race and I’m still annoyed.
Balance on tanks is getting worse and worse. This nerf was not justified. This was not a nerf seeking to make tanks and Sigma more balanced. This was a nerf to dumpster him so hard he would be useless and would no longer hold a place in the top Elo meta for their precious OWL bull.
people are complaining that “killing” problem tanks is not the solution. if the matrix has beam attacks as a weak point, why aren’t you looking for a weak point for shields? nerfing shields is equivalent to making all heroes good counter against tanks. but in reality we need that only certain types of shots / skills can discourage the use of so many shields on the field. there is a flaw, but it must be found by changing the logic of the shields and how they react to certain hits.
weakening them only demeans the real usefulness of those tanks. the double shield was born because shields can be accumulated, but single tank shields MUST stay healthy. the only reason they don’t “kill” Reinhardt too is because he’s a hero who can’t shoot, but it’s already hypocritical enough to kill Orisa, whose concept revolved around the Shield.
we need to investigate how some heroes can cancel the usefulness of shields, change their logic, and here I have posted some random examples.
only by finding a real weak point the shields can become decent and countering is encouraged (a hero performs better against another one)
EDIT : obviously the “weak point” is not just making certain dps too strong by only increasing the damage they can do. it is useless and creates more problems for everyone else.
Yeah, this. This was intended to be a buff Sigma couldn’t possibly survive. This was supposed to kill him off.
The thing is, we’ve got at least three tanks that are deliberately killed off. The number of tanks you can play is getting REALLY skimpy.
I think we already went through this with Roadhog. Mess with Sigma’s only combo and it might make him unplayable. We could nerf Grasp but then what defensive options will he have left? The shield was the only option.
Sig needed a nerf, most of the people I’ve spoken to who hate the nerf still think that he needed one too.
It’s more the way they’ve nerfed him that’s worrying, they nerfed the only part of him that makes him a tank, his shield.
And they’ve kind of been doing that for a long time, moving tanks more and more into being just big, slow dps.
So naturally tank players aint happy, tank role seems to be slowly getting deleted and replaced with a second dps role cause it’s easier to balance that.
He needed a nerf l dunno if this was the right one though
He does way to much damage at a safe distance for a tank
Most of the other tanks have to be in the actual thick of things to actually deal significant damage (except for maybe orisa, correct me if l am wrong)
the shield feels like garbage
What a horrible analogy.
If you have to depend on a crutch, you physically need it otherwise you’ll be gimped if you don’t have it. It’ll make your life harder because you physically can’t function like others. Kicking the crutch from someone who DEPENDS on it will only make them fall over and try to get up afterwords.
Even when they’re on their feet, they’ll have to limp or hovel around to get from place to place, but even then they’ll never function like you or I as we can walk with ease.
Similarly, Sigma needed his barrier tweaked for the better, like dramatically lowering its health (to like 300 or something), but removing the cooldown altogether so it can fuction as the teams extra shield and not the main shield.
Making the shield even more clunky only hurts Sigma.
Heck, in a way, your analogy is perfect, but not in the way you think.
Ok … Players that hate Sigma even know when you hack off too much.
You mean the rock combo? That currently does 210 damage, nerf per orb damage to 50 and combo remains but Sigma’s spam damage goes down. No muss, no fuss.
Sigma’s current problem - he’s gotten many over the patches - is that he does 70 DPS, which isn’t much in a vacuum but the range is 22m, can be fired with shields up and is constant with no reload. Even Orisa has to reload and can’t bounce around walls. It’s just too much damage for any close range comp, meaning deathballs and dive, to handle in 99% of maps.
Both Sigma’s shield change and Rein’s buffs were meant to enable rush comps. Comps that aim to close the distance as fast as possible and brawl. Sigma, and everyone around him, being abble to spam and poke so much makes impossible for close-range comps to approach before being drained out of vital resources.
The changes fail to address the game beyond a surface level and I would not be surprised if we went back to Orisa/Sigma this patch, again… I actually lost count how many times we ping ponged on that meta already.
I mean, realistically Rein, Hammond, Zarya, Hog are fine.
Devs just need to make Orisa and Sigma into AnchorTanks that Plat and below players will use, without having DoubleBarrier in GM.
And either nerf AntiDive, or buff Winston and D.va, or both
Not everyone is of the same opinion.
You seem to think the forums are a hivemind. Rest assured, we are not.
As a Sig main, I find his nerf to be less impactful than everyone is making it out to be. But that is my opinion.
What I am curious about is how much damage does Sigma do that is not related to his ultimate.
For example, on overbuff the competitive or quick play median for Zenyatta is like ~7500 healing dealt, with 2000 of it in trans healing. Which means 2/7 of his healing comes from ultimate alone.
It also happens to be exactly the change she needs - just like Sigma needed this change.