The Rank System IS RIGGED and Blizzard Proves It

This might get me banned for pointing it out but blizzard is notorious for saying “oh the matchmaker isnt rigged. Theres no such thing as the matchmaker putting you on a loss streak or a win streak.”

well this new season proves that the matchmaker makes matches and puts people on a team and decides the outcome. The matchmaker literally tells you “expected” after a loss, saying youre expected to lose. If you win a game that youre supposed to lose its “uphill battle.”

so whats the point… theres a reason why they chose those words and put this into their game to show people “their” rank. This isnt a conspiracy tinfoil hat, this is literally the game. Theyre literally showing you how your games are going and ESPECIALLY telling you that “youre supposed to lose” or “you were expected to lose,” or “you werent favored and lost.”

i cant believe no one has brought that up at all… and not even talking about it more.

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Not sure where u have been. People have talked about it since day one.

Isn’t the percentage rewarded or lost dependent on how favorable the circumstances were for you?

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It’s been a thing since ow1. If there’s a large enough skill rating difference among players other team is considered the “favored team”.

It’s nothing to be upset about, it happens to keep queue times short.
At times, it cannot find players of close enough ratings in a reasonable time. It’s always a compromise.

Either way, over time, everyone should be getting favored and “uphill” games equally often. So it all averages out.
No one is specially favored or targeted.

All team online games with skill based matchmaking will have the same “problem”. OW is not a special case.

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Maybe if they didn’t ban people for saying things like tank diff and lol comms would be better

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This shows a fundamental and complete lack of understanding of what’s happening. It’s not deciding the outcomes, it puts together a match that meets a threshold for what it considers fair, and then calculates the odds of winning from either side. Calculating the odds after finding a compatible set of players does NOT means that it decided ahead of time which team you were put on (favored vs not).

It’s impossible to create a match that is always a perfect 50-50 chance of winning without an infinite amount of time, or an infinite supply of players to choose from. It must make tradeoffs of accuracy for time to not give everyone unbearable queue times. For example, imagine a case where you select 10 players at complete random, and try to make fair teams from them. There’s unlikely to ever find a way to configure a combination of those 10 people to have a perfectly balanced match, but you can do your best and then inform the players which side is favored to win based on how you divided the players.

There is no rigging involved in the matches and anyone who thinks otherwise is a conspiracy theorist who should not be taken even remotely seriously.

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in no fairplay competition are the odds calculated ahead of time and used to handicap teams and ship a match.

It is fake/rigged if data is used.
Natural contest = draw 10 randoms from rank and ship.
What they do is anti-competition. The no-prior uncertainty of contest is THE spirit of competition.

You have no proof the code/algs are even implemented properly.
Delusional to think they have your best interests at heart.
Nothing rigged, nothing to hide. Show the code.

The best is when you have to hard carry to win a game otherwise it’s a loss just to get 16% with “expected” to then get a really bad team with “reversal” and lose 24%, basically makes it impossible to climb in open queue the moment somebody in your team picks dps with the triple tank meta.
Or simply because now it matches people sometimes 600SR apart in a mode that has already issues with low rank players able to get high ranks because nobody plays.

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One team would still be ‘favoured’ over the other just by having a higher average SR than the other.

That is all that ‘favoured’ means in the context of the matchmaker.

That’s what you fail to understand.

There is no rigging.

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It was on their UI redesign since they show it at Blizzcon…

And the Scoreboard in Overwatch 2 did the same thing. Display performance.

At least when you are in one of those s games now, and ask yourself why is everyone throwing, welp, because we all on the same ship xD

False. The “favoured” argument works when SR is the only metric used.
Since they claim to use MMR, that argument is easily refuted.

You don’t track MMR and SR in a fairplay ecosystem.
And fairplay ladders are open and transparent and easily audited.
It’s like 18 lines of code that is non-patentable.

No evidence for this claim despite official documentation.

Consider it karma for all the times you trash talk others currently in your forced loss situation.

Same deal. Pick 10 players at random, one team will have a higher MMR than the other.

Burden of proof is on you here buddy. You need to prove your claim that the matchmaker is rigged.

Don’t wave the irrelevant COD patents (or that one Overwatch PVE patent) at me. I’ve debunked them all for you at least 5 times.

Put up some actual proof or shut up and accept you don’t have the slightest clue what the hell you’re talking about.

How’s that lawsuit going by the way? :joy:

Spend more time here. Talked about very often sadly.

You can search a topic where someone posted a patent Blizzard owns for rigged matchmaking. Unless it was deleted

Halo Infinite does the same thing. There is a portion of your service record or an app or something run by 343/Microsoft, that tells you what the system expected versus what you did performance wise.

So say you have 5 games, where you lost 3 and won 1, then tied 1. Your average K/D for the ones you won were 15/8, 22/13, and 19/5, but the system expected you to go 17/7, 21/12, and 20/6. The system states you exceeded expectations, as it wanted you to.

However, on the game you lost, you went 12/17, the system expected you to go 10/20. And the tied game you more or less met its expectation.

Halo Infinite’s matchmaker was so incredibly rigged because a system was made with the intent of making sure your matches met its expectations with at least 85% accuracy.

Max Hoberman, the creator of the Halo 2/Halo 3 matchmaker, was not happy about it at all. That the devs made a system to artificially adjust matches to enforce losses and then force a few wins to keep the player from leaving? Yeah, he wasn’t happy. He created an experience where every match up was a box of chocolates, you never knew what you were going to get. But it worked. Halo 2 and Halo 3, for those who never played, was the best experience many players ever had.

I wish we could go back to those days…it’s sad to say that 343 and Blizzard aren’t the only ones doing this, and it’s likely not going to change any time soon.

That is not the claim. The claim is that the matchmaker is unvalidated and unverified, with no evidence for it being fit-for-purpose or implemented correctly.

Or you can prove the system is working instead of spreading misinformation.

You have no clue how it works. Next level delusion worth a good laugh.

Yep, it does do that as it has done since OW has had a competitive mode. It’s the same thing that happens in Chess or any other kind of game that uses an ELO rating system.

It’s not the “rigging” that you’re thinking of.

You recommend not wasting time replying to them.

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