The Problem With Armor

When Orisa puts up a barrier, it counters enemy Widow and reduces her value, but Widow has options. She can move to a new position to get a better angle on her targets, or she can help break the barrier. When Pharah focuses enemy Brig, it counters Brig as she has no means to fight back, but Brig has options. She has a barrier to protect herself as she uses her situational awareness to back toward the nearest door and then shield bash her way inside, while calling upon her long-range DPS to assist if necessary.

When Brig ults and her allies accumulate armor, the damage output from Widow’s gun is reduced by a negligible 5 points. The damage output from Pharah’s rockets, Junkrat’s bombs, Hanzo’s arrows, Ashe’s rifle and McCree’s gun are all reduced by a mere 5 points. The damage output from the rapidfire hitscan characters that I play—namely my main Tracer—are reduced by 50%. And here’s what makes this situation wholly unique: there are no options to counterplay this.

This is because armor is not a traditional counter. It’s a hardcoded reduction of my hero’s viability, governed by lines of code and not by enemy skill or strategy. In all of Overwatch, there is no other ability like this that is programmed to reduce a performance statistic of one specific hero subclass for an undetermined amount of time.

Imagine if there were an ult that reduced the healing of only heroes that healed with a beam. Imagine if Mei’s blizzard only froze characters that have projectile attacks. Imagine if RIP-tire only killed animal characters. These are the equivalent of what Brig’s ult does to a very select group of heroes.

I don’t mind switching if I’m struggling against the enemy comp. But in all other scenarios where a hero is countered, that hero’s team has a variety of practical options it can explore to determine if the switch is appropriate. Against enemy Brig however, my only choices are: switch, or hope that I get carried by the 5 teammates whose damage isn’t cheated by Brig’s armor. That’s it. And as crude as it sounds, armor is cheating by definition, as it denies some but not all players the fair and equal right to perform like the rest of their teammates and opponents.

I fell in love with Overwatch instantly and have bought 7 copies over the years. Having ADHD, I immediately identified with Tracer and her inability to sit still along with her inclination to get distracted before missions, whether it’s by the Blizzard World rides, the desire to visit Emily or the urge to murder a chippy. Unfortunately, Tracer was the only DPS with which I struggled to hit even 5K damage per 10 minutes. So I bought a new account, new keyboard, wireless mouse and a new monitor, I optimized my settings and began my journey to learn my favorite character.

200 hours of playtime later, I had doubled my performance stats and finally gained the confidence to bring Tracer into comp, and then Brig was released. I’ve adapted as much as possible. I’ve learned to kill Brig far more than she kills me. It’s not that hard in fact, but none of that matters; there’s nothing I can do to change the reality that by pressing Q, she automatically halves my value.

So admittedly I’m biased. This is something I’m very passionate about, but I’ve never supported the DeleteBrig movement and I never will. Instead, I’d like to propose a solution that I believe is fair to everyone…

Change Brig’s Rally from 30 armor/second to traditional healing at 45 HP/second, and increase the overheal cap from 100 armor to 125 HP. This provides decreased effectiveness against rapidfire and shotgun hitscans and increased effectiveness against big burst heroes, with the intent of now providing equal protection against all enemies and the same overall protection as the current form of Rally. For the 10 seconds that the ult is active, the healing generated would still negate an enemy Tracer’s damage the majority of the time.

Additionally, replace the Repair Pack overheal armor with overheal HP equal to 125% of the existing overheal armor value.

Finally, the armor stat at the end of the match would now be removed, with Brig players instead getting a significantly larger healing stat to help them better gauge their performance compared to the other supports.

I’m not asking for Brig to be removed. I’m not even requesting a nerf. I’m just proposing a change, intended to have minimal impact on overall balance, for the purpose of adding fair play and equal treatment to an aspect of the game where fair play and equal treatment aren’t currently present. Sorry for all the text and to anyone who read through to the end, thanks for giving me some of your time.

10 Likes

yeah the big issue is tracer does a rapid flurry of bullets for damage and other heros have big hits. if armor across the board halved damage, everyone would be feeling this way about brig, but because it doesn’t affect their character they don’t care

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What if Brig armor didn’t protect from headshots?

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Armor isn’t the problem, it’s the fact that it’s permanant armor. Make it decay after 10 seconds and increase the cap to 150 to compensate. That way it’s a proper defensive ult and not just a big AoE armor pack. 45 HP/second is a pretty worthless ult, especially for an off-support.

1 Like

good idea, but they would never implement it.

1 of 2 things needs to happen

A) the armor is capped at 75-90 armor

B) the armor decays like lucio sound barrier once you are out of the rally circle.

Brigs armor is the only ult that can be used and built at the same time, and that’s a big part of the issue

That’s a really interesting idea and it would definitely benefit the characters who currently struggle against armor, but it also might feel too weak against rapidfire hitscans with great critical acc.

It might be tough to balance so that it’s reasonably protective against great hitscans while not being overly oppressive against lower level players. Or maybe not. Maybe it could work perfectly. I’m honestly not sure.

My personal preference would be to either replace armor with health or simply change armor so that it affects all enemies’ weapons equally. But I sure wish your idea was something that could at least be tested in a custom match. I’m intrigued.

one second of continual fire, while rapid fire hitscan tend to do worse against armor they also tend to have much higher dps, Tracer can still deal 120 dps in a second which is enough to destroy brig armor granted it requires 100% so it’ll probably take a bit more than that I’d say about 2 clips if you have ~40% accuracy OR ask the second dps who might be playing a higher damage per shot to help remove the armor quickly

Hanzo’s Dragons, Wreckingballs minefield, Torbjorns molten core, and Ashe’s B.O.B. can all be built while still in use

I mean, even against armor, Tracer has huge burst potential. Yes her damage is halved but when her initial damage potential is 240-480 with a 100% accuracy on one clip, that doesn’t mean much. She still gets plenty of value. The only thing armor does is put her in line with what most dps have to deal with normally.

Armor has never stopped Tracer from any other tank heavy Meta, including triple tank when d.va was heavily armored. If anything Tracers pulse bomb nerf is more of a hindrance to her this meta than armor is.

It’s actually not my idea. I just put the spin on it that it would only apply to Brig armor.

I've Solved the Armor Problem

2 Likes

45 HP/s is equivalent to a Lucio amp it up that lasts for 10 seconds and then provides a semi-permanent overheal cap of 125 HP. Still very strong in my opinion.

those also go away with time. brig armor stays indefinitely.

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assuming the enemy team doesn’t idk, shoot it.

you don’t have to shoot the other ones to make them go away. Meaning in a short time your value will be back no matter what. if brig and the enemy can play defensively until she gets ult again, your character never gets their value back on the field.

Sure you don’t but the other ones deal damage, Brigitte’s armor does nothing until people decide to shoot it

If you can’t remove Brigitte’s 100 ult armor in the amount of time it takes her to get another ult, while she’s playing defensively, I just have to say it, you don’t deserve to win, plain and simple

We’ve had this conversation before so I don’t want to argue. But I do want to assure you that no Tracer in the world ever shoots at 100% accuracy. It’s simply not a thing unless she’s unloading into a still Roadhog’s stomach at point blank. Even then it may well be impossible to achieve.

The armor that’s existed historically in this game is also very questionable in my opinion, though it’s much less oppressive since it doesn’t generate over 10 seconds or overheal. Rally reduces Tracer’s guns to typically 0 DPS for 10 seconds and then reduces her damage by 50% only after that 10 seconds—when the fight may already be lost.

What I simply want is for Rally to affect all characters equally.

And you would be lying to yourself. 100% accuracy in one clip is not 100% accuracy all game.

lol youre dodging the point. it removes heros from the game entirely because it stays. its literally one of the reason goats is so strong.

no other support ult has a permanent affect, why should brigs?

Yes, that’s my point. “This ultimate is equivalent to another hero’s regular ability”. It’s a massive nerf, even with the overheal. Lucio gives 750 overheal, except his is instant.

You misunderstood. I said it’s a equivalent to a Lucio amp it up lasting 10 seconds with a 125 HP overheal, which potentially provides more than 4 times the healing of amp it up.

Also, Sound Barrier isn’t that comparable as it requires skillful timing, degrades with time and doesn’t discriminate against specific enemy damage types.

I’m glad you brought up Lucio though because I love him and think his ult is a great example that others should follow.

But it’s still not significantly faster than amp it up, which is more important for an ult. And it absolutely is comparable, his would overheal for 6x as much as Brigitte’s while also being instant rather than having to build it up, and you don’t need to already be at full health to get the overheal. Again, the armor isn’t a problem, it just needs to not last forever.