Okay, so let me spell out like piss on snow why the current state of Moira is lousy, and correlate this to ‘why I did not adjust to Moira’s new playstyle, yet’. I’ll keep it simple and just touch on the necrotic orb aspect of the kit, so we don’t cover too many variables and make things too confusing for you.
Part of Moira’s playstyle, from the outset, right? Is moment-to-moment resource-management and deciding between a balance of healing or hurting to gap close, zone/make space, and recharge resources. A projectile move to heal, a projectile move to hurt, split on the same cooldown, so you must choose–a sustained, channeled move to heal that depletes resources, a sustained, channeled move to hurt that restores resources, so you must choose how you spend the projectile cooldown time. In principle and in practice, Moira is perpetually either healing multiple targets or doing persistent damage to be able to heal multiple targets, and continuously flipping between these two binary decisions.
In adding Necrotic orb on a split cooldown, and removing the damage orb? Which previously, was a tool for dealing with flankers, scouting around corners for enemies, confirming kills through barriers, and building ult pre-engagement?
An aspect of ‘heal or hurt’ decision-making was removed from Moira play, oversimplifying how she played. This decision-making aspect was not re-introduced with a 16 second cooldown necrotic orb, or the ensuing nerfs to Moira’s ability to… do… “things”… effectively.
So, how does this relate to your… prevaricating sentiment, that’s the equivalent of a wild draw 4 card? Right. This will just be my opinion, since we’re coronating you royal usurper of fundamental reality, and I’m just like, the opinion guy with the eloquent ‘wrong’ opinion–
Let me put it this way. If, after playing the design equivalent of “Activision-Blizzard’s Cinematic TF2 Universe” for four years, I have to suddenly pay $39.99 and choose between ‘adjusting’ to the playstyle of Titus’s Superman 64, and throwing it in a bin for angry reviewers on the internet to make a living off of, it’s going to be going in the bin. I can get a better-designed competitive shooter, with a clean conscience, thanks.
Because it’s not like, y’know, I’m beholden to keep advertising for a product I don’t think is up to par, whose devs don’t seem to know what they’re doing anymore, who seem to be cannibalizing their own developer-base over politics and who’ve now experienced a company buyout. I’ll take accusations of ‘didn’t play in crap long enough to get good at playing in crap’, and walk, thanks.
Taking my ball and going home now. I hope your job wasn’t to gaslight people into thinking this crap was good for the state of the game, or that people ought to go along with it, or something like that? It’s not. Fundamentally dumbing down the degree of decision-making in a game about making plays, is not good design choice. The playerbase on the whole ‘recognizes’ that it’s not, because they are not the stupid obedient cattle verbally abusive prats like yourself would like to portray us as.
And I’m over it. Have fun with Overwatch 2.