The argument about 1 sec can be dumb, if out of the context or in a vaccum for sure.
The goal was to prevent too much evasive behavior. With the game having one shots and several abilities on animation/cast/cooldown times that could enable more counterplay. While at same time due this “increased window” they also made changes to not make her too much vulnerable, otherwise her overall deaths would increase by a ton.
They reached their goal with that change. On Sigma’s compairson he was overtuned for some time, some things were funny like his barrier making pharah having their ult negated, were a nightmare for pharah and fun for Sigma, at same time wasn’t balanced.
They interacted with him and landed on somewhat fine spot. Nothing too often is great, because becomes spammy and can be abused even more if you reduce most of it’s counterplays. While the “fun factor” is debateable, balance wise those changes were fine.
Remember that most CC were removed, mobility reached to the point of being too oppressive to the point of them capping how much percentile you can get.
One of their major mistakes were the removal of CC and putting on mostly on tanks. Instead of decrease the effect on tanks and put those on supports.
High mobility were way more impacted by CC in terms of balance. While tanks were way more impacted on the fun factor by it.
CC kept channeling abilities at bay, also prevented too much mobility. While as side effect also made tanks life really painful. They could had solved that with reduced effects of it or invulnerability windows, like Orisa has by example. Or simply making a mechannic of temporary immunity to it or reduced effect from it.
How many times you need to rely on ana to sleep/nade Reaper’s ult? Similarly to the same against genji?
Brig in the past doing similarly to Reaper’s and moira.
What this game needs less is a “press one button to kill”. CC often didn’t had much damage to enable the play.
They’re on the go gauging what is compatible with their goals and learning how to land in “sweet spots”. Is a hit and miss thing, which they did in the past with OW1, but due the ammount of changes needed to adapt the game to 5v5 and their CC changes, was bound to happen some changes in that regard.
Is a set of points or dots that are linked to each other with somewhat barely visible strings, that keep stuff at some sort of “equilibrium”. Each change creates a ripple effect that later they address the impact of it.
Sojourn nerf, enabled pocket, this change reduced the db window. Which can co-relate in some ways, even if isn’t that noticiable at first. At same time made her mobility being less spammy without increasing her death per minute in “any meaningful way”.