Good most people just say stuff with out testing stuff so good.
I get your point but it is flawed in the sense of how diffrent a change they are and i have no horse in this race because i was fine with both and just adapted
There is no ability in the game with a CD short enough to counter Mercyās 2.5s CD of GAā¦ So it was even worse when it is 1s.
What are the counters you are talking about but shooting then?
Yeah, no matter how you feel about Mercy, ājust one secondā doesnāt fly. People called Cassidy at 0.42s fire rate a McChinegun, but not when heās at 0.5s fire rate. Thatās a difference of zero point zero eight seconds. Bapās fire rate was improved from its slow 0.45s recovery time to 0.38s and let me tell you, I would never want to go back. Thatās a difference of zero point zero seven seconds. Weāre talking about hundreths of seconds here having an impact.
Numbers that appear insignificant on paper can turn out to be significant in practice.
Not everyone. Some people actually realized Sigma was busted with a 1s barrier cooldown (like myself) and didnāt fight to bring it back
Same with Mercy. That being said, Iāve said on multiple occasions Iād like to find a better middleground at 2.25s or 2s GA instead of 2.5s, but nerf her elsewhere (maybe only 40% bonus on low HP allies, or nerf her self heal passive from 25% to 20% or something)
Definitely not strictly an unfun change. It was a necessary balance change. Sigmas fast barrier was busted and made him a must pick, he was able to block pretty much everything
Was anyone saying otherwise? The reasoning was obvious
Why would they want to nerf her mobility if it wasnāt making her too difficult to shoot and therefore kill? Thatās the whole point.
However, donāt confuse wanting to make her more easy to shoot with less mobility as them wanting her to die more, they made her tankier in combat to prevent that
Well when youāre a totally different role with different responsibilities you do in fact have different standards. Supports arenāt really supposed to leave their teams, itās why mass rez was obnoxious. You would suddenly be down a player (more importantly, down a support) for several seconds (sometimes 10 or more which is a long time) essentially guaranteeing your death/losing the fight just so she can make sure she gets a multirez. Not fun.
How would you feel about a Tank that needed to entirely leave their team for 10 or more seconds to get a sick ult? Probably not good because youād be tankless wondering āhow are we supposed to win this fight without you in the meantime? Weāre going to die just so you can try to get a nice ultā¦ not funā
Itās not just a Mercy thing. You sign up for being ever-present as a Tank/Support player because you keep the team together. DPS are not so important for that.
Rein is taking the scenic route to get a shatter from behind.
I pointed out DPS because they leave the team far more often than any role, and it was primarily DPS players complaining about mass rez.
Ironically, it wasnāt people complaining about Mercy vanishing that resulted in the rework.
It was players who couldnāt accept that their precious high skill kill was taken away by somethijg they perceived as low skill.
This idea that Mercy takes no skill, so therefore should never impact a match or even be slightly inconvenient for them is the ultimate form of hypocrisy and double standards.
uhh yes it is, it shouldāve been from 1.5s to 2s. but i wouldnāt mind keeping 2.5 if she got her old passive back and have it return itās activation time to 1s instead of 1.5.
oh yeah no doubt he was busted at 1s, but he felt so clunky with 2.5 iām saying everyone expressed how bad it felt, even people who wnated him nerfed, and they all said just to reduce it to 2s which was a nice middle ground.
iād like to see 2s ga, with 50 base hps and 25-30% boost for allies under 50% health
so with a 25% boost, itās 62.5, but with a 30% boost, itās 65.
nope but he had a cast time of 0.2 seconds. but thatās not even what iām talking about
iām talking about his barrier going from 1s > 2.5s > 2s
I think theyāre leaving it as is because a more solid rework for Mercy almost has to be coming. She still feel like dook to play with, against and as. She is still unhealthy for the game. So they just made her a bit easier to kill -even though I would argue she isnāt terribly unbalanced in the meanwhile, like what they did for RH pending his changes.
Itās wild because from my standpoint, if they donāt rework her (which is what I am hoping is in the works for the next season or two), Iām still heavily in the āshe needs more nerfsā camp to make her feel decent to play into, yet here we have people who think she needs buffs. It goes to show you that her current kit is really unbalancable. Itās never going to work in a way that feels balanced and fun to play into and fun to play as. They pretty much have to rework her to attempt to make some of that happen.