“Skill” never was about aiming. Aiming is a means to balance the core and simple concept I’m going to talk about now.
Effort/ Investement / Risk versus Rewards.
The reason why people use the shortcut of “character that needs to aim are skillfull” is because learn to aim is an investment of your time. An effort that allow to unlock the potential of the hero. But aiming is not the only investment you can make.
The Winston case:
You can pick Winston day one, and have a fairly good understanding of what to do with the character. However actually doing your job well and surviving requires a lot of precision in the movement, the position and foresight.
- You miss dive, you get punished.
- You cut line of sight from your healer you get punished.
- You fight the wrong fight, you get punished.
- You jump to far, you get punished.
- Not far enough, the target goes away.
You have to put thoughs into your play and invest some time to learn key concept and optimal dive angles. You have to learn to precisely jump. Anni-cancel. Actually making kills with primal rage. Being aware enough of your surrondings to not break line of sight from healer, while breaking line of sight from the ennemies.
Reinhart is the same when you think about it. he has the same rewards versus investment attached to it.
The Brigitte case:
Everyone hates Brigitte because she requirs no, to very little effort / investment / risk and still have one of the biggest impact / reward in the game.
Lest’s take your arguments:
I would be OK with this if you had a choice about “going into” Brigitte range. When a GOAT is going onto the point, you have to contest and go into her range at some point. You can only chill at range for that long.
Actually I do not know. All Brigitte play the same to me. The game plan is super straight forward. Protect the back line. Flail ASAP to get heal going on. Coordinate with Rein for the shatter combo.
Again the problem with Brigitte is that she “passively” counter character like Tracer. Rally put 100 armor to everyone with no time constraint. Meaning a Tracer will roughly need 1 to 2 second more on a target to kill them. This is more than enough to get peeling from anybody else or for that Zen to find a headshot. therefore Brigitte counters Tracer while not even be here actively trying. No effort, massive reward.
Again, the whole kit of Brigitte is 0 effort, 0 risk, 0 investment but still to this day she has one of the biggest winrate out of all characters. 0 effort = 0 aim needed, 0 risk because none of her skills actually put her in danger. Example bashing a Rein to combo a shatter is enterly risk free, yet has the same killing potential as a nano blade maybe more. 0 investment because your positioning is dictated by your teammates. near the support, or slightly behind the Rein.
0,0,0 and yet Max reward.
She does have counters on paper, but in perspective of how the game is working and how GOAT is working the best counter is a stronger GOAT. You have to come to range and nothing survive GOAT in range better than another GOAT. In short the best counter to Brigitte is another Brigitte.