The game was better with CC

Better combos, they weren’t all reliant on the tank, less backlining problems, people played a little less clustered all the time.

Honestly if the devs put in the work to balance OW1 rather than letting it die in its last years it could have worked.

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They could balance it. But that doesn’t mean they could have done it AND make the Tank Role 100% more popular.

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Tank popularity is a sacrifice in identity. What attracts most people to the concept of tank is literally just being a juggernaut. OW’s design is still more inline with MMO tanks where the idea is draw aggression. This can be done in a variety of ways, but ultimately it comes back to “hey look at me!”

The truth one needs to accept is tanks are ultimately punching bags in the end. If we want to actually keep role identities in teh game to make it unique you can’t homogenize the roles too much otherwise you become a dumb generic shooter where everyone is the same with light differences instead of unique with larger differences.

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unpopular opinion, but i miss flashbang.
if they decreased the stun time so it was more of an interrupt than a “you’re dead now” it probably would have been fine
mag nade is just not fun to use at all

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I miss it only in having at least ONE DPS that has a hard CC effect. Its AoE effect is probably unneeded, but I think there is room for 1 DPS and 1 support with a hard CC. If you have multiple, then you can make a team of 5x hard stuns.

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i liked it because it was great against doom, genji and tracer, who regularly harassed backlines and supports

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I would argue we need more CC.

Obviously the CC reduction passive on tanks is must have.

But CC helps deal with mobile heroes, and considering how mobile the last few heroes have been + the next DPS also apears to have decent mobility.

I would say we need more CC.

Granted we dont more stuff like sleep dart, But soft CC, like mei slow, rams vortex. More stuff like that.

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The truth is, only a small minority of players prefer that playstyle, and they had a good 4 years of overly defensive compositions to show that.

You design a game around the preferences of the playerbase you have. Not a theoretical one of the doesn’t exist.

And the idea that narrow and overly frustrating/boring counterplay design is ideal, is pretty wild.

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but think about the doom and genji player that has to be careful when harassing the backline??? what about their fun???

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So this is what being blinded by nostalgia looks like

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I respectfully disagree. I do not miss the CC fiesta. Im gonna get dogpiled for this, but I wish they removed some more CC from the game (specifically from the non-tanks) rather than added more. I understand the sentiment around missing the flashbang and other forms of CC on heroes that feel odd without those abilities, but I just don’t miss it at all.

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I would prefer nerfing mobility directly rather than creating stuns to deal with insanely mobile heroes in general. Cass was very cheesy with Flashbang, same with Brig stun. The problem with stuns in general is that they are even more effective vs immobile targets than vs mobile ones so they are just op regardless of the matchup.

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Nerfing mobility is honestly quite easy. The most balanced mobile heroes are the one’s with semi-long cooldowns or sacrifice other things for the mobility. Many heroes in the game are not cooldown linked.

We have multiple passive movement options from wall climbs, ball forms, double jumps, and glides.

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they said less cc but gave orisa 3 more than she had in ow1 so idk. also riens pin is better, doom punch is better, hook has shorter cooldown. there isnt less cc its just been moved to tanks which i think is good for some like hack and mei were pretty unfun but cass’ was so integral to his kit he should def get it back

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They could make it last like 0.15 seconds on tanks so it’s purely an interrupt and keep it at a 12 second cooldown. Dont think that would be oppressive for a solo tank

I loved mei and I wish she still had her freeze.

5v5 made the tank role arguably less popular, so i guess its a seemingly impossible task no matter what format the game uses

That and yknow they abandoned the game for over a year towards the end. Plenty of suggested solutions that could have been tried before jumping the gun.

Well, let’s see if the devs come to their sense and TWO YEARS LATER finally get around to dealing with AntiNade versus Tanks in 5v5.

For real, I knew that would be a problem FOUR YEARS AGO.

✅ Next Experiment: 1-2-2 SoloTank

Suggest all you want. You don’t get to dictate their jobs. Can you imagine your entire job is to be a slave to your demands.

Would you work that job?