Those barely even exist. I can’t even think of a practical highground that a baptiste wouldn’t be able to get to. Her best maps surely don’t have any, havana and junkertown. And usually spots very high up on the map have little cover, so you can effectively spam them out.
You shouldn’t need infinite movement to execute a dive or escape after one. All the characters I listed have either effective HP and abilities to tank, or can just dip, like with blink and recall. The point of adaptive shields is so you can go for dives while tanking a lot of damage and surviving. You aren’t wasting shields if you have to use them on a dive. It all seems you forgot that you are solo contesting a widow on highground. So you aren’t getting to be 1v6ing in front of the whole enemy team unless you overcommit for the widow. In which case, if she does return to her team it is still a victory.
Ashe will win in the case that the ashe is just a better player. Though in the case of pro play, which we use to gauge the power level of things, or an even playing field widow will win everytime. But yes tracer is not able to contest every highground so that’s why characters like dva exist.
Yeah but why should blizzard work the game around one tricks in ranked games. It sucks to have but it’s no where near a big enough problem as you are making it out to be. Again, low rank players do not even play counters correctly for it to matter. A gold player will rarely hit the shots to counter a pharah.
Yeah so I did take some time to watch it and he makes great points, but he is talking from the perspective of a pro and t500 player. I’ve said it multiple times, but hard counters in low elo don’t exist because players do not know how to play the character correctly, and how to play match ups correctly. A gold player picking brig to counter a tracer is probably going to sit at the front line all game and then wonder why her backline is dying so quickly.
I don’t even like how he uses doomfist ult as an example of something that you can’t counter. There are a million ults in the game that an ana is helpless against, a lot being in the game from day 1. What does an ana do if a rein is in front of her with shatter? What does she do if she gets grav’d? These things have always existed. The brig comparison also no longer exists. She was strictly way too broken and easy to play. Blizzard dropped the ball there, but also moved brig to a much better spot for the game.
It’s really important to understand where the game was when seagull made this video. GOATs had been broken for a very long time, brig was nerfed a dozen times and was still way too good, dps was an essentially dead role. All these problems have been fixed and overwatch is actually in a great spot meta wise. That makes it all the more confusing as to why go to 5v5 but that’s a different topic. His main gripe is that certain characters are dominant no matter what the situation. GOATs and dive were superior on every map. The 2021 OWL grand finals is actually a great example of two different playstyles clashing. They were the two best teams that played a completely different game. Shanghai with the ball comp, Atlanta on rush.
I don’t really get his point on relying on teammates either. Needing help from your team has been in the game since day 1, and it will always exist. If you are on zen vs a good tracer, you barely even have a chance to shoot back because they are able to one clip you. That is a day 1 interaction. Doom and ball just do this in a unique way. Those are also weaknesses of a character. Zen is very potent, has a great ult, and discord is one of the best abilities in the game, but in turn he is very vulnurable. All this stuff has been in the game, but players just weren’t good enough to exploit it back then. That’s just how it is, and it sucks but it’s an impossible problem to fix without ruining so many other parts of the game.
So to put it into simpler terms, I agree with seagull here, but what he wants has actually happened. It’s just that overwatch had a completely different problem since 3-4 years ago, just no content. We also shouldn’t sacrifice fun characters like ball in favor of a more balanced game. It may make the game more competitive but at the end of the day, if people aren’t having fun, none of that matters.