The forced 50% winrate is hilarious with how obvious it is

A little story about yesterday. I’m Diamond 4, I go 14-2 over two series. On my very 7th and last game to promotion on the second leg I get an entire team of Master players ranging from 5-3 on the Masters ranking. No one hides their profile of course, so I’m able to verify this straight away. Amazing! I have worked very hard for my MMR to look this nice. We win the game (Infact, we first point hold them on Kings Row) and I am instantly promoted to Diamond 2. A TWO tier increase! This must mean I’m doing something right!

So, to keep the momentum up, I decide to queue again. I’m 100% sure there are enough high Diamond and Master tier players in the player pool queueing up because I was just in a game with 9 of them.

I get placed into my game and I scroll through the profiles because I PREDICTED that this would happen. Some are visible, some are private, but the ones who are visible are Plat 1, Diamond 5, Plat 3 etc - I ask the team on VC what rank they are. Most are low diamond, high plat and in their own words “On a huge loss streak”

This has confirmed for me what we have been speculating on for this entire time. Blizzard hate it when you win too much. They love putting you on loss streaks to see you rage queue to get out of them. Oh, and of course the next 3 games were losses. Some of the games I played was with trolls too, so it was clear I was put into “Losers queue”. Abusive, trolling trio queues who obviously just lose most of their games because they don’t care.
Losers queue and a forced 50% win rate isn’t a conspiracy, it’s fact. Profile visibility confirms that.

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It is amazing people still think this.
And still think “losers queue” is or was ever a thing.

Read. And maybe take a break when you get tilted.

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A little story…

My win rate is well below 50%.
I’d love for this to be true, but it’s simply not.

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Jeff Kaplan isn’t associated with Overwatch anymore. Why do you think that’s relevant?

Why do you think Blizzard are above tuning their matchmaking to have people play the game more?

If everyone complains about a noticable and significant drop in teammate quality when they start winning too much, is it not worth speculating that this is a real thing?

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I feel your pain. I started well this season and climbed a fair bit. Sadly, I haven’t had time to keep improving so slowly making my back down again lol.

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Because the matchmaker hasn’t changed how it makes matches.

This is what would be called confirmation bias. You think it will happen, then you have a bad game… so what you going to blame it on… that’s right, the thing you think is happening. Despite their being literally zero evidence of it.

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Okay then friend, you are what is called the exception.

I would say that with no offense intended, that you would be a player queued up with a winning player

Amusingly enough, despite my horrible win rate, i’ve hit my avg/10 numbers most games and have stayed the same rank three times now.

“exception”

The match maker doesn’t treat people differently. It is literally just matching based on a few set parameters (explained in Jeffs post).

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You really can’t grasp simple conceptions and still try to argue.

From your 7 YEAR article:

Do you know what that means?

From less than a month official statement:

Do you know what that means?

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I find this a little oxymoronic. Parameters by nature alters a function for different behaviors.

So yes I agree there is no white listing or a gold path to masters. The system will look at your map win rate and other “variables” feed into the “parameters” to create a match for a desired effect of the system classifying your skill within a rank.

These steps define an algorithm. All match makers have algorithms, even a random match maker has steps.

So in this case there is an algorithm designed by and owned by the developers for a desired effect to classify skills of players to produce even matches.

Dictated by randomness of the people in the queue and randomness of human performance or lack of understanding of their own game, the parameters does in fact treat people different within a same match.

I’ll only add it is the “straw-man” argument using the notion that “treating people different” means drastic measures of ip white listing and set of easy matches to get to gm. I don’t think anyone is saying that.

I believe sometimes people stumble over certain parameters and see drastic match quality swings. For me, it’s when I get to my career high without a “soft boost” I.e going 30-0. If I can have an amazing game it either widens my skill bell curve and or pushes my artificial ceiling. If I don’t have those games and hit my ceiling I go into a massive loss streak.

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I would like to point out that in addition to me, not a one of the friends i have in this game has a 50%ish win rate.

And i’m very sure we’re not the only ones. Our very existence disproves the “forced 50%” theory.

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I’d argue you haven’t played enough then, because ideally any matchmaking should -end up- 50%, it’s just a matter of -when-. If you’re always above 50%, you’re not playing in your ‘league’, which means you should either be ranking up to get closer to it, or for unranked matches the mmr/sbmm should equal out over time.

The qualms I, and many others, have with this specific matchmaking is how -fast- it gets you to 50% and how it ‘punishes’ you for performing well by rapidly increasing your MMR during a win streak/good performance. This guarantees that unless you’re some insanely cracked player, probably on dps as well, that you’ll hit a wall relatively quickly. On top of that, this MMR boost applies even to comp matches, and is balancing entire team MMR instead of individual player, so you’re not playing in “gold” or “plat” or even “masters”. You’re playing in a wide bracket that could be from silvers to top 500, depending on many factors, and you can end up with that lowest player being a tank which almost guarantees a loss.

If you’re only playing a few matches a day, you probably wont really notice this. But please, go take a look at the leaderboard for comp. Some of the MOST cracked players out there have 60%+ win rate, and still very many of the top 500 are between 50-60%.

It absolutely exists and is very foolish to think it doesn’t. They even admitted it in the dev blog, so please, stop.

(And this is coming from someone with an 84% win rate on pharah in comp - but I’ve only played 25 games on her.)

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Lol Of course they are going to feed you propaganda. The game is about maximizing player retention. Players with a healthy mindset can take loss better, they’ll blame themselves and keep trying. The ones that need wins are the types that blame everyone else for their bad positioning and suicidal tendancies, but there are more of them than the other type. Ever get spanked by a team that doesn’t even use cover or make particularly good plays, but you watch yoyr team try the same stuff back or a slight varient and it falls flat? It’s a carnival game.

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It’s not exactly 50/50 but it’s around there… More like 60/40 | 40/60 is where you feel it.

There will always be exceptions but it’s pretty much the consensus.

Went on a 5 game win streak. On the 6th game, I get people going 5-20 with zero clue what to do on my team. The enemy team, all like 25-3. The matchmaking definitely causes you to lose before the match even starts. I saw a top 500 streamer the other day get a unranked player that hand’t played in years, that did very poorly, in their game after they went on a win streak.

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And you know this, how?

You don’t understand what evidence is.

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Same thing after I decided to get back on and play a 7th game. Now I’ll lose a few more, then I’ll win 5 or more again, then rinse and repeat. The thing is. It’s not even about not wanting to lose. It is about the terrible quality of the matches that you do lose usually are. Rarely is it a hard fought victory for both teams. Almost always it is due to one or more subpar players dragging the team down, leading to a stomp.

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It’s beyond ridiculous. It’s eye rollingly stupid when you can plainly see the game screwing you over.

They deserve a dead game.

One of the worst attempts at a matchmaker, trying to control the experience.

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If literal 50% winrate is forced, how is it possible to even climb?

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