The Effect These Mercy Changes Will Have Is Bad For Everyone

I’ve never disagreed with Aurora. I just don’t like how this individual approaches other people sometimes – I’ve seen other posts and it doesn’t look too good.
I guess it was my fault; I was just trying to push the buttons of a notorious Mercy main, which I managed to do, though the whole thing was my fault. I shouldn’t have done it.

Oh already Mercy mains crying for riots when they was complaining when people were talking about her mobility being too much … funny

They have been nerfing Kiriko’s survival via nerfs since she has arrived especially teleport invulnerability.

We live and we learn. There are things we may agree with while there are things that we do not agree with. agree-to-disagree but pushing buttons and insult does not support nor give substance to the foundation of one’s argument. If anything, it just gets dismissed and goes unjustified.

As I stated, we live and we learn. One thing is for sure though, these GA changes are not ideal let alone very clucky.

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The mobility was too much. Ridiculous to have her zipping around the map like that.

For my playstyle, it’s a huge buff with that buff to healing on targets below 50%.

I’d like to try these changes first to see how they feel overall. But one thing is for sure: these kinds of changes (including Kiriko’s) are making these heroes feel clunky.

I saw Niandra’s video, and it looks bad. The devs are taking the fun out of the support role with every patch, a role that desperately needs more players.

I won’t argue about mobility or whether Mercy deserves these changes or not, but I’m worried about this kind of balance decision. Who will be the next support they’ll make less fun to play as?

And yet she is still higher picked than Mercy, has been hard meta since OW1 launched months ago, and is just as survivable as current Mercy. So again, where are her nerfs?

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I dont even play the game anymore, whats the point? My favorite hero just keeps getting worse and worse with this pocketing nonsense, MAKE IT STOP.

I just want Mercy to be a main healer again, with the juggling playstyle, IS THAT TOO MUCH TO ASK?

This.

Surviving used to be Mercy’s thing. She had less impact, but she could at least stay alive.

Now, Kiriko survivability is just as good if not better than Mercy.

So why nerf Mercy? Especially when Kiriko also has way more match impact.

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Because they need to sell this season’s Battle Pass :face_with_hand_over_mouth: Same reason they buffed JQ in two patches during her BP season, and took ages to nerf Genji in S1 lol

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They literally nerfed her healing too with the delay in her healing recharge rate… Kiriko has already received multiple nerfs.

They finally made guardian angel less spammable by one less second. That is like the lowest mobility cooldown in the game. One second to stop the guardian angel spamming makes her have more counterplay.

Season 2 she barely died.

Now she has 67 hps on low hp targets making her a better healer overall in team fights.

She even keeps the 60 hps and gets 90 hps with that new mechanic on guardian angel. That is can be a healing max of 4-5 targets (with units like bob) 90 x 4= 360 hps with bob that is moments mercy can heal for 450 hps with this change if everyone is critical and get 90-120 hps self healing.

Mercy just has to heal low hp targets now and let the other support top off other players.

This rework could also work well with the two new supports being added to since they often make changes considering future patches/heroes and stuff like the new bridgette kit.

Fact is they gave her powerful compensatory buffs in the healing department while only giving up a second on GA. That’s a huge power increase to her healing potential, while opening up her to more moments of counterplay/vulnerability. Which is addresing the season 2 issue of her survivability being too high.

No, Mercy doesn’t get any “healing super powers”, all she gets in S3 are nerfs, nerfs and more nerfs.

A new support isn’t coming for 3 more months lol that’s a terrible excuse I’m sorry

Luckily the Dev Jared and Andy both said they will be monitoring her closely and listening to feedback on how she feels to play, and even Seagull said it was iffy, I expect at the very least a partial peel back of the CD nerf in the first 1-2 patches

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Her healing having leech means she doesn’t need to skip combat to have self healing so that means she can take some hits during combat and heal it off. Not that you’d want to stay in LOS. But the did nerf her mobility and compensated her with more healing and more passive healing sustain during the midfight.

A bit you are forgetting is

  1. You are never healing a target with 1 HP realistically
  2. The moment that target is more than half health, it drops back to 45 HPS. So, it’s not 67 HPS. Someone did the math and it’s more like 56HPS from 1 to full. Which is vastly different. She essentially got a 5 HPS change and that doesn’t make up for gutting her overall playstyle.

Your own video you shared talks about this.

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Hmmm not necessarily. Remember you have another healer with you. So if you are pocketing a tank for example you will do 67 hps while its under 50& health. You can also account the other supports healing and mercy herself can focus on low hp targets for that chunkier heal.

The noticable change is that guardian angel healing can go up to 90 hps with critical health now. So that being up on 4 targets nets you the average 240 to up to 360 hps. That’s like a weaker zenyatta ult while also healing with her leech.

So there are tradeoffs. Mercy becomes bulkier during the fight vs sustain and doesn’t need to hide as much and can even afford to body block sometimes depending on the heroes you are facing.

If we get supports that mitigate damage taken for example that would also make mercy pretty good with that sort of mitigation. The new supports have been mentioned to have new mechanics as well.

She also keeps the support passive so it’s actually like she got leech ontop of the old mercy passive.

Here’s what Skeitsti says at around the 3:40 minute mark in her video:

“I’m sorry but Deb’s take that Guardian Angel’s nerf is necessary is laughable is as nicely as I can put it. It’s about as laughable as Mercy getting 5 bullets. This is the one thing that Mercy players begged not to change. and they changed it in such a damaging way. Mercy uses GA most to peel for themselves and lowering the cool down lowers her survivability and makes her easier to kill. Some say lowering it’s cooldown increases her skill ceiling but I think that is incredibly lazy.” (Not exact but close enough)

Please take note this was said in the video you posted.
Outside of Valk, her extra healing does not give her that much more durability. Not the correct compensation of it atleast. Which is what most people are complaining about; Mercy was already extremely hard to kill in Valk and making her more tanky in that form seems worthless if the Hps can be negated by a oneshot. However, outside of ULT, she is WAAAAAAAAAY more vulnerable and makes it harder to heal allies.

and, again by the video you shared, all the overall changes imply it’s essentially a net nerf.

Other comments that were said in that video also follows:
“There’s no point in healing the tank once they are above %50 as you do not have the HPS to sustain them. Your playstyle from here is more likely to stick with squishier allies and healing them, switching between healing and Blue Beam which now is incentivized more from this new burst healing mechanic.”

It’s hard for me to try to argue any of the points you are making here when the video you shared already does that.

Just to be clear, it is NOT Guardian Angel that does this. It is her Valk, her ULT. Which a compensation for her ULT doesn’t make up for her overall playstyle she will have to be doing outside of ULT. She will have to hide and be more careful from now on because of this cooldown reduction and the extra healing she gets from healing damaged allies does not change this or give her enough/reliable damage mitigation.

Infact, she will be even more of a pocketing support that needs DPS support from this change.

EDIT for those still reading this:
Changes went through and, as expected, she pockets way better now. The new complaint, understandably, is her healing is TOO strong and it is understandable as to why. It most likely feels like she’s been buffed while being less fun. Which, this is ironic, she is stronger than ever and just isn’t as smart to play or as fun as she used to be.

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The effects of OW2 existing have been bad for everyone so far, there is no scenario where they can buff any hero now thanks to 5v5. But hey this is what you guys wanted I guess?

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Thankfully most of us can play lots of other heroes, but if your favorite is no longer viable or is fundamentally changed, why play? If the change is bad, and I continue to play, I sure as heck won’t be playing support. Guess everyone just gets to figure it out while I play dps. :joy:

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Huh. I hadn’t really put too much thought into Mercy but all of this makes a lot of sense…So my takeaway from this is that the devs just reinforced the Sojourn/Mercy meta even more while nerfing all of the other semi strong heroes?

Yeah, I’m sitting this season out.

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