At least it’s a start in the right direction.
Only the forums would find a way to complain about something… the devs nerf it… and they complain harder
Yes, it’s not like they nerfed shields and there’s 15 other forking things to block every minute.
If you need to be Mano to have fun in this game then your game sucks.
Could also make the more mobile a hero is the less resistant they r to cc. Since cc is suppose to be the counter play to mobility.
thats because people rarely ever complain about the duration of individual cc. Much like how no one ever thought lucio alone provided too much heals in GOATS, the problem comes when they’re stacked.
I played against a very good sig/orisa the other day. Halted as I almost got out, then sigs small CC primary effect, then mccree stunned as he’d gotten to my location, and then FTH. 3 in a row. I was mercy. I couldn’t move. I couldn’t GA out of there in spite of how many times I’d tried to.
People are allowed to point out that they don’t think that nerfing CC duration will help with CC stacks. It will make CC less effective against high mobility targets and not any less annoying to the people CC is already hurting the most against. It’d be like only reducing Shield Bash’s damage to 5 dmg, and still letting her go through rein shield.
It’s less effective against Tracer (it’s intended target), but she’d still be able to bully Rein (whom she should lose to in a 1v1)
That’s a strange claim, because getting chain stunned is pretty common for tanks. I can’t tell you how many times I’ve seen a dive tank die to Flashbang->Hook/Accretion->Sleep Dart with a Halt somewhere in there (which is so close to being a stun it might as well be with how it unnecessarily paralyzes you). It’s a lot of times. Reinhardt gets to enjoy Flashbang->Shield-Bash->Hook/Accretion->Sleep Dart sometimes, though honestly he rarely survives the 2nd or 3rd stun unless he received Nanoboost.
This is just speculation on my part, but I suspect diminishing returns on stuns might be what Jeff was talking about with
They may not be able to efficiently put it in current OW engine so maybe we can see stun resistances like that in OW2? Again, just speculation.
You don’t need to be Mano to keep your Shield ready to block powerful cooldowns. If you can train yourself to block Shatters as Reinhardt, then you should be very capable of blocking a 5 dmg Sleep Dart. Reinhardt’s Shield is the most flexible and the most durable of shields and he can play corners/pillars to make it last even longer.
Reinhardt’s Shield is supposed to be used to either engage or disengage, not just stand in a spot and hold position because there’s Orisa for that playstyle.
I’d say that both the duration and cooldowns need to be nerfed.
Exactly - And we wonder why there is a tank shortage It ain’t fun being chosen by CC piling.
“I seek the Chosen One, to have my curse undone,
Embrace the dark, or praise the sun”
JT Music, “Darkness is falling”.
Curse of CC has to be undone.
they make sense with the other change they made a few patches ago that cc don’t stack anymore, so having shorter duration means stacking them is even less effective.
At the same time some numbers seem to last an extremely short amount of time, so much so i wonder if they are actually gonna be effective unless stacked a bit.
I mean. I don’t quite understand this. Regardless of how much CC they add to new heros you can never have more then 6 heros.
Yes it is possible to make heavy CC comps due to new hero releases but Cc is needed.
Frankly stuns arent even the issue. Most stuns are from OG heros. Or near OG heros anyway.
McCree, Ana, Hog, Mei, JR, Shatter
most recent addition being Sigma rock and I guess Brig stun
Most CC is actually Boop based. Back when they changed how boops work. If you recall you could actually lean into boops and reduce or increase the distance traveled. It allowed for more control of your character and was infinitely important for certain tanks too. Winston became and still is trash because he can no longer lean into boops like he used to. For such a huge squishy target who depends on being close to do anything it’s game breaking.
Bring the old boop mechanics back. Also sustain damage needs to be looked at. Burst is king which tends to invalidate chip damage heros.
I don’t like the sound of that because blizzard would probably go overboard and put it on 2-4 characters. This would ruin pharah, echo, lucio, genji, and anyone else with movement passives.
The problem is that there are many easy and hard to kill characters that have easy and effective CC. CC works well for a hero like Mccree, who is vulnerable and relatively easy to kill. On a hero like Brigitte or Wrecking Ball however, it just feels oppressive. CC, especially stuns, should be reserved for heroes that are vulnerable in some other way. Mccree, Ana and Reinhardt are good examples of such heroes. Mccree and Ana are slow glass cannons, while Reinhardt has a very limited range and is generally unable to do much against mobile heroes.
Freeze and hack at least give you ample counterplay, especially freeze. I mean, shields, mobility, instant stuns, damage (it can be out damaged by every hero), and knock backs. That’s great counterplay.
Since when did CC terminology mean everything under the sun? Remember the days when “knockback” and “displacement effects” weren’t the same as CC mechanics - mostly reserved for stuns, interrupts, and lockdowns.
You’d have to deal with a lot of stuns just not working anymore, then. The impact of making stuns ‘unstackable’ is that there will be instances where you use a flashbang and nothing happens and you may not even know why, especially if you just came around the corner and didn’t see the stun that Rein just got done getting. It’d cause a lot of problems as far as the consistency goes for the characters that perform stuns, whereas now if you’re a tank and you get stunned you at least know where it came from and probably could have taken action to avoid it. Speeding Hammonds aside.
I think this is a good point. With Brig, I honestly wouldn’t mind if she couldn’t stun people if she was survivable without her stun. The problem is that now her shield is a piece of paper and if anyone breathes on it too hard it breaks, so I can’t put myself in any potential danger melee range despite my weapon being a melee weapon, and my healing utility basically being reserved for when I use it. [the armor packs are… okay, but when I play her I do NOT feel like a healer that can just dish out healing when she wants like I can with other healers. Even Lucio I can amp it up y’know.]
So the only way Brig can get a reliable kill is to use her stun and then wail on them, because if it’s just a 1v1 she’s not going to survive it with her shield broken as it will be as she waits out abilities / amo. I mean think about it;
You have no stun. You go up against McCree. You can either wail on him and kill him in what, 3-4 smacks? Well, he’s going to shoot you down easily in that time. So you hold up your shield, he shoots it down, it takes a while because it’s not made of paper in this universe, you manage to last until he’s forced to reload or only has 1-2 shots, you lower your shield and start wailing. That second scenario is a far more ‘even’ scenario, because both characters have a decent chance of winning the duel.
Right now Brig needs stuns and knockbacks in order to exist at all, that’s not her fault.
If you don’t use whipshot, it would be 6 smacks to get a 200 hp hero
Seriously? Damn no wonder I feel like I can’t kill anyone with her when I play her. I don’t play her often, it’s too… Difficult isn’t the word, patience-requiring? I don’t have that kind of patience. Feels like you literally can’t do anything all game unless your whole team is around you, because otherwise it’s too much risk and you’ll just straight up die.