The CC nerfs kinda miss the point

I get that, and I’m sure there are people who avoid tanking because they are the focus.

But realistically burst damage and CC are the only ways to bring down a tank. We can’t just give them blanket CC reductions considering how impactful the role already is, and they already manage CC far better then the rest of the cast.

lol, that must be why I’m in high masters :smiley: you got me!

The chain stun isn’t in of itself the problem, but I do think that these changes don’t actually address the CC problem. They do these nerfs to certain heroes that never needed them. I mean, who in the Hfil asked for Ana, Reinhardt, or McCree’s stuns to get nerfed? Nobody complained about Ana sleeping because the ability to hit that is a skill shot. Same with Reinhardt and McCree. It also isn’t going to change how people feel about getting shattered by Reinhardt for example and all that does is give the Rein less carry potential.

When you treat high risk stuns the same as low risk stuns (Mei freeze, Brig Shield Bash), that’s when nerfing CC like that is not okay. Especially when heroes like Wrecking Ball, Orisa, and Doomfist came out of this unscathed and I think their CC is worse in comparison to the previous three I mentioned.

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That THE problem with CCs, stuns or not.

…no? The only way to really manage this is by starting with a months-long analysis and planning stages as to where you want CC to come from in this game, and then doing a lot of removing it from heroes. Cut the the sources of CC in half, address the reasons why some CC are absolutely necessary (high-mobility and other slippery characters), and move on from there.

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Treating skill shot stuns under the same umbrella as the low risk stuns is a problem as well which is what these changes are at risk doing to the game.

Thus why we need something specifically targeted at CC stacks. The nerfs do help a lot however, by diminishing the effects, which when stack add up together.

Ana’s sleep nerf is quite laughable if you ask, skill shot or not it’s rare to get to the end of it. Lower it another second and that would be nice.

Except that nerf was not needed. Literally nobody complained about getting slept because it wasn’t easy to hit and it is on a sizable cooldown to boot.

I did. It’s an extremely long CC, worse than death sometimes.

Good nerf, could have been harsher.

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One that you deserve if you fail to block it with your shield. If you get hit by it, you got outplayed and deserve whatever punishment that may come your way. It is nothing like Freeze or Doomfist’s everything.

Probably not the most popular choice, but what about relegating all hard CCs (Knockdown, Stun, Freeze, Sleep, some other third thing) to Ults, and reworking CD CC to softer effects, including currently unused effects, like blinds and disorients?

Wouldn’t be clean, or easy, most likely, and it’d require a few reworks/retools, but it’d ease up the flow of matches somewhat, I’d think.

While 4 is rare, I have gotten CC’ed 3 in a row plenty of times. And it feels pretty much the same.

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That’s asking a bit too much. You’re ruining the entire game at that point.

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I proposed this once. A salty tracer main attacked my topic

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I don’t think that it’d cause that much of a disadvantage for the DPS and support role. Most of the tanks feel kinda weak right now, burst focus team damage and CC can easily shut them down. Most of them cannot tank that much, can easily feed (D.va, Winston, Orisa, HAmmond)…

Almost only way would be adding some time limit on CC. For example, if you been hit with CC, you are immune to it for next 2 seconds.

Long cooldowns only enforce CC stacking to ensure, that target won’t escape. Since kill is a kill, if you have to spend multiple CC abilities to be sure, that target has 0 chance to survive your attack, why not do it?

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This. THIS. T H I S!

If you get stunned once, it’s ok - maybe you recover and don’t get instantly deleted. But when you just enter the fight and get CC’d into the infinite oblivion that’s what makes people go nuts.

The CC timing is even worse for people like me with high latency. Can’t count how many times I flash Tracer and am not even able to shot once before she recalls with my M1 pressed down - now flash is even shorter… means it will be only a ability stopper for me.

CC’s from ultimates are something I’ve never had an issue with. It’s an ULTIMATE. The problematic crowd control in Overwatch has always been the ones that you face every 5-10 seconds. Not the one single ult you face once every couple of fights. Mei, Doom, Hammond, Orisa’s Halt, Sombra, etc. Like, nerfs to earth shatter? It’s an ultimate, broseph. That’s like reducing the time people stay in Grav to nerf Zarya. It’s pointless. As OP said, it’s not the ‘duration’ it’s the quantity of crowd control we see non-stop all game. You’re a frozen, hacked, ping pong ball in 2020.

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You don’t even have to play tank to imagine how this is common af.

I don’t mean to sound like I’m attacking you, but you are either a bot or literally never main tank.

It’s possible, but not common. And thanks, I still feel attacked :cowboy_hat_face::+1: Again, I must be a bot, that’s why I’m a high masters tank/heals, but thanks for your input!