You get half a Battle-Pass worth of coins for completing every single weekly challenge for a season.
The Pass will also cost 1K credits, the same as a regular skin and most people will be forced into buying the new hero, else they waste 40 hours trying to grind.
This is a really poor monetisation model when looking at the long term.
Heroes shouldn’t be in the Battle-Pass, the main draw should be the Mythic Skins, not a P2W model.
You should earn enough coins from completing one Battle-Pass to buy the next, or at the very least reward players with a free Battle-Pass Ticket if they reach level 100 or something, IDK.
Give bonus rewards, such as exceptionally high coin drops for continuing to level-up past Level 80.
next thing they would said ‘’ well you only need to get BP that contain new hero ‘’
this is stupid most of people on this entire planet reason to buy BP is to get exclusive cosmetics that won’t return not Power well this before OW2 released
I want to spend 40 hours learning a hero, not 40 hours trying to UNLOCK them.
Fair enough, but completing every single weekly challenge giving you HALF a Battle-Pass is just pathetic.
Unless there’s Weekly, Daily, Role and Hero quests that can all be done easily and interchangeably, whilst not requiring a 24/7 grind, you just won’t make enough credits to unlock anything meaningful.
" Apex Legends’ Battle Pass takes about 100 hours to complete with bonuses"
" between 5 and 7 weeks.Dec 19, 2021" fortnite
people like you conveniently leave out the fact that it takes up to WEEKS to completely level a battle pass up
I think it’d be a great idea to give F2P players half a battlepass cost worth of credits per season of grinding, and battlepass purchasers half too, so people who buy the pass and complete it get the next one free, and people who don’t can still get a pass every other season.