Widow deals 120 damage fully charged. This takes 1,25 seconds.
Bastion has armor.
Bastion takes 20% reduced damage.
She will hit him for 91 damage.
He can heal for 75 per second.
So he can heal 93,7 health before her second shot.
With the buffs thus far, he feels pretty good… The only change I would give him (well, all heroes really) is something to allow the player to get a feel for their current spread level using something other than the bloom on the reticle. I like a static reticle, but I would also like to know how accurate I am. Something like a color change, one color for minimum spread, one for maximum, and the player can choose colors for each.
Genji deals 120 per swing.
1 swing each 0.86 seconds.
Bastion has armor. Armor reduces swing damage by 5.
Bastion has 100 armor and 200 health.
He heals 64,5 per 0,86 seconds.
Bastion will survive swing 1 with 185 health.
He will then heal up to 249 health.
Swing 2 and he is down to 134.
Heal up to 199.
Swing 3 down to 79.
Heal to 143.
Swing 4 to 23.
Heal to 88.
Swing 5 kills him.
This is only If the genji focuses his ult on only the bastion.
If the genji starts his ult right on top of the bastion.
And only If it’s a 1v1.
Doesn’t do anything.
Either he uses it to get close to bastion, uses it as the first attack on bastion, or to get from bastion to the next target after him.
Swift Strike can be used between dragonblade swings to add damage without interrupting dragonblade swing timing. That’s 50 extra damage, basically for free. And that makes a difference. Bastion dies on swing 4 instead of swing 5 with Swift Strike in play, assuming the rest of your math is correct.
Genji swing 1 down to 209.
Bastion heal 273.
Swing 2 to 182.
Heal 247.
Swing 3 156.
Heal 220.
Swing 4 129.
Heal 194.
Swing 5 98.
Heal 163.
Swing 6 67.
Swing 7 kills bastion. ( the genji, who is at such a low skill floor that healers run away, won’t ever get this)
So, no. False. Bastion doesn’t just die.
People at plat or higher doesn’t run either.
A single swing not on bastion, and bastion lives. So you can’t use two swings on a healer.
He got less spread, which is a hige buff. ATM he only needs QoL stuff, not CC or mobility,
Which is why his damage needs to be balanced. Thus his spread got decreased and now he’s much better. Not as good as Sentry used to be, but once again he just needs QoL improvements.
I advocated for less spread and QoL improvements. So far we got less spread, not we just need the QoL stuff.