Blizzard’s implementation of cross play (specifically - PC/console cross play) has generated quite a bit of controversy. I’m seeing a lot of misrepresentation of what the argument against it is, and a lot of bad counters to this argument. I wanted to explain what people are saying in the most distilled form.
The argument has two basic components.
1. The matchmaker is not as accurate at making balanced matches when there are PC and console players in the same pool.
This is not because console players are worse than PC players. It’s because the numbers that the matchmaking algorithms input (MMR, stats, etc) are not directly comparable between PC and console.
If you make two clones of a given player and place them on opposite sides of a match, one on PC and one on console, then on average the clone on PC will have an advantage over the clone on console. It doesn’t matter if their MMR is the same on both platforms. It doesn’t matter if their stats are the same on both platforms. The average advantage will persist. The matchmaker thinks that it did a good job balancing the match by placing these identically skilled clones on opposite sides, but in reality it’s created a disparity.
Blizzard themselves have let us know in no uncertain terms that they think that the matchmaker will be less accurate when the two pools are mixed. If they thought it could still create balanced matches then they would have put cross play in competitive.
If you think that mixing the pools does not affect the matchmaker’s accuracy, then you should also think that implementing cross play in comp is fine.
Note that for this part of the argument, it doesn’t matter which game mode we’re talking about. The matchmaker’s accuracy is either affected, or it isn’t. You can think that the accuracy doesn’t matter in quick play, but that’s not relevant to part 1.
The matchmaker’s job is to make sure that matches are as close as possible and that one sided matches are as rare as possible. An inaccurate matchmaker will makes one sided matches more common. This leads us to the second part of the argument.
2. A large portion of the player base enjoy close matches more than one sided matches.
This is true for people who take quick play or arcade seriously, for people who use quick play as a warmup, or as a place to learn new heroes, or as a mode for chill games where they try their best but don’t sweat it if they lose. A close match is more fun than a one sided match.
That’s it. That’s the entirety of the argument. People want close matches, PC/console cross play leads to less close matches, people want a solution to be found.
I think that you can’t hold the views that PC/console cross play should not be in comp, that close games are more fun than stomps, and that there is no issue with the current implementation of cross play and remain consistent.
A lot of the counter arguments I’ve seen don’t seem to hold water. Here are some of the common ones.
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It’s just quick play, it doesn’t matter. I dislike this argument because it’s so dismissive of other people’s play styles. It also has no bearing on the issue. Most people enjoy close matches more than one sided matches, regardless of the mode. That’s why the game has a matchmaker. It clearly does matter how often the game gives you one sided matches.
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You’re just being an elitist PC player. You hate console players and don’t want to play with them. I understand that some people are hearing this, but it’s not what most people are saying. It’s not about console players being worse than PC players, it’s about the matchmaker being worse when the queues are mixed.
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Some PC players play with controllers. This is true, but immaterial. As long as they only play in the PC queue, the matchmaker sorts them into the right games.
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The matchmaker will sort this out over time. This is false. As long as console players sometimes play in the PC queue and sometimes play in the console queue, the matchmaker can never sort them into the right PC MMR.
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Some console players are amazing and will destroy PC players. This is true, but again - it’s immaterial. The accuracy of the matchmaker is a question of averages. The fact that some console players are amazing doesn’t change that.
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My friend is top 500 on both console and PC. This may true, but it doesn’t matter. It’s an incorrect comparison. If your friend was cloned and played against themselves (which is closer to the situation at hand), then the clone with the KB+M will, on average, have an advantage against the clone with the controller.
The only counter argument that I can think of that makes sense to me is that the price is worth the benefits.
Time will tell what the price is. My games over the past two days have felt a bit more special, but I’m waiting for a larger sample size to get through my confirmation bias. If it ends up being noticeable, then this will be quite jarring given that many PC players and console only players (who have had their console specific balancing removed) are being asked to pay the price for a feature that they’re not reaping the benefits from. It’s especially jarring since the difficulties could have largely been avoided with some simple tweaks that would have made the controversy disappear.