Thanks for doin nothing vs smurfs

never reported anyone

and again, I’m not a game dev, I’m a customer who see a problem, if I see a bug on any hero I don’t know where to start to fix it, so asking me ‘‘what do you suggest to find a solution’’ is a stupid question

I’ve always heard something about Smurffing being fixed in some crazy way. Outside of an actual Government issued ID. It can’t be solved any other way except to do what ONLINE games do that HANDLE smurffs properly and that is putting NEW players into a pool with OTHER new players.

If they are playing WELL, put them in ONE pool and if they are playing bad. Put them into the other pool and if they have drastic skill-shifts. Expect that account is probably a SMURFF and keep the account in that pool until the player gains enough time. on the account to put them into GENERAL POPULATION.


General population pools seam to be something we’d been somehow promised. That new players wouldn’t be ALLOWED into general population. Suddenly that was thrown OUT the door and we’d never seen so many issues in this game until the 2017 Q4 match maker revision. NOTHING has changed since then, other than a message of “play nice, play fair” and that awful match maker change took place. Which made ZERO sense to me as to why they did this!

I will assume you are talking about Dota 2.

And I have to say… almost none of Valve’s smurf veto methods worked.
Their SMS lock per accounts have somehow been bypassed, the hours of play also count fast games mode and banning only makes them come back within 1-2 weeks.

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Can I get a quote on this?
Or at least a definitive definition of unfair advantage?
Me running 165hz/fps on a 25ms ping vs you running 30fpson a 130ms ping…

Let me quickly report myself for cheating

Me not using crappy failure guarantee hardware gives me an advantage.
Getting VoD reviews gives me insight much higher than I am capable off understanding…
Still cheating?

I took the time to find a nice e-dpi, you didn’t, unfair advantage?

Some ppl have more time, is that an advantage?

People always scream unfair advantage but I can understand tons of legit stuff under this.

I’m not defending actual mm manipulation, but this term is getting as lose as the term “smurf”

Oh, yeah, that’s a cool idea but its not possible to do now. I thought you meant it was something i could check not.

MMR is used for quick play which means that your 10-year-old teammate would not put you at any disadvantage - her skill level would be accounted for.

MMR is based on ingame stats (i suck at aiming with a controller) and winning/losing… and we lose a LOT.

You and your teammates each have separate MMR. Which means who you team up with shouldn’t really be a part of the conversation as your team mate should already be accounted for. Otherwise any smurf could just group up with someone who is bad at the game and get a free pass to smurf. In fact if you are losing a lot and your own MMR is going down because of your team mate wouldn’t that have made you even more of a smurf?

We can argue about whether you specifically as an individual have an advantage going from one platform to another - I would agree with Thrillho given that obviously aim is not the only skill in overwatch; knowledge of the map and angles and health pack locations and so on obviously do carry over.

Also MMR is based on a number of things including expectations.

Kaplan:

In Overwatch, whether your MMR goes up or down is contingent on winning or losing. But there are a number of factors that determine how much that rating goes up or down. For example, what map you’re playing on and whether you were attacking or defending is factored in. We know the win rates on attack/defend on all of the maps and we normalize accordingly. Not all wins and losses are equal. We also look at your individual performance on each of the heroes you played during the match. Everyone has better and worse heroes and we have tons of data showing us what performance levels should be like on those heroes. We also look at your opponents and whether or not their matchmaking rating is higher or lower than yours. These are just a few of the things that are considered when determining how your skill should go up or down.

Lol then Sony would tell Blizzard to sell OW somewhere else. Sony allows online play without a subscription. Blizzard can’t tell Sony which people are considered legit or not. MS needs a credit card to get a 1 free month of live. Which is why there are no smurfs on Xbox.

Well, yeah, but being with my teammate means i lose more and i dont actually care as long as she’s having fun, so our MMR must be pretty damned low. While my teammate doesn’t mathematically affect my MMR, it does impact my win/lose ratio, so its indirect. Being a smurf requires you to be good, which i’m not. People only complain about smurfs when they carry games. I dont.

And yeah. i’ve done plenty of research into MMR systems including designing my own. Personally i’d prefer a flat win or lose system instead of all the extra stats rubbish, but that’s not gonna be a thing while smurfs exist.

Smurfs have never been a problem in any PVP game. They simply serve as a convenient excuse for those with a weak mentality

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Overwatch the only game where people cry about smurfs instead of just trying to get better each game so they can, little by little, close the gap

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Other things that minionbanana thinks are fact:

Bigfoot
Flat earth
Chemtrails
Black helicopters fly over the USA

h ttps://metro.co.uk/2021/03/25/valve-to-ban-dota-2-smurf-accounts-following-launch-of-netflix-series-14306652/

One of the biggest PvP games ever has a smurf problem, and they put in measures to fix it.

[From site] Making a new account to dominate weaker players is known as ‘smurfing’ but from today, Valve is taking a much harder stance on the issue by banning any accounts that are found guilty.

Well done valve.

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THere is nothing to be done with smurfs if your personal skill is issue.

Ok, but in this game really nothing has been done against.

The only things that blizzard is is making profiles private (pro smurs) and hide premade (pro smurfs).

About skill, does not matter: you play in a elo game, matchmaking have to match you with same elo skill.

I think ow community exaggerate elo meaning. For me all ranks are the ladder. So you start at the bottom and go upwards, that is the point of competitive mode. No one cares if you decide to not climb, either you hardstuck or smurf/deranker - these both are same for me. Ladder is for climbing, and if ppl can throw games in comp callnig their lack of skill as an excuse, so can do smurf with multiple reasons. That way if casuals have right to play COMPETITIVE mode casualy (ruining others games with their unwilling to learn the game and climb to gm) same casual way could be used by others, who you call smurfs. That’s my point which leads to obv logic, that only skill matters in the end and you decide if you are victim or that one who learned this game and have fun now playing it the way he like it. You want to fix YOUR smurf issue - climb, no other way. I did that, I beat smurfs, I wanted to be able to protect myself and friends who I play with. When my friends start complaining about smurfs, I say - play better it will fix your problem, also I call stuff which they made wrong during game, but they never learn, always complain. So, logic is clear, ppl who have “smurf issue” are hostages of own mindset and game approach, so deserved tbh.
THe difference between smurf and hardstuck, that smurf is actually climbing, but he want either repeat this process or play casualy. To be able to repeat, you have 2 options, spend money for new account, or derank to avoid spendings (I guess that is why it is against ToS at 1st place, not because “competitive integrity” cause there is no integrity for a long time, since brig made goats, which leads to role lock which leads to 15m q time which leads to unplayable game and 1st reason to smurf)

Look last Youroverwatch video about ranked issues.

I spent a lot of my time comparing myself with forum users who do not complain about the problem, they’re addressing it as a placebo (a placebo that is confirmed to date in many newspapers, in the same producers as Volve, Raiot and Blizz; although they look good as interested parties to give certain data on the incidence).

The hardstuck speech is for me not to be taken into consideration, we are not athletes of an anime in which with a compelling background music we grit our teeth and climb the summit, we are simple customers of a fruition service, who want to click the queue and find us in enjoyable matches: if in every match you find yourself with more than 50% of new accounts (regardless of whether they are smurf or not) the thing already stinks. The matchmaking of the elo is structured to not be able to filter the smurfs, which is why they are forbidden in chess. I add that a user on youtube published a descriptive study of his, albeit to the good (not because of the user but because of blizzard that makes this game exceptionally censored) and found that about 33% of the matches were sabotaged at the start because of these accounts (a downward estimate since it is easy to spot the big smurfs that put on a show, but those less distant from their elo who still manage to win games in a less obvious way may be more).

We are simple customers of an elo-regulated service, if you company sell me an elo-regulated service but first of all you allow smurfs to access it (which is not compatible with elo systems) and then you are aware that some lots are altered by this and you do nothing to intervene (perhaps making money from these smurf accounts) you are scamming the customer.

There is no evidence because:

  1. These companies do not have to provide evidence of the transparency of their matchmaking to date due to a legislative vacuum
  2. Certain data have never been leaked from any of these companies, even in an unofficial manner
  3. No consumer association has ever lifted a finger for us

There are clues to the existence of smurf:

  1. Yes, as already mentioned, many newspapers, users and the producers themselves have already expressed the problem for 10 years
  2. there is no data on the incidence, due to the companies.
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then, don’t click competitive mode if you go there to not compete/improve/learn game/tryhard/be athlete.
Match joy depends on how much difference is done by you.

You know content creators have their views and just preach to an echo chamber right?

It is no different to you only reading the comments of one person you agree with on here.

Just have fun playing with friends.

No, because there are terms of service, and we both play in a elo system. In a elo system there are strict rules that are what I described. You are defending a point that neither blizzard defend in their ToS, they simply unofficially tollerate or don’t fight.

If you think you want to compete, improve, learn a game you can do, but it’s not ranked the place to have custom kinds of training; the ranked in a elo system are simply made to make balanced matches with players of same elo (google elo)