Thank you dive for killing the game

just like everybody else

it wasn’t fun for bad supports.
dive hard punished mistakes, which making more or less mistakes is related to skill.
aka you’re just not good.

Brig 1.0 (and still Moira to much lesser degree) were products of a bad design phase. Brig 2.0 however showed they can rework things and make them substantially better, Brig now is a game-sense/positioning character for skill, and even a bit of mechanics with the whip shot (no, its not equal to a widow head-shot duh). What I find a bit annoying is they did a very good re-balancing soft-rework with Brig, but seem steadfast in not adjusting Moira - I don’t get it. The skill match ups are pathetically out of line, whereas say a Genji/Brig fight is much closer.

As Jeff said, the 2016/17 community was in a “Don’t nerf our precious Dive characters” mentality, and OW has paid a steep price ever since with questionable design decisions and even show some weird thoughts with the decision to not make Echo a support… despite the community by and large expecting it.

I also got the fact you were in part being half-serious, but the points stand. I will say I have no issue with a non-aim kit because that is what makes OW different but the kit needs to be good about requiring game-sense/positioning if it trades off mechanics. Moira’s just makes all three skills less important, hence it is a bad design.

In paladins they have furia, which is the opposite design of moira, she does more damage if she heals, so it encourages you to always heal your teammates to do more damage.

When widow’s skills are in the headshots and aim, brig’s skills are in the teamwork and as a support it surely does work. So I still don’t get why some people like samito and nateson hate brig cause now she changed so much to a real healer instead of 3 categories in one.

I’m half serious with their bad design choices and their choices in general. When they used to listen to the community when the game came out, now it’s more about what pros and top 500 need. We got echo in the dps category just so people see her pop off in OWL.
That’s what I hate about overwatch, only dps heroes are designed to “pop off”, main tanks don’t pop off with shooting but with protecting their team, same for healers who have to do the double job of being dps and healers. It also doesn’t help that dps players get those mechanically demanding heroes and we got released brig and moira.
That’s what I meant with dive killed ow, since I’m a support player, they’ve released moira and brig just to counter dive when they could’ve released a dps to deal with their mobility with skillful abilities not brig 1.0 and moira.

At least they reworked brig, but still waiting for that moira rework. I remember seeing her first designs and se appearently threw syringes like genji throws shurikens. So why did we get moira beam. I enjoy moira beam don’t get me wrong but at the same time it can get extremely boring very quickly.

But by saying dive killed ow, I mean devs saw dive’s power and created heroes who were less skillful than the heroes they should counter, and for me it’s a petty.

Well written and thought out post by the way, and I agree with everything even down to the problem of Moira (and to a lesser degree with Brig) getting boring after a time. I am not opposed to low aim kits, provided they in turn require greater proportions of game sense/positioning etc. to provide value. Brig 1.0 was terrible in this regard, but got pretty close to perfectly fixed but Moira remains uncorrected. I wish they had taken the tack you describe with Furia, that makes a hell of a lot more sense…

That’s why I’m a main furia in paladins, everything is perfect about her, but I’m a main moira because I like her lore and design, but could care less about her kit, especially when I managed to get out of silver in 4 seasons to plat. She just becomes soooooooo repetitive.

Thanks for replying in such a great way, whenever I say moira should get a rework all I get is “you’re a genji main, learn how to play the game”.

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D.VA should have never gotten missiles. That combined with Hog losing his damage created this butterfly effect we’re seeing now

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I mean I won enough games to get to GM

This is something that I’ve said before but I’m going to say it again, I think how well I did was largely depending on how my team was doing, because if I had teammates that would turn around and help me I’d usually be fine.

And just to add to that, by the point you got to masters you honestly just had to drop using hide and res, because it usually didn’t work anymore because most masters-gm players are usually pretty good at dealing with it

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