And yet, I don’t see how this is the case. I’m looking for feedback (on the game I created) that actually shows how this is the case. Not the hypothetical. 
The masters have twice the chance (they take half damage) against the GMs, which is still better than them taking full damage. Assuming you meant 2 GM versus 4 Master.
Additionally, the example there doesn’t factor in actual game data. If your odds of winning, as per the matchmaker, are approximately 50% and someone leaves, you’re now at 41% odds at best. The mod helps restore those odds.
I don’t understand this example at all.
The usual case would be one player that gets dropped. Additionally, the matchmaker “thinks” everyone on each team is equally matched. There shouldn’t be unreasonable discrepancies between player skill, so it’s also unreasonable to think the matchmaker would deem such a matchup as fair. I still don’t understand your example, so I’m doing the best I can with what you’ve given so far.
And, at best, you’re arguing the hypothetical. I’m more interested in seeing this new dynamic play out in a real scenario.
Yes, that’s the idea. Your team of six will have a slightly more difficult time killing the enemy team of five.
I don’t see how that is an issue at all, btw. You still have that breakpoint, and an additional teammate who can deal an additional 16% damage, assuming a 6 vs 5 imbalance.
Additionally, that doesn’t mean the team of 5 will roll your team of 6. In fact, I argue it’s much more difficult as a team with fewer players to coordinate against a full team.
he core idea of my post isn’t about hypotheticals, and in fact a real solution to these thought experiments exists as a share code (posted above) to a game mode that I think has valid potential.
I think of my game mode as more of an equation which solves a problem, and the code provided is the proof of concept. It’s what a proof does. But feel free to let me know what doesn’t work in my game mode. I already know how 5 v 6 breaks down in most games. This is a possible solution to undo the disadvantage.
Anyways, actual feedback on the game itself would be appreciated! A lot more thought and effort went into this than you think.