Hi guys
Not sure if anyone needs it or not but I decided it can be nice making a list of which tank counters which considering there’s only one in a team. Ofcourse it’s not too fair as some tanks are better against none-tank heroes and some better against other tanks, but still.
Do note I’m talking about design, not balance. Numbers change every couple of months, design less… So please try to avoid talking about how hog for example doesn’t counter anything in his current state, because this is about numbers, not the design…
So without waiting more, let’s begin:
D.va
- Doomfist: both slam and punch go through matrix. punch stops missiles. block is also useful is she uses missiles.
- Sigma: Rock goes through matrix. His grasp can eat the missiles. His shots are also bursty (one per 1.5 seconds which is very effective to stall matrix). He plays from a bit of range so he doesn’t need to get into D.va’s effective range.
- Zarya: Zarya’s bubble is very effective to stall D.va and gain energy from her missiles or ult. Zarya’s beam go through matrix.
Doomfist
- Orisa: Her fortify cancels his punch. he tried to block? spear. javelin spin is very useful for pushing him away.
- Roadhog: Hook cancels pretty much any ability. Roadhog’s ult is also super useful if Doomfist engages with the slam. Hog’s high hp means Doomfist can’t really do much to him…
- Zarya: Bubble is great against his punch. Which is a pretty big deal especially if Doomfist has a charged punch.
Junkerqueen
- Sigma: He has a lot of ways to move her away or block her (knife can be blocked by both of his abilities, he plays from medium range where she can’t slash him and she can’t block anything he does). His body isn’t too weak to shot gun shots due to his thin body.
- Reinhardt: The king of brawl, his shield block her knife, and he has the overall advantage of more health in a 1v1, not much she can do about his charge.
- Zarya: bubble stops all of her abilities. Her body isn’t too weak to shot guns.
Orisa
- D.va: D.va can eat all of her abilities. Has more damage than Orisa and can abuse Orisa’s big body. Can run away if needed and Orisa doesn’t have much to do against the bomb.
- Zarya: Zarya’s bubble block both Orisa’s offensive abilities. Her beam goes through her javelin spin.
Rammatra
- Orisa: has a tool to close the distance, stun+knockback to keep him away during his ult, fortify to try and stall his nemesis form as much as possible & stun is also useful for his block. If you can’t block it - stall it.
- Reinhardt: Rein’s shield can block Rammatra’s normal shot, Rein doesn’t care about Rammatra’s shield or the field.
- Roadhog: hp and defense are better than protections since his nemsis form passes protections. Hook can stop block. Hog’s ult counters Ramattra’s ult.
Reinhardt
- Doomfist: Rein don’t really have much to do against Doomfist… Doom is allowed to get into the back lines and do whatever. Both charges cancle each other but Doom can play from a bit more range allowing him to move more freely.
- D.va: Very high damage to out damage Rein and pressure his shield.
- Orisa: Rein charges? Fortify or sprear, fire strike? Javelin spin. Even her ult counters him while most of her abilities counter his ult.
Roadhog
- Junkerqueen: Junkerqueen has thin body that gives her less damage from shot guns since not all bullets connect. Her yell also ruins a hook combo. Knife can get the slow Hog out of position and into a healing slash. While his gun isn’t too useful, hers is on Hog’s round body. Her ult also stops his breather.
- Orisa: Hook? she uses fortify or javelin spin if it’s on a team member. Take a breather? She uses her spear. She can also out range Hog with her shots.
- Zarya: Bubbles ruin hook combo, since hog doesn’t have a lot of ammo, any stall by a bubble is useful. He’s a great ult battery for her own ult. Zarya also has thin body so she takes less damage from shotguns.
Sigma
- Reinhardt: Rein’s hammer goes through everything Sigma has to offer. Rein’s shield can stall every ability Sigma has up close. Charge is also always useful if there’s no risk to charge into enemy back lines.
- Winston: Winston’s abilities go through everything Sigma has to offer… Rock can be effective if hitting Winston in the sky but it’s all a matter of from where Winston jumps and how much time Sigma has to react to it.
- Zarya: Beam goes through the grasp. His shots are very bursty which helps Zarya’s energy a lot. His rock gives time to react to. Sigma’s ult is also very good for charging up the bubbles. Only Sigma’s shield can stall Zarya a bit but noting too major.
Winston
- Doomfist: Doomfist’s punch goes through the shield. Doomfist can also jump away from the shield if needed. Doomfist also out damage Winston.
- Rammatra: Tries to jump in/out? the vortex. Uses a shield? Rammatra’s 2nd form can go through them.
- Reinhardt: Rein is basically Winston in term of abilities but stronger & more defensive in exchange for less mobility. If Winston jumps into the backlines, one charge and he’s gone.
- Roadhog: Road can hook Winston mid air and out damage him hard. Roadhog’s ult also counters everything Winston has to offer including Winston’s ult.
Wrecking Ball (Hammond)
- Doomfist: Doomfist punch can stop Hammond from charging into Doomfist, his slam allows him to get out of slam range preventing ball from doing anything…
- Junkerqueen: Knife is useful for stopping an engagement. his round body is useful for shotguns and since he comes in, it’s much easier to hit a slash on him.
- Orisa: He tries to get in? Any of Orisa’s abilities pretty much denies him…
- Roadhog: Hook can stop anything Hammond does, and since Hog has ton of health, Hammond can’t do much to him.
Zarya
- Rammatra: Can out range her, isn’t too bursty so he doesn’t give her a lot of charge. His block can stall her bubble if needed.
- Reinhardt: His shield can block stall her bubble & block her beam. Charge also has long enough of duration to stall a bubble before charging into a wall (refering to Rein charges Zarya). His hammer is also not too bursty in order not to give her too much energy.
I’m extremely sorry for Hammond players, I just didn’t find any tank Hammond is actually useful against. Maybe maybe Sigma as Sigma might have hard time stopping his combo but that’s about it…
Feel free to leave your thoughts. I would love to change the list if needed and just hear your thoughts And plz once again, talk about design, not balance. Heroes get nerfed and buffed on daily basis… The kit is the most important part…