Tank diff too much of an issue

Title says it. The tank diff is deciding too many matches. DPS diff to a certain degree can also decided the match outcome but it is nowhere near as much of an impact that the tank diff is. They really need to fix this. You can play great all game on support and it means nothing with this issue.

18 Likes

8SAQ6J

Yeah, there is no remedy if your tank player decides they don’t want to win, but just continue doing the same mistake. Then brags with a “:)” when called out. Blizzard your game is in a very sad state.

4 Likes

The game is WAY too Tank dependent. To the point where, if the tank dies I actually wish the whole team would just spontaneously blow up and die with him. That way the other raid boss, I mean Tank, can’t just chase them all down one by one.

Also, let the MMR decide who my tank is, and then give me the W or L. The actual game is meaningless.

12 Likes

I vote that this game has a Mental Diff and not a Support/Dps/Tank Diff. You mental is the biggest diff in this game and will make you win or lose. When you go to the negative mental state of mind all the sudden you start to play sloppy. When you regain positive mental you then start to dial in and pop off.
This is not a role diff at all this is just a mental diff the sooner people understand this the better they will become and see positive effects happen.

1 Like

The game isn’t fun. Once you’ve quit having fun and feel like you can’t progress because the SR → MMR & Variability have you where it thinks you belong you have no value in playing because if you win streak you’ll have the loss streak soon.

1 tank gameplay is great for the OWL owners but terrible for people that want to actually play the game.

2 Likes

I’d say the problem is that the matchmaker just takes the average MMR of all the players without taking into account that different roles are in fact of different importance.

The solo tank is significantly more important than other roles, so a difference on MMR on the Tank role needs to be compensated by a much bigger difference on other roles.

9 Likes

Tank diff can be a major and demoralizing issue. But I also notice people think things are tank diff a lot more often than they actually are and will even say it when they have the flat out unquestionably better tank if someone objective watches. Like a gold lobby can have a masters player off role on tank that tank can play very aggressive but for reasons they can’t control like poor healing or good enemy coordination or good ability usage from the enemies to shut them down teams rather than supporting that over performing tank drawing an entire teams worth of agro who just needs a little bit of follow up they would rather give up and say tank diff when that tank either loses fights or plays safer.

1 Like

I agree. Bring back 2 tanks and make the tanks 75% of what they are now. It would be fun.

5 Likes

I guess sometimes it might not actually be a tank diff. But there is something 100% wrong with the elo or matchmaking. One game I get a decent team, the next I get a team that can’t even kill a Lucio circling the robot… seriously. It is so demoralizing and I want to keep playing but idk if I can if this is how it is going to be. When I play with decent players, even if we lose, we put up a good fight. But those games are very far and in between.

2 Likes

Tank diff, for better or for worse, almost always dictate a match outcome. Not only stats, but IQ.

Yesterday there was a D.VA lashing out on the team thinking he did great with his 13k dmg and 30/25. But the kid would just throw himself in the middle of 5 people, mitigate some damage, throw some rockets and cause some extra damage before dying.

Stats are not everything

3 Likes

I totally agree with that.
We were being crushed today on a hybrid map. The enemy team won the first round with 4’15” to spare. All of them had a score around 20/1 and we were like 1/8. Moira from opposite team said “Ezzzz win”. I started to notice how many of them had the title Diamond Challenger. I was thinking with myself “no way. I’m a humble Gold5. Is it the MMR thinking I’m a God again just because I happened to win the last 3 games?”

Well, let’s go back to the “Ezzz win”:

My whole team got infuriated. People took their time to reply back to the petulant child who provoked us. Then, all out of a sudden, 3 teammates turned their mics on and said: let’s crush that MF.

We had so much energy! We had so much good will! Our communication was great. We even had a great widow maker in our team getting a few HS and opening space for us once in a while. We fought together. We sweat. We bled. We… lost miserably.

…And the petulant kid laughed at us again.

Moral of the story: don’t put gold players that did well in the last few matches against diamond players who did poorly in the last few.

You won’t fool me Blizzard. Later on when I play a lobby of silver/bronze and crush them, I won’t start to feel great about myself again.Not anymore

2 Likes

If tank dies, I just try to get as many picks I can with DPS while retreating unless we get the upper hand. Pretty much the same with support except I try to keep everyone alive smart enough to peel back.

Pretty much ALL DPS have huge carry potential now, only in probably Masters and above does loosing your tank ACTUALLY Matter, any games below if you’re a good DPS player you can easily carry the game if you have a weaker tank

Everything about this is many levels of wrong DPS is the least impactful role in the game.

2 Likes

Last night I had a rein tank on Coliseum that every time they spawned they basically yeeted into the team 1vs5 and died (despite us both supports asking them to play with the team), in the what 3-4 minutes game they died 15 times or something. You can’t do anything but lose when something like this happens.

If your tank is bad you lose, if one of your support is bad it’s probably 50/50, if one of your DPS is bad the rest of the team can carry. Having your rank up/down be based on win/loss with the above is frustrating for anybody but tanks.

Having one tank only forced with Role Queue can only lead to “tank diff” issues since a bad tank or a tank player picking the wrong hero can lead to insane steamrolls.

As long as they force Role Queue with one tank only, this will keep being an issue where you can’t do anything to make up for a bad tank (since you cannot swap roles with the tank and cannot compensate for it with a DPS or support hero).

Most people on these forums (me included) have been pointing out that problem for months now. One of the many reasons I won’t play Competitive until it’s fixed / rebalanced).

Restrictions are not Competitive-friendly on a game like Overwatch in my opinion.

Yeah I’ve seen a few games that looked like a tank diff but upon closer inspection there was a healer or a dps badly lacking. Everything looks like a tank diff to people who aren’t paying enough attention.

1 Like

Happen a lot to me recently , seem much worse than in S1.

I play a few unbalanced game and I get annoyed and just close the game. Not rage quitting , just so annoyed by this that I dont feel like playing anymore.

Rince and repeat every day so far since S2.

I know it’s not a simple solution, specially for people who work and have families, but playing with a friend in a different role (specially at lower levels), dramatically reduces MMR disparities inside a team or lack of game awareness.

I played a good 10+ games yesterday with a random dude that accepted to join my party. He was slightly less skilled than me (not that im good). But we communicated a lot. I played as Orisa or Zarya and he played as Symmetra mostly. It’s incredible what some good communication can do.

Im pretty sure he would be that bad DPS player with negative K/D ratio in a random MMR selected game.

I know it’s unlikely to always play as a Duo and have successful days… :frowning:

1 Like

They said in a interview in s3 they will try to make sure tanks are the same rank because having a gold tank vs a bronze tank is just pointless.
Till then, good luck