Tank diff too much of an issue

Gotta vent my frustration about not being able to have a group select tank but also a check to make sure at LEAST someone is a tank. We’ve lost many times because they were either too scared or too dim to take space and I’ve just said “Screw it”, force myself to have the tank role and we won more consistently. Not saying I’m good, it could be a change in MM or being a tank in a group (albeit of 2-3) but games are noticeably better by a wide margin.

wow, who could have predicted that 5v5 would be poorly balanced, esp when only a few heroes got real reworks and most of the tanks didnt.

They did say something about this if you’re interested:

Article in the post: Overwatch 2 developer blog: Matchmaker and competitive deep dive, part 1 - News - Overwatch

The quote(s) referring to the issue is: “We’ll try to find pairs of similarly rated players in each role when making a match.”
“For support and damage roles, which have two slots, each player will be paired with one player on the opposite team. There will still sometimes be matches with a large range of differently skilled players, but in these cases, the two teams will be more like mirror images of each other.”

Edit:
Personally, not sure if they will succeed this very much, but it sounds like it is a good idea to pair between roles.
One of the comments on the actual post from “Ordo” makes a good mention that SR is not accounted for in the MMR system:

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Tank diff is the best part of this game.
Just be the diff and it’s always fun

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I’m thinking for Competitive, almost every single competitive gamer in the history of games would simply like matches created randomly based on RANK.

The should gradually rank up or down based on RANK. There is no need at all for some hidden rating to make matches, when you have RANKS there.

Instead, Blizz wants to hide everything and use some ridiculously over reactive MMR to force you into matches against people two ranks higher than you, or lower.

It’s no mystery why people can’t stand this matchmaker. It’s trying to do things that don’t need to be done, and it feels so fake. OW feels like you’re actually playing against the matchmaker itself, and that is NOT right.

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Yeah, at first you don’t really know. It’s like being on a kayak on a coast near the ocean.

You don’t feel the riptide while you’re close to the shore, and for all you know it’s not even there. Then you forget to check, and you find yourself farther from the shore than you remember - so you paddle back. You think, “Huh, that was weird. Must have been my imagination!” and think nothing more of it. Your mind drifts again, and you get pulled out even farther this time. You think it must be a riptide, but there’s no way - you didn’t feel anything.

But then reality sets in. The waves get bigger and bigger. You’re floating up and down on top of 10 meter waves, and the coast is getting farther and farther away. You try to paddle back, but your human strength just isn’t enough to stop yourself from drifting out into the blue. At this point you can barely see anyone on the coast, and it’s even less likely anyone else can see you. At this point, there’s no denying the riptide. But it’s far too late.

About an hour later, a small speedy boat skids by with a searchlight and drags you onboard. Shivering and cold, you tell the Coast Guard it must have been the riptide that got you. With a smile and understanding they nod and tell you not to worry, it’s always been the riptide all along.

You are given some hot coffee and donuts to warm you up and restore some energy. Then you slowly realize the nice people who just rescued you have weird, squared faces, and their name tags all resemble usernames. Oddly enough, the dark blue of the ocean seems to fade into a diagonal pattern of blue and white, and your coffee and donuts transform into text. You were never on a boat. There was never a riptide. You were always here. Suddenly, a bright light obscures your vision. Your eyes refocus revealing what looks like the results screen from the end of a competitive game.

You look around yourself. You see your monitor and keyboard. A mouse. Suddenly, coffee and donuts seems like a good idea.

:doughnut::coffee:

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Tank diff is an issue but its not as bad as it was with two tanks. I cant just be oppressed into being useless by two op tanks. You cant nerf tanks so just have to play around it.

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I played a match where my tank was basically afk doing nothing the entire game. Then my supports who were doing fine rage quit and we got other supports and suddenly my tank started to shine and we won. It made me think that there are other things at play besides the numbers on the scoreboard that allows your teammates to do more.

For example, constantly healing the tank – tank takes too much damage and feeds and then those ults and used to wipe out the team.

Compare that with sustaining tank a little and he runs away then healing your dps and they deal damage, then tank comes back and finishes off those kills

Sometimes tank diffs aren’t entirely one person’s fault

if the tank dies your anchor is a wall corner…

Well, let’s just hope no one has any kind of mobility…