Like the armor buff, it’s a systematic change to the game that just happens to buff her (although actually this should just overwrite the armor changes for Zarya).
Thank god they nerfed D.Va. I couldn’t believe it when I heard that OWL team fights are won 94% of the time if you kill the other team’s D.Va, and those record damage totals were crazy.
Oh WAIT that was Zarya, the hero they’re BUFFING AGAIN.
ffs why do I even bother supporting or playing this game. They are utterly clueless.
The damage boost change was clearly designed to make Baptiste’s amp field work correctly, but imo it also sands down another bit of Mercy’s skill ceiling.
There used to be a rhythm to damage boost with projectile heroes (Pharah in particular) where you had to pay attention to shots fired if you wanted to maximize healing and damage output. Now all you have to do is tap to the rhythm of your target’s fire rate.
A simpler system, yes, but Mercy does not need more simplification.
It varies based on charge, but she does 20 ticks a second, each one reduced by half or 3 depending on if her charge has the ticks at 6 or less. There is no stage of her charge where this does anything but increase her damage significantly against armor.
EDIT - I think I worked this out incorrectly, it’s not doing as much at high charge as I thought
In all fairness, it was silly how it worked before and unintuitive. Now, you need to maintain the rhythm still, but that rhythm is at least tied to a predefined fire rate, instead of predicting when projectiles will land.