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TLDW. A basic summary would be great.
Anyway, the problem with pushing for any change on the matchmaking score is that first, Blizzard has to be willing to admit thereās a problem. Maybe if weāre lucky, thatās changed by now, but in the past, they were stubbornly convinced the matchmaker was infallible and any issues were all in our heads.
Itās not like thereās ever been any shortage of complaints, but well, they never got anywhere. Balance at least, Blizzard has been slightly more movable.
And even then, most of their balance decisions tend to be questionable (remember when they gave Genji three consecutive buffs, when he probably only needed two; or how they danced around Meiās pierce-freeze post-GOATS).
They are not handicapping you, they are getting you to play against people of similar skill levels.
Handicapping would be making you characters slower the higher SR you had, so you could play against ANYONE in the matchmaking queue and get a fair game.
They donāt handicap you. They put you in games where they try to balance the SRās of the players in those games.
They want the game to be unranked, so the higher ranks players can totally clown on the lower ranked ones.
Losing the lower ranked players, and then eating the game from the low ranks upwards, killing the game incredibly quickly.
All the games which used to do this are no longer around, because they had such awful retention issues.
Dilettanteās complete misunderstanding of the information provided by the software engineers, stewing in a feverish, conspiracy addled brain, fueled by the Dunning Kruger effect.
as long there smurf there no balance here.
This is the other way of looking at it, yes.
To be fair, it has been pretty opaque, and could do with the devs actually talking about matchmakers in more detail. Butā¦
The group which complains about them wouldnāt believe Blizzards devs, so what can you do?
Iāve posted code showing how matchmakers work, and talked at length of the issues of creating some of them.
They are all tradeoffs.
There is a problem DEEP in the heart of PvP games, which is people feel things are fair if they win 70% of the time.
But in team PvP that isnāt achievable, which leads to people feeling āobviously this is unfairā - and then they go look at what āfeelsā unfair, and try to rationalise it.
Oh, uhhā¦big yikes.
My assumptions were wildly off
āThey are not handicapping youā
the video that nobody replying here has watched yet proves this wrong. itās even in their ToS. (the video shows this, too. no Iām not about to grammar check this reply. also why canāt I quote anybody) the fact that comments like these receive the highest upvotes is why the world makes no real progress in any avenue - be it video games, war, otherwise.
Iāve read the posts, and Iāve seen the arguments over and over again, I even read the Blizzard patents.
Iāve also BUILT matchmakers.
I know how they work, I know the tradeoffs, I know how they feel when they are working, and what that is like.
Iāve seen the SAME complaints about the matchmakers Iāve written, and I know exactly what was in them.
Seriously, anyone who has been writing matchmakers and seen the complaints like this basically just sigh and shake their heads.
life, school, everything teaches you that complicated problems like these require complicated descriptions of those problems and lengthy videos to illustrate whatever is being presented. Everything worthwhile in the world has always required a lot of words. Everything.
It doesnāt matter what they doā¦.the matchmaking will always be questionableā¦and people are going to blame itā¦.
Matchmakers and blame go hand in hand going all the way back to dawn of online gamingā¦.itās what people always blame
Nor do we help itā¦.you want it to improve? Ok hereās a way it will actually improveā¦.get people to not Smurfā¦.good luckā¦.problem with that is that outside of launching OW2 (which will help to a degree because people will mostly just play one account initially) there is no good way to actually do thatā¦
But thatās not going to change the fact that people think their teammates are never good enough (and opponents are always better)ā¦.that theyāre being held back by intentional shacklingā¦.even though youāre supposed to face harder competition as you climb and easier if you drop if a matchmaker is doing itās job
Long story short - youāre going to hate matchmaking in OW2ā¦why? Cause itās not going to changeā¦ā¦and Cause itās what people like to doā¦.blame matchmakers
nobody cares about your emotional response. prove that you have built matchmakers and then I can by defacto believe the rest of your comment. Stop fishing for likes.
Bits of it are older. I think it is an update grabbing parts of old videos.
This is like the Qanon of gaming
Oh nvm it came around that time: https://us.forums.blizzard.com/en/overwatch/t/algorithmic-handicapping-is-wrong-for-online-games
Edit: Oh, itās actually from 2018 Algorithmic Handicapping (MMR) is Wrong for Overwatch
prove that you have built matchmakers and then I can by defacto believe the rest of your comment.
Without Doxing myself?
I can do that by taking people step by step though how matchmakers work with code examplesā¦
Which I have done in the pastā¦ Iāll go get the posts.
Most matchmakers use linear solvers. You List variables, You put in a bunch of constraints, you set a cost function, and tell it to solve for minimum ācostā Lets build a version of Overwatches matchmaker on paper. We have a bunch of players, they have MMR (one value) and SR (another) for each role. So, you build a list. Which player ID, Time they have been queueing (the pity timer), their MMR, their SR, and a bit set for Tank, DPS, or Support. If they queue for two roles, they are added to ā¦
Iāll find others, but that has code.
The fact I can bang out the code for a matchmaker off the top of my head should be more than enough proof that I have done them professionally in the past.
Sure as hell no one else is going to dedicate brain space to being able to do that. They are tricky things, and the ability to just throw up the code for one, means someone has done it a LOT, and worked away a lot of the complex edges of them.
This is like the Qanon of gaming
It is. The opening appeal for transparency is the exact same thing one would see in Qanon and Vaccine microchip videos.
I could skim the guyās script in a few minutes, but I donāt have the time or patience to listen to unnecessarily long winded droning for 30+ minutes. I think most people feel that way, if you want a proper discussion of the subject here, itās on you to summarize.
Also, ijs, but genuinely good teachers can make even the most boring of subjects interesting and simple to understand.
TLDW. A basic summary would be great.
NPCs worry tank balance when the active population is nearly zero and the wonāt reset. Ranks donāt make sense at all, owing to years of no-reset, alts, and mmr-rigging. The matchmaker is just broken and bad and was never fit-for-purpose. Add to that the other issues like wait times and bribed roles for burner accounts and you donāt have a competitive ladder.
But letās worry about brig damage because the āpartnersā spent the afternoon debating it in a discord channel.