Couldn’t agree more with your stance in general.
The problem with Symmetra 2.0 was never that she was a hero with almost no aim requirements and as a had result greatly reduced overall aim requirements as well.
The problem was that, in the context of the game, Symmetra 2.0 was still lable to output huge amounts of value as proven by her stats, which in a Competitive game by - design is simply not acceptable.
One of the main offenders of this exact thing was 2.0’s absolutely ridiculous lock - on damage. Additionally, yeah… The devs could had fixed problems such as these by simply nerfing the damage and performing value mitigations by buffing other parts of her kit as compensation, but that still wouldn’t fix the many fundamental design problems of the 2.0 kit that rightfully led to her rework so many years ago.
I personally more than respect disabled players and feel they’re extremely brave people who have to face problems every single day of their lives. My most popular original topic is based on this exact subject.
But, that doesn’t mean that the majority of the player base (who I’m 1000% sure didn’t like Symmetra 2.0 to say the least) should suffer just for a tiny fraction of the player base to have their way.
You can’t have both your cake and eat it, sadly. Symmetra 2.0 would either had to receive major value mitigations and still not be at a great spot, or receive a total rework as she rightfully did.
A complete or partial revert is of course almost impossible at this point based on the devs’ history and unfortunately, it’s truly sad that the tons of useful feedback that has been spread by former Symmetra 2.0 mains especially has Ben drowned in a sea of mindless nostalgia and Bure baseless generalizations such as the belief that 2.0 was somehow reworked ““just to appease Genji mains””, that 3.0 is somehow ““badly - designed”” just because she’s numerically underpowered, etc.
As a community we should really devote our time and energy into actually doable things such as finally fixing the few design problems that remain in 3.0’s kit and finally taking her out of her underpowered misery that has wrongly condemned the entire new kit in the eyes of many.
Also re - implementing old versions of now reworked heroes such as Symmetra 2.0 into Custom Games, Workshop modes and even a special Arcade game mode can help a lot in giving everyone what they want and as for disabled players, what they need, without at the same time damaging both the hero and the entire game as a result.