Symmetra Rework: Defense or Support?

Now that you can throw them at a distance, if they are within melee range, you are doing something wrong.

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Also I could see the next hero that we will get in mid summer being another shield tank because of the new changes to Symmetra’s gun involving shields.

It all depends on how Sym places it. If she can throw Tele on high ground from low ground it will mean A LOT of fun. I mean, how about bastion/orisa nest on Anubis gates?

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She already affects Brigitte with her shield. We don’t need more shield for now.

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True overall. Though I see far too many teams that fail to burn shields.

I think it’ll be a question of how quickly/easily she can maintain her beam charge.

One thing I’m curious about, will her ‘projectile turrets’ be able to pass through and deploy behind shields?

Geoff said she can put it on high ground, it has 25 m radius so imagine when she cast it its like choosing an exit ala shadow step.

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can you please not remove her autolock ability from her left click, also does her right click still pass shields ?

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Hopefully placing the new teleporter won’t suffer from Shadow Step’s issues. If the placement coding is the same we’re in for a fun time.

That ability hates ledges and fences with a passion, and the new TP’s range is 10m shorter, too.

In fact, this might be the perfect excuse to get the balance team to tweak Shadow Step, making both abilities less clunky.

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Excluding hybrid heroes from the common mind is one of the reasons I really hate the 2-2-2 crowd. Because people get too fixated into fitting “2-2-2” and less on actual team synergy.

For instance, a team with Mei and Brigitte have two close range CC specialists, two off-tanks that don’t eat a tank slot, an aggressive off-healer, and the almighty wall that can deny a lot of enemy positioning and teamwork if placed right. Add a main tank and a main healer, and you can still have two “DPS” in conjunction with Mei and Brigitte. But if you go by “2-2-2 motto”, that is a triple DPS formation, and thus, its terrible.

There are other off-meta synergy that gets ignored by a lot of people because they don’t really fit in 2-2-2, but are extremely powerful if the team goes with them: Sym/Torb make everyone a tank, Doomfist/Zarya is really strong because Doomfist have the escape capability of Genji and the hitbox of Reinhardt, Ana/Lúcio can combine grenade and amp-up to heal conspicuous amounts of damage without resorting to an ultimate (yes, Ana is off-meta now), Sombra EMP shenaningans combo with pretty much any other ult…

Understanding how each hero synergize with each other is miles more important than parroting “2-2-2” as if its the holy grail of team comps.

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I’ve done some magic with a brigitte/mei combo thats for sure, isolate a tank and make their life a world of hurt.

I’m not sure if I’m understanding this right… but the shield doesn’t have a point where it stops in size. If it’s pretty big wouldn’t that make your frames drop instantly spawning in a giant shield. Also… does it kinda scare you that Symmetra can now do 195 damage per second. She seems fun but could you talk more about her ultimate please? Did you just talk about the TORBJORN REWORK? You said that you could put his turret in the teleporter… but that turret would be useless if you set it up on the tp because it would be level 1 and you would have no time to build it before. If you don’t understand what I’m saying, Torbjorn can now build his turret and move it? (move it into the teleporter).

A few of those changes are at least a little bit unneeded :confused:

Sym is currently, hands down, the worst character in the game. Not to say she cannot be effective (you yourself are proof of that [super impressed by the way, grats!]), but she has to work much harder to reach those heights, and if she isn’t completely protected by her team, she cannot be effective.

I understand you would rather have seen direct buffs to her current kit, but I think her current kit is what was the problem in the first place. This new one allows her to make some serious plays.

I don’t know, I see your point and you are not wrong, but I feel like a rework should be a welcome change to most/all Sym mains. Most are obviously not as effective with her as you are.

Here Geoff, I created a rework for you. Please. Take it.

The irony of that statement is that you are actually calling Symmetra a high skill hero. Because the definition of high skill is that very few people are actually good enough to pull them off.

Do not mix it up with “high reward”, which is an independent argument that is often put together.

I like how she gains ammo from damaging barriers, but it will be difficult to stay in range of an enemy barrier without getting killed for long enough to be effective. Perhaps if she also restored some of her own shields as well while damaging barriers?

If her teleported is becoming an ability does it have any charges. Can only one person go through it? Does it have infinite changes for the duration it lasts?

Well they’ve killed Junkrat as a regularly used character in higher tier games, so i guess Defense needed a new one.

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They’ll likely be giving her beam a longer range so that she doesn’t need to be in melee range to kill enemy heroes, maybe a range similar to Zarya’s beam or something like that

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Nah, high reward isn’t my point. My point is that players have to work with a kit that has been made increasingly obsolete, and a change is needed. It is impressive for players to excel with a self-handicap. Similar to trash characters in fighting games. Pichu from Smash melee comes to mind.

I agree that current Sym has to be a high skill hero, because there isn’t a single matchup that she has an advantage on. However that isn’t healthy for her or the game. Something had to change.