As a Symmetra main with close to 100 hours on her I am very very disappointed to read this.
Sure the extra damage and slow will be nice but spreading them out to see where enemies are coming from wont be as effective which depending on the situation can be very helpful.
In fact one of the main things that first made me want to play Symmetra was the fact she could place 6 turrets which would allow me to use different strategies and placements.
Less is just disappointing even if they are more effective.
If they seem to be dying too easily (especially at a reduced amount to three) are you opposed to giving her more? A single melee strike still destroys them in one attack. Two close range bullets from soldier, a single shot from McCree, etc.
Her counters such as Winston and Mei (for turret destruction) can still clear them out really quickly at only 30 health. Do they have a faster cooldown?
I’ll be able to cheese kill pharahs so much more easily
This is a positive change, but the rest of her kit has other drastic changes i hope. Especially her primary fire.
Though i’m still concerned over the turret’s viability. Are they still 1 hp that can be knocked out by a stray bullet from across the map? Or can they have a small, quickly respawning barrier that has to be deliberately broken to be destroyed.
Nothing is finalized, they haven’t even decided how the animation for projectile turret work. They are simply in the “Dev testing phases” Which means Animation \ Art will take 2 months just for PTR.
Will her turrets regenerate or have a lower cooldown? Will her ult be changed? If it will be, would it be a dps ultimate or more support like, similar to Orisa’s Supercharger being more support than tank.
Edit: Will the turrets cooldown start when they hit the ground or when they are launched?
Please do not do this. Please, PLEASE stop removing characters’ ability to exert control over situations. I’m sick to death of having every character switched to dealing direct damage. This game was really exciting and fun at launch when it supported a range of playstyles and not just “kill the other guy as fast as possible.”