If they seem to be dying too easily (especially at a reduced amount to three) are you opposed to giving her more? A single melee strike still destroys them in one attack. Two close range bullets from soldier, a single shot from McCree, etc.
Her counters such as Winston and Mei (for turret destruction) can still clear them out really quickly at only 30 health. Do they have a faster cooldown?
I’ll be able to cheese kill pharahs so much more easily
This is a positive change, but the rest of her kit has other drastic changes i hope. Especially her primary fire.
Though i’m still concerned over the turret’s viability. Are they still 1 hp that can be knocked out by a stray bullet from across the map? Or can they have a small, quickly respawning barrier that has to be deliberately broken to be destroyed.
Nothing is finalized, they haven’t even decided how the animation for projectile turret work. They are simply in the “Dev testing phases” Which means Animation \ Art will take 2 months just for PTR.
Will her turrets regenerate or have a lower cooldown? Will her ult be changed? If it will be, would it be a dps ultimate or more support like, similar to Orisa’s Supercharger being more support than tank.
Edit: Will the turrets cooldown start when they hit the ground or when they are launched?
Please do not do this. Please, PLEASE stop removing characters’ ability to exert control over situations. I’m sick to death of having every character switched to dealing direct damage. This game was really exciting and fun at launch when it supported a range of playstyles and not just “kill the other guy as fast as possible.”
Part of the issue is that Overwatch is a really fast paced game with a limited amount of slots per team. If the team sizes were larger, I could possibly see it working. As is though, you almost always want two healers on your team which means any other support now has to fight for the slot of a damage dealer or a tank.
For a non healing support to work, their utility also has to be absurdly strong. Things like Mei wall or Torb armor packs are great utility, but not strong enough to fit the role of a support. Often, if this utility is too strong, it feels incredibly punishing for the other team and can even feel mandatory to have on your team.
Personally, I think they should make another role separate from defense or support and call it utility. A mix between different roles, designed to bring unique strengths to a fight. Probably a bit more niche character wise here.
Geoff
What do you think about the idea, to make the E to a area shield Ability.
Its like the Sym 1.0 but to all Friendly teammates and her self. Maybe she buffs the turrets too(!?). (~ 75 shield ~ for 2 sec. CD: 12)
This is true for me too. Symmetra was the very first hero I ever wanted to play, from the very first gameplay trailer, for precisely this reason. She seemed like a hero that focused on a more strategic mindset, and this proposed change seems like it’s just now “DPS – but from afar!”