Speeeed booost.
not satisfied because blizz trashed her core uptime ability and didnāt ever give her reasonable kit numbers in the first place.
like no matter how you look at her kit numbers as aspects, sheās simply ranked on the low side for each of those parameters amongst the cast.
Solution
No.
I do not enjoy her.
Even though some people say HeR PlAyStYlE Is SiMiLaR.
Support rework.
Not a Sym player, but did yall see this?
Confirmed upcoming skin and golden gun victory pose.
I like how you needed to point out that theyāre gay men. Wonder what that says about youā¦
There is so much potential with Symmetra especially with her profession of a Hard-Light user.
Since I play majority Arcade, I barely hand on the āsomewhat satisfiedā. But being honest, sheās bland when looked at in any other setting (QP Comp) Sure she has Turrets and TP, but all you do 6/10 of the game is firing Orbs, 2/10 using your Primary and 1/10 anything else.
Iāve just been throwing ideas. Iām hoping the Skill Tree actually shows some Soul in her. I havenāt played OW iN two weeks as I just left vacation, but it did give me some time to brainstorm and make all sorts of fun crazy ideas.
Which change are you referring to? Sorry, but wasnāt it the health increase from like several months ago?
Sort of, but I canāt ever be satisfied since they got rid of Sym 2.0. That was like the most fun sheās ever been, and she still sucked. Iād love to have Sym 2.0 back.
For what sheās worth, I find her quite fun to play. The only problem is that playing her to make her the most fun sacrifices her power. I find her tremendously fun when using TP dynamically but respawn TP is simply too effective and I have to sacrifice it in order to have the best time playing her. Thatās a design flaw.
Longer beam, faster projectile speed on secondary fire. And/or make the secondary fire pierce through shields and reduce the damage. But I like everything else.
I just want her to go back to being a support and heal.
She canāt be a DPS. Sheās had years of changes in the role with nothing to show for it.
No time dedicated to making her a support that heals. Time to fix her properly.
I love Symmetra as a character and concept, and I love how powerful I feel the rare moments I get a lvl 3 beam and turrets going all at onceā¦
But it feels so empty and hollow for some reason.
However Echo is scratching that exact itch for me, way more consistantly.
If we had Symm 2.0 with Her current gun and turrets, I think thatd be awesome.
Seems like vibecheck is rallying an army to storm the Blizzard HQ, make them give Sym a skin + buffs and not leave till they do so.
#JusticeforSymmetra
no
Thereās random bouts of enjoyment but itās slightly more on the unenjoyment side.
I simply play her still because Iām really good at beam weapons
Longer beam. Bring back shootable shield. Do something about ult, itās not fun or a āhero momentā
ā¦
Honestly it would be immediate improvement to just revert to Sym 2.0 completely
No. Absolutely not.
I made several threads. I can recap, but first Iād like to provide the context for why I think the changes are necessary. The perfect, concise summary of that is this following statement
Or in other words, nothing in her kit works within the environment of the game. Her exceedingly-slow buildup to get anything done (literally her cooldowns, primary fire, and secondary fire all have excessively-long build-up time before they become lethal) makes her an inferior matchup against literally every single hero in the game.
She doesnāt have a niche, despite what her detractors say. Iāve found that sheās a superior pick in only one scenario in the game, which is defending a point in overtime, which not a viable niche at all.
- People freak out about her sentries and claim their damage towards her damage output during a teamfight, despite this same ālogicā never being applied to other DPS heroes and the fact that her sentries contribute less damage to a teamfight than literally any other damage cooldown from every other DPS hero in the game
- People freak out about suggested range increases for her primary, despite all butā¦3? DPS heroes having vastly more range and higher damage output at the same time. I kid you not, someone was saying itād be OP for her to have 15m range because then she could operate āfrom safetyā, like thatās something that S76, Ashe, 'Cree, Junkrat, etc, donāt already do in spades.
- A certain individual freaks out about the TP sentry bomb technique despite it being utterly useless, heāll still claim she canāt get buffs without the removal of sentry bomb. Because apparently a very long-cooldown move that typically results in 0 kills and 0 impact on a teamfight is OP and is holding her back from getting buffs. Yes, really.
- People freak out about her TP being a broken team mechanic because it bypasses certain chokepoints, rather than pointing out that the map design in this game is so bad that it causes this problem in the first place.
- People freak out about her viability in double-shield despite her shield-eating mechanic and team TP enabling the team to get on top of the bunkered enemy team.
I mean, how do you get her balanced when people have this insanity about singling out Sym for a lack of viability when other heroes demonstrably do more and arenāt OP? We canāt have a good-faith discussion about getting her balanced with people that are insane and refuse to use the tools at their disposal to fix the problems that arise in the game. So, if people think her doing less damage than S76 at half the range is somehow āOPā, then just ignore them. Donāt engage with them, donāt amplify their ignorance by quoting and mocking them. Donāt engage with other bad-faith discussions they try to get going. Just ignore them.
In short, Iām really not happy with the rampant hypocrisy in regards to peopleās perception of Sym viability. And Iām really not happy that she provided the playerbase valuable tools to ward off problems in this game, and the devs decided that this cannot possibly be and nerfed her down instead of telling players to use the tools provided to solve the emerging problems. Then they had to separately nerf those problems because hey thereās no tools to deal with it
Also, trying to get her buffed into relevancy at this point seems like a foolās errand. Her current form never worked in this game, and is going to somehow be even less viable in the next iteration of this game. Her one and only interesting point - shield eating - isnāt going to be viable in the next game unless they allow that mechanic to work on a heroās personal shields (like Zenās primary health) instead of just deployable shields. Her slow-to-build up damage doesnāt work here and certainly wonāt work in a āfaster pacedā version of this game.
If you wanted to buff her into relevancy for this game, itād require several different buff packages. Because nothing in her kit works in this game, basically everything has to be buffed and thatād make people screech about āpower creepā, when itās just getting her to match the viability of existing heroes.
To start, letās go about making her primary worthwhile.
- Option 1: current primary attack stays the same, but Sym gets a hero passive that ALL damage she does, in whatever form it takes, does 2x damage to shields. Then she is a true shield-eater, because right now, her damage output is lower than other shield-breakers and if this is going to be her niche, they need to actually commit to it. Maybe even put add that āpersonal shield healthā bit to this, so she has favorable matchups verses certain heroes.
- Option 2: Keep a drastic damage ramp-up, but make it plateau higher. Current is 60/120/180. Move it up to 120/180/210, since the entire point of a slow charge-up mechanic is to make the top-end worthwhile. Right now Sym tops off lower than some other DPS and she has no burst, so her output at the top end must be high enough to compensate for lack of burst.
- Option 3: gentler ramp-up, more range: move the numbers to 120/150/180, and add 6m range, bringing her range to 18 meters. Thatās still less damage and range than 'Cree and S76, by the by, so donāt start crying about it being āOPā or ābeing able to do too much from rangeā. Which is literally what I heard last time I mentioned it.
- Option 4: ditch the damage ramp-up, leave it at 180 at all times, make the beam a bit smaller since even for the Sym player it starts to take up a lot of the field of view, and increase range to 15m.
As for her secondary
Ask Zephrin. He literally specializes in this exact thing.
As for her sentries
- option 1: Redesign the sentries so all three current sentries are deployed in a tightly-knit triangular formation as a singular cooldown (think of it like Echoās primary fire), set to 9 seconds. Reduce damage output to 30/apiece, or 90 for the full set. Since the devs are going to remove CC from non-tanks anyway, just remove it from the sentries at this juncture and let it be.
- Option 2: give her team utility in having the sentries keep the current cooldowns but do no damage. Instead they provide, within their LOS that already exists, wallhacks making enemy team members visible. Like Sonic arrow, but in a deployable that doesnāt work through walls and only within itās own LOS.
Mostly
Loving it still.
Small buffs. Or if we did get a large buff a compensation nerf to make it a small buff.
Like 14m beam but the max damage is 170. Something like that.
But suggestions would include:
- Reducing turret cast time
- Making teleporter placement spammable and not cancelled
- Increasing turret projectile speed
- Faster but smaller orbs
- 14m beam but slight damage reduction.
Just to make her more of a generalist. Obviously not all of these, BUT THAT TELEPORTER ONE IS A MUST.
I love Symmetra a lot, my favourite hero because sheās so crafty. But personally I would like a 14m beam, Turret cast time reduction, primary fire damage reduction and that teleporter change.
I promised myself I wouldnāt ask for too much then I did. Alright Iāll choose one change and I would simply have to go with the turret cast time reduction oddly enough. Because with the beam change Iād have no gurantee itād end up like Reaperās changes
Not a Sym player, however would like to give an opinion on what its like playing into her, or with her on the team. Having a sym on the team is fine, as long as they swap off sym when the enemy start running hard counters.
Playing into a Sym however, is such a chore. I despise the current generation of Sym turrets compared to the old ones. The current ones melt you far too quickly, and give too much reward for things which are basically free damage.
I have an idea for a support Sym rework, but a lot of people would complain about bonus shields being back. Sheād work pretty similar to a mix of Moira and Brig. Do damage to build up charge on a shield pack. Throw it onto a teammate. Bring her back to 200hp, make her a back line defence type hero like Brig.
Pls, dont feed the M Mains.
Yes infact sheās overpowered
Nope not enjoying her playing her feels like cheating
Max dps to 120 and beam range reduced to 8m
I would like some changes if possible
I enjoy playing her
Beam damage numbers changed from 60/120/180 to 80/120/160 or 90/120/150 iād prefer the second option but the first would be fine too
Have the cooldown of teleporter start on deployment but have it pause the cooldown at 2 seconds and resume once symmetra self destructs it, have enemies destroying it give an increased cooldown of 8 seconds or something
Faster turret deploy speed or cooldown reduction to the turrets are both
Reduce orb size by 33% or more if needed to increase orb speed drastically say to somewhere in the 40-60 meters/s range
obviously not all of these changes at once but the changes i would like to see if changes happen say only the first and third or only the second etc whatever combo even just singular
The McCree mains?
The Mercy mains?
The Moira mains?
The Mei mains?
This guy copying my schtick poiajtepowjtopa
Hearsay! Lies and slander!