S9 has affected her alot in terms of TTK, so many other heroes have gotten damage buffs since then. Hanzo and Junkrat being one of them. It’s not comparing apple and oranges.
100 dmg orbs feel so lackluster, you can barely secure any kills with it. it’s 3 tap, almost 4 tap. Feels like you mostly feed enemy support ultimates with it, or to farm your own wall fast.
I miss the 65/130/195 DPS Beam, it came in clutch many times, sadly it was nerfed instantly as Mauga was nerfed.
One of these things could be enough, she just need a little help in the damage department, since S9.
I miss the times with Symmetra, when her whole kit was viable, you had more options with her kit. Back in the day, when you couldnt get close up to charge, you atleast had the orbs, that compensated for that.
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Symmetra’s primary fire is a straight-line beam that requires her to actively charge it up in order to get anywhere near the same dps as other close-range damage dealers… on top of that she has literally nothing to help her engage and ramp up that damage by herself
She needs a 4.0 rework tbh because it’s just not working
8 Likes
I just think sym needs to be faster, not necessarily do more max damage. Ive always wanted to see the charge mechanic get axed and her beam normalized so its better against squishies but worse against tanks.
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But that damage potential is fun, Right now its just not high risk high reward as it used to be. Mostly due to S9 and increased TTK.
I want them to keep that mechanic. Current Sym would be so perfect in 6vs6 tho, with decreased health pools, 2 tap and fast beam charge.
Commenting to boost this post because this dense community hate sym simply because they are bad at playing against her.
I miss Sym 2.0 and having that shield generator.
I don’t miss giving people shields or jumping to place my turrets higher in a sneakier spot.
Sym, Reaper, Genji, and some of the tanks need more updating if this version ow 2 is going to be the main stay
I dont think so to be honest, current Symmetra has potential for changes, it’s just they do the wrong ones and they don’t commit for it.
Want them to keep Sym as that DPS/Utility hero
2 Likes
Sym always feels like an alpha-test character for other archetypes. Like they gave her this wimpy Ramp-Up beam with no kit that supports it. They knew it was a problem, and they knew of a perfect implementation. So they created Echo, and gave her a beam that ramps damage for units under 50%, paired with mobility and burst that enables it.
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Her Alternate Fire really got screwed over by the season 9 hp changes, I think the damage should be reverted from 100 back to 120 per fully charged shot so she can at least 2-tap 225hp heroes. That or make it build up charge quicker.
She’s gotten Wayyy to much damage nerfs overtime, since her 3.0 rework. Yeah some compensation, but always been her dmg that has gotten nerfed for it.
120 Damage orbs would be so lovely with these new health pools. Would allow also for 1 orb and another orb and melee on 250 hp targets.
It would be nice if right click orbs charged her primary based on damage dealt.
you’re kinda spamming for Symmetra, but I’d be chill if they did a symmetra rework so long as you agree to a sombra revival. Then I accept and agree Symmetra needs buffs to everything! otherwise she’s kinda already balanced in a lot of ways.
She should just get her 2.0 gun back, and her turrets should be fully unnerfed (and lose wallhack as compensation).
Actually we should just revert her to 2.0, and then she’ll be fixed. Problem solved.
THISSSSSSSSSS
THISSSSSSS
You wanna know why she was so good? It’s because MAUGA gave her the SUSTAIN SHE NEEDED AND THEN THE DEVS SAID “Oh yeah Sym is doing too well because of these beam buffs, gotta nerf her”
When in reality she would have been just fine if they JUST nerfed Mauga’s E.
She has no sustain or survivability for being a brawler/close ranged DPS compared to her other counterparts and her damage is not reliable
Reaper:
- Instant cast invuln
- 300hp
- Lifesteal passive, 30% of damage dealt
- Threatening close range weapon
Mei:
- Instant cast invuln
- 300hp
- Wall
- -30% movement slow and 100dps primary
- Long range proj, can crit
Torb:
- Instant cast overhealth and speed + firerate boost
- 300hp
- Close range burst weapon, good for melting and self defense
- Long range proj, can crit
Sym:
- 275hp
- Lifesteal passive- ONLY steals hp from shields and self heal scales with beam lvl (10/20/30)
- Primary fire- base damage is 60dps. Requires 1 second per level to lvl up the beam, which is done only by damaging enemies/objects.
- Orbs- 100dmg, 90dps full charged, 1 second charge with .1 second recovery
- Sentry- .22 sec to throw + .28 sec recovery for shooting, ~1 second deployment
- TP- 1 second cast, .72 second deployment, CD is not refunded when TP is randomly destroyed by map geometry
Like she is so clunky it’s not even funny, the only instant thing about her is her ultimate. Sym needs to be more in line with her brawly close ranged counterparts.
Sym will never be good as long as she have TP start with that.
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I liked the idea someone mentioned a while ago of Orbs applying a debuff.
Something like a fully charged Orb hit will put a debuff on an enemy which Symmetra will benefit by having a DoT effect on the enemy that procs Symmetra’s shield and ammo regen regardless if it would/would not have done so. Orbs will also be able to Crit the target that’s debuffed
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The lack of engagement on this post proves just how out of touch this community is and what it wants for this game to be better, looking at pointless posts that are popular compared to this which actually provides an incite and actual feedback to make a hero better just by simple number tweaks.
Beam needs to be faster, but orbs are absolutely in dire need of higher damage. Even with reduced charge time, her TTK would still be atrocious.
Its fine that her beam is good against tanks, its heroes like her existing what lets tanks be strong.
She had a kit that supposed it, which is sad part.
Thank you, someone has said it that isnt me.
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I’d turn her secondary in to Doom’s Plasma gun just to see what would happen, but I guess a spammable weapon to complement her highly situational primary wouldn’t “fit sym’s personality”
Which I think is an aspect that holds a lot of various hero balance/rework decisions back.
The issue with her orbs is purely tuning-wise and doesnt need to be removed.
Her orbs should do 135 dmg again. I dont care if they have to be slower again, I rather hit hard and get kills up close than to be bootleg non-lethal Hanzo.
But lets be honest, compared to other projectiles, Sym’s orbs are painfully undertuned.