Bastion, even with teleporter, is too hard-countered by virtually everything, which is why he is never played.
Orisa and Reinhardt are anchor tanks who cannot afford to move around too much, as they need to stay coordinated with their teams. Where would a Reinhardt want to teleport to? Up on a roof?
Fewer turrets for diminished area control, and she herself is not a defender any more than Pharah is.
Yes, they do. With half as many turrets going around, enemies have less of a conflict about which ones to destroy. Itâs a better investment for a lot of heroes to quickly take down a turret. In 2.0, they could destroy one, but not both, provided Symmetra didnât place them on top of one another.
2.0âs M1 is just flat-out better. In exchange for a +50% max DPS and a bit of a range increase, it got -50% charge speed, -30% ammo capacity, and it lost its autolock. Also keep in mind that the autoaim removal and the charge speed penalty stack multiplicatively, resulting in a charge speed decrease of 75% on 50% accuracy, for example.
Even if you leave the -massive- increase in charge time out of the picture, Symm 3.0 needs to get an accuracy of at least 66% to play -even- with Symm 2.0. 100% accuracy is unbelievably valuable.
The orbs just got sidegraded, becoming easier to use, but losing a unique ability. The turrets got mostly sidegraded, their easier deployment is a boon, but the compression into three turrets is not, as it makes them -more- vulnerable against most of the roster.