EDIT- THIS IS NOT ABOUT IF AUTO-LOCK SHOULD COME BACK
I’m only asking this once now in the OP since the thread has derailed so much:
Please, I am begging you to stick to the subject of the thread. I am talking about where auto lock is currently and the preference of hero vs turret ties. I am not advocating for or against auto-lock. I really just…. Don’t care. I think it’s fine. But also not 100% needed. I’m trying to look at the function of auto-lock to the game and where it stands for player preference here.
Auto-lock validity is not the subject of the thread… I am not asking if you hate all auto aims, or think more auto aim heroes should exist or what you think of symm herself. Just… one mechanic is my focus. Not the hero, nor their popularity, pick rates or whatever…
I have, plenty of issues with 3.0’s current beam. And I’m not against lock-on Mechanics and never had a problem with Old 1.0 or 2.0 symm primary. Auto-lock… wasn’t strong. At all.
Personally, I don’t die to symm very often. To begin with, she wasn’t pick very much. But I can’t ever say I consistently died to an enemy symm beam. Again, it was not strong.
It was the Mercy beam of Dmg. Moderate, but mostly just consistent. But unlike Soldier who offers consistent dmg, symm couldn’t really improve the beam on her own accord. So if you engaged with her, even bad aim stood a chance because it just, took forever.
What confuses me is that, For some reason…a bad gun, slow and limited range, on a hero that’s slow and low health, no mobility and no sustain is somehow…. Bad for the game?
Like, the argument I see often Against auto lock primary is often that it’s unbalanced or unfair or “unfun.” And I can’t understand why this is always the focus. She still has autolock turrets?? Like, if you’re against auto-lock at all, I can understand. Some people are. But being against just the primary alone??
Most people in the forums I’ve seen that defend her say at some point “her turrets are very good” as justification for a weak primary…
WHY DO YOU WANT THAT?
Shouldn’t Auto lock be incredibly risky and high cost to the hero? Why are stronger turrets somehow better than an auto lock weak primary? That is, on Symm herself, you know where she is, she has footsteps, and the Auto Lock is punishing to the hero. Her turrets provide a slow, provide map awareness, are fast to deploy, have limitless deploy range, and up to 180 health if she stacked her turrets’ timing.
That’s an on-demand, auto-lock, flying tracer that can also TP right behind you, or be spread out all around you.
How is that somehow less toxic for the function of Auto-Lock? Why wouldn’t you prefer to have the auto lock function be tied to the hero itself? And I ask this because, I still have toxicity from both teams when I’m on symm and Often will be the first one to be dived. And after the enemy uses all the resources and abilities on me, THE TURRETS ARE STILL ON POINT. No one kills the damn turrets, and we can hold.
Now for me as the symm player, whatever. Getting POTG and walking back to the point with my slow symm walk and TP 2 inches ahead is pretty hilarious. But it does make me question how it’s somehow less frustrating to play against auto lock, tiny turrets that do significant damage and significant slow, than a solo beam with less dmg done than the current turrets provide now to start.
Like, if her turrets did a mere 10 dps, and she had auto-lock in her primary, wouldn’t that be the better auto-lock function? Tying it to the hero themselves? Why is it that players prefer a turret tie-in to the auto-lock?
Like, what I’m saying is, why is it that we like having the “unfair” mechanic to have less inherent risk to the player? Would Mass Rez be okay If we gave it a 3 second cast time but now it’s tied to mercy’s staff , gave the staff 190 hp, and she can toss it out to rez? It’s fine now it has a cast time and is stationary. Mass Rez is fixed. Would scatter arrow be okay so long as it isn’t tied to hanzo for use at will? Hanzo now places a pre-emptive “trap” that shoots out a scattered arrow once an enemy passes. Possibly giving him 2 scatters at a time. Would that have been the best way to fix the mechanic?
Why is it, that having symm’s utility tied to the turrets and not symm herself, an okay thing?