Sym rant thread

This is just a salt thread and I wanna vent.

So Sym has finally been given a meaningful buff, but it’s absolutely not going to fix the dumpster fire of problems her design has.

People are going to claim that “they’ve already buffed her!” and expect Sym mains to stop asking for buffs because we look “ungrateful”.

The first meaningful buff in over a year that wasn’t reverted? Amazing! Sym will still be hot trash.

Don’t get me wrong, the health buff is a step in the right direction but taking over a year to get any meaningful changes, and possibly waiting another year for more, has really got me worked up.

  1. Primary fire is still incredibly situational
  2. Sym is the only hero who has a long wind up on their spam/splash damage.
  3. TP is still infinite, making it inflexible for mini flank plays and overall lack of versatility.
  4. Her only form of mobility/defense has a 2 second cast time (longer than rez!!) and can be destroyed before it’s even usable.
  5. Her redesign overall feels worse than pre-redesign.
28 Likes

Symmetra is still in need of some work, I agree. This health buff is definitely in the right direction though

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Her buff was negated by Mcree buffs. She struggles against majority of the DPS roster including Bastion.

Genji is about the only one she can soft counter to be in a 50/50 matchup.

Until they let her be able to counter you could give her 400 health she’d still melt with that hitbox and no answers to other kits that have faster cast speed, sustain, and do more damage

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The problem is that people don’t want her to be good.

Her direct pick comparisons are other “melee” primary fire DPS heroes. So thats: Reaper, Mei, Doom. We do not include Tracer because she is strictly an assassin. Also, she plays MUCH differently than her other “melee” counterparts.

Reaper: Can teleport, go invulnerable, has a primary fire that includes fall off and does not just end, has lifesteal, the ability to one shot 200 hp heroes and thoroughly spank tanks, and an ultimate that wins fights on its own without needing to be comboed.

Doom: Has mobility and cc on all abilities, a rangeable primary, a one shot ability for 200 hp heroes, regens shields when landing abilities, and has an ultimate that can instantly kill an opponent or save Doom. He’s not good numerically anymore, but he’s still better than Sym because he can just kill someone outright and quickly.

Mei: Has cc (slow+stun) on primary, a super good nuke rmb that is faster and can headshot, an lshift that makes her invuln and heals, can make a mini version of Sym’s ULTI as an ability, and again has an ult that wins fights on its own.

Sym: Has a beam that that gives damage but falls off to 0 damage at the end of its range and further, has an rmb that requires a charge and consumes tons of ammo and cannot headshot, has turrets that lightly slow and damage but are easily destroyed and she can only have 3, has a teleport that tells you where the start and end of it are and can be destroyed, and an ultimate that is just a mapwide Mei wall that cannot win fights on its own because you can just walk through said wall.

Sym has: No regen, no hard cc, and no invuln. Her comparisons do. They also have 25 more hp. They also can one shot (Mei freezes you into an RMB which reduces your ability to fight then kills you while Sym says “plz don’t kill me”). They also ALL have mobility options that are quick and personal. Sym makes a tele and its really good, yay. But nothing else is. I’m so glad ALL of her power budget went into an infinite duration teleport with no internal use cooldown. It really adds to her ability to do literally anything else so well. It solves all 4 of her 4 problems. Yay. It gives her regen, an iframe, a one shot, and good personal mobility. It also grants her a stun of some kind.

Sym just LACKS. Making her have more hp will only break her. It will not fix her. Take this patch to its illogical extreme. Sym has 5000 hp. Now what? Just pick Mei and she is permanently useless, but REALLY frustrating. Takes forever to kill, but Sym is so non-threatening that she functions as an infinite ult generator. I’m so glad. She got health buffs. SO GLAD.

Edit: I may be low rank. But I can look at data and get it. It’s not hard. I will die on this “give Sym meaningful changes” hill xD. Also Pharah has no splash from her own primary when? Also Bastion gets crit on primary back when? Lastly, its not a step in the right direction. Its a buff for something that overall doesn’t matter. It does not solve a problem or create a weakness. It just gives her hp, which she does not need. She wants hp, sure its nice, but does not need it. She needs some form of value. She barely outdpses a full charge Zarya, but Zarya has so much inherit value and usage. Sym is like “but meh tele”.

11 Likes

theres like ten posts on the same topic

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Where? I don’t see them

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It’s honestly kinda sad seeing a lot of sym mains grovelling with gratitude at that breadcrumb of an adjustment.
girls, 25 hp ain’t going to do much for one of the clunkiest, incohesive designed kits in this game.

11 Likes

I mean i saw some but 10?
And here I thought symm mains are exaggerated and dramatic.

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They’re not going to make her good. The tweaks that was given to her 3.0 showed that they don’t want her up there. She’s forever a niche character that has nice chocolate legs and body. She’s literally for eye candy at this point, but no design development. The moment they make her viable and not hold back on tweaks.

I can guarantee the first dps mains to complain will be Tracer and Genji. Everything usually find a loophole to kill as they did during her support phase.

They have a reason though considering what was done to their hero. What other hero had a career change in this game? What other hero had hate in the early days when a support kill them in a 1 vs 1 fight? Symmetra.

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To enjoy symmetra is tiresome hahahaha what the hell is going on? @DEVS why yall hate sym so mutch? hahahaha you bias is showing.

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I think 3 changes can take Sym from picked on Hanamura and swapped off immediately to viable on 5+ maps:

Give the skinny queen a slimmed hitbox

please?

Reduce the deploy time for teleporter

Even if its only by .3s, that will be pretty phat. In fact, .4s might be the perfect number as it deploys 20% faster

Let her hold her secondary fire like a Hanzo arrow

It’s arguable what to do with her secondary since those orbs can be annoying, even if they aren’t that strong. This at least gives her some dueling capability

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Well I’m glad you made this post, because someone else made the opposite topic. “lolz, Sym mains will never be happy because they want her OP and will keep demanding buffs until the end of time”. Like, they didn’t realize what you did rather well to summarize. Also Kurome did a nice writeup of it as well.

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genji hard counters her in high elo.
In a scrim env, the symmetra counter strat is to go genji and push her lmao

she just dies

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this tickled my feet then slapped my face
100% true

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agreed except this bit here because that point clearly neglects sym3.0 prior to infinite tp.

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The health buff just screams to me that her dps potential isn’t going to be touched

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Everyone out here saying be grateful for the buff and gurl I am she needs buffs.

We aren’t ungrateful we just realise that sym needs more than just a health buff to be good. Fundamentally she is held back.

Although I’m happy to get slow buffs over time than a big change at once like genji did which made everyone hate him (except delusional genji mains saying he’s finally balanced)

To be honest though I feel like this might be a buff to hold us over until OW2 where they might drop a couple hero reworks for the heroes everyone hates and they won’t let be balanced with their current kit.

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I wouldn’t call it a hard counter because in hard countering situation you have no options at best hope an ability is on CD or they have bad aim.

Like DVA vs Ana is a hard counter duel awhen she has DM nothing Ana can do.

Genji can zone Sym but he has to respect where she puts herself on the map.

If she goes into a tight corridor he has to leave her alone.

That’s why I say they have 50 match up in a duel. Her primary and turrets can ignore deflect.

But he can go high ground then just dance around her with his mobility until he feels like. Bursting her with a slash.

Soldier and Hanzo are pure hard counters they can drop her in under a second. They don’t care about her kit as everything they have melts her, the turrets, and the teleporter.

“Symmetra can do 420 damage in under a second.”

In what reality is this possible? The Opponents have to be at a level of obliviousness that borders on stupidity and the rules of the game broken to allow Symmetra to engage with TP bomb, a fully charged Orb and a level 3 beam.

I’m fine with nerfing turrets to being useless and buffin sym

1 Like